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The Perils of Dump Stats
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<blockquote data-quote="Li Shenron" data-source="post: 9227418" data-attributes="member: 1465"><p>On the separate topic of stat-draining monster, I've said many times that this has been a missed opportunity for 5e. </p><p></p><p>The rules make it so much easier to track ability scores temporary changes, compared to older editions. There is no real need to recalculate all total modifiers, when the core rule is that almost every end modifier is just the sum of two: your ability score mod + proficiency bonus. Both the designers and the gaming community failed at seeing this opportunity, and remained anchored to previous editions habits of assuming you need to precaclulate 50 or so different totals on your character sheet, and then rejected the concept of ability score damage because of how annoying it was in previous editions, but this is short-sightedness.</p><p></p><p>The other reason for rejection is that ability damage can trigger a death spiral. That is indeed a reasonable concern, and a DM should learn how their players feel about such dynamic, because to some players it is an exciting danger as much as to others it can be very uncomfortable and ruin the fun. Not everyone likes skydiving, so to speak...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9227418, member: 1465"] On the separate topic of stat-draining monster, I've said many times that this has been a missed opportunity for 5e. The rules make it so much easier to track ability scores temporary changes, compared to older editions. There is no real need to recalculate all total modifiers, when the core rule is that almost every end modifier is just the sum of two: your ability score mod + proficiency bonus. Both the designers and the gaming community failed at seeing this opportunity, and remained anchored to previous editions habits of assuming you need to precaclulate 50 or so different totals on your character sheet, and then rejected the concept of ability score damage because of how annoying it was in previous editions, but this is short-sightedness. The other reason for rejection is that ability damage can trigger a death spiral. That is indeed a reasonable concern, and a DM should learn how their players feel about such dynamic, because to some players it is an exciting danger as much as to others it can be very uncomfortable and ruin the fun. Not everyone likes skydiving, so to speak... [/QUOTE]
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