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<blockquote data-quote="Lanefan" data-source="post: 7626602" data-attributes="member: 29398"><p>It'll do, I suppose, but there's a few very important things missing:</p><p></p><p>Base assumptions of play (all of which affect the rest of the design): </p><p> -- 4 players each with one PC a la 3e? Numerous players with maybe more than one PC each a la 1e? henches and hirelings encouraged or discouraged?</p><p> -- designed foremost for sandbox play? adventure path play? story-now play? or is the system designed to be flexible enough to handle all these?</p><p> -- does the system allow for some level variance within the party a la 1e and 5e? or not, a la 3e and 4e?</p><p> -- how relatively easy (a la 3-4-5e) or hard (a la 1e) or risky is spellcasting?</p><p></p><p>Scaling: quite a few key elements could in fact be on a scale, with the scaling options given in the PH/DMG for the DM to mess with as desired:</p><p> -- lethality and 'bad stuff' e.g. level drain, long-term suckage, lingering wounds, magic item fragility</p><p> -- rest and recovery rates</p><p> -- rate of level advancement - does 1-20 take half a year? a year? five years? a lifetime?</p><p> -- type of level advancement: milestone levelling? individual xp? training required or not; and cost thereof?</p><p></p><p>I'll stop here, but this is just the tip of the iceberg...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7626602, member: 29398"] It'll do, I suppose, but there's a few very important things missing: Base assumptions of play (all of which affect the rest of the design): -- 4 players each with one PC a la 3e? Numerous players with maybe more than one PC each a la 1e? henches and hirelings encouraged or discouraged? -- designed foremost for sandbox play? adventure path play? story-now play? or is the system designed to be flexible enough to handle all these? -- does the system allow for some level variance within the party a la 1e and 5e? or not, a la 3e and 4e? -- how relatively easy (a la 3-4-5e) or hard (a la 1e) or risky is spellcasting? Scaling: quite a few key elements could in fact be on a scale, with the scaling options given in the PH/DMG for the DM to mess with as desired: -- lethality and 'bad stuff' e.g. level drain, long-term suckage, lingering wounds, magic item fragility -- rest and recovery rates -- rate of level advancement - does 1-20 take half a year? a year? five years? a lifetime? -- type of level advancement: milestone levelling? individual xp? training required or not; and cost thereof? I'll stop here, but this is just the tip of the iceberg... [/QUOTE]
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