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The PCs want to go to Av during chapter 10...
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<blockquote data-quote="Andrew Moreton" data-source="post: 8030660" data-attributes="member: 6920268"><p>Off the topof my head</p><p>1)Divergent character sheets. The split occures naturally at max level with max equipment so the characters will not be that different. This could cause some player confusion</p><p>2) Pacing. It is going to be harder to guarantee that the pc's reach the two climatic events at the same time. Plus you are going to divert their attention from the Gyre several times and they could loose the thread. Not so much of a problem in the real world as you can break after each act of book 11</p><p>3) The characters in the Gyre will be more ignorant of the state of the world and may feel they have to rush back. Depends how much your group metagames, I suspect mine would be ok with knowing they are not rushed but more committed rp'ers might.</p><p>4)In the real world they think they have failed this may mean they make more attempts to get into the Gyre.</p><p>5) The intereggum basically the Ob is handwaved a year to change the world and set up the events of book 13, if your players are active that won't happen so you will have to rewrite the run up to the ritual and deal with your players plans to thwart the Ob and the Obs plans to kill them. A fair bit of work and possibly a chance for players to derail the synchronised events at the end. This is the biggest hassle the fact that book 13 will not work as written if the pc's are present the entire time.</p><p></p><p>Me I would just not let the players reach Av, the old rituals don't work and they don't have time to come up with something new. I don't see this as being difficult. But your idea could be fun just a bit of a pain to rewrite the events leading to the final battle</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8030660, member: 6920268"] Off the topof my head 1)Divergent character sheets. The split occures naturally at max level with max equipment so the characters will not be that different. This could cause some player confusion 2) Pacing. It is going to be harder to guarantee that the pc's reach the two climatic events at the same time. Plus you are going to divert their attention from the Gyre several times and they could loose the thread. Not so much of a problem in the real world as you can break after each act of book 11 3) The characters in the Gyre will be more ignorant of the state of the world and may feel they have to rush back. Depends how much your group metagames, I suspect mine would be ok with knowing they are not rushed but more committed rp'ers might. 4)In the real world they think they have failed this may mean they make more attempts to get into the Gyre. 5) The intereggum basically the Ob is handwaved a year to change the world and set up the events of book 13, if your players are active that won't happen so you will have to rewrite the run up to the ritual and deal with your players plans to thwart the Ob and the Obs plans to kill them. A fair bit of work and possibly a chance for players to derail the synchronised events at the end. This is the biggest hassle the fact that book 13 will not work as written if the pc's are present the entire time. Me I would just not let the players reach Av, the old rituals don't work and they don't have time to come up with something new. I don't see this as being difficult. But your idea could be fun just a bit of a pain to rewrite the events leading to the final battle [/QUOTE]
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