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The Perils of life in Rappakaljadalen
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<blockquote data-quote="Brimshack" data-source="post: 2607063" data-attributes="member: 34694"><p>Game 1: Note that each player is allowed 2-5 characters. Each begins with 2. Coincidentally, each player rolls up 1 monster (most of them orcs) and one human or elven character (including 2 Drow).</p><p></p><p>Half the characters start out as orcs (and one half giant) from various villages North of Rappakaljadalen. They are told that many of the villages in the area have been experiencing witchcraft, and that the source is rumoured to be humans living in Rappakaljadalen. The prospects of War are high, espcially as the War Chief of Pig Lover Village is known to be very interested in attacking Rappakaljadalen. Each of these characters travels by his own means to the Southern most orc community, Pig Lover village. There the official Peace Chief of Pig Lover village maintains that all out war with the humans will actually result in the destruction of all the orc villages, and that their only hope of survival at this point is to find a single enemy who can be dealt with as a personal vendetta. He instructs one of the orcs to find and/or produce evidence that the witchcraft has been caused by a single human, acting alone. The individual will then be killed and war will be avoided. </p><p></p><p>The orc characters are informed that some human tracks were seen going over the mountain, and that the tracks are believed to have been the witch. They are also informed that if they approach rappakaljadalen, they cannot expect to make it into the human community undetected. They are told it has a mysterious protector which has ALWAYS been able to warn its inhabitants of approaching visitors and attackers.</p><p></p><p>Half the characters (5) are human like characters who have been hired by a mysterious NPC (whom we have been calling "Bob") who tells them to meet him in a port city in the Northern Clash. The city is under the control of Bjornricket. Most are assigned to work for Bob as a means of working off debts for training. These arrangements are made by proxy just as they are finishing their training in various classes. Each character is given a means of securing passage to the port in question, and the players slowly work their way to the city by sea. Each ends up in a large port town only to find that Bob is North of them in Rappakaljadalen. They are told they can wait for a ship, or they can hook up with a half orc named Pig who happens to have walked overland from Rappakaljadalen just recently. </p><p></p><p>The characters seek out Pig and he says that he is going back overland (through a mountain pass that is slightly dangerous) the very next day. They elect to go with Pig, and he takes them up over the mouintain pass where they are attacked by a small band of orcs and one Hill Giant. Just before the attack a Snow Fox warns is seen darting out in front of them, and it turns out to be the animal form of Gnussette Isildotter, a character who has been travelling with Pig all along. After fighting off the Hill Giant and killing several orcs, the group attempts to travel further, only to be surrounded by orcs and more giants. They hunker down in a defensive position and wait for the inevitable.</p><p></p><p>Back to the orc characters: As they are about to leave for Rappakaljadalen, they are informed that several humans have been trapped in the mountain pass, and the human witch is believed to be among them. Young orcs from all the nearby villages are swarming to the offensive, eager to take part in the first bloodshed in teh area for several generations. The orc party decides to head out and investigate the situation. </p><p></p><p>On arriving at the mountain pass, the orc characters meet several other orcs who are planning the final assault against the foolish humans. Eager to know what is going on, the orc character party successfully talks various orc captains present into allowing them to meet to the humans first. On meeting the Human characters, Pig and Gnussette explain that they had actually travelled over the mountain pass in the hopes of finding a witch they believe to have been harrassing the town of Rappakaljadalen. Several characters are suspicious that Gnussette may be the Witch, but they continue to cooperate with her for the moment as she is too powerful to do without. The orc characters and the humans agree to cooperate with one another to find the Witch who appears to be calling bad luck down on all the communities in the region. One local orc captain responds by attacking the lot of them, resulting in the loss of a single character. The hybrid orc-human party then talks the ranking orc captain amongst the raiding bands to allow them passage out of the mountains. He forces the orc party members present to swear that they will find the witch, and threatens to kill them if they fail to do so. </p><p></p><p>The hybrid party proceeds out of the mountains with a rough sense of common purpose on at least a few points. Each goup is concerned about finding the witch that is responsible for all this conflict, but the orcs are far more interested in this than the humans. For their own part the humans present are more interested in finding their mysterious employer. For the present, they agree to work together.</p><p></p><p>As the game nears its end, a Dwarf and a Gnome join them. Each is a low-level Cleric of Skadi, a Frost Giant Goddess known to have had peaceful relations with the Norse Gods. A High Priestess of Skadi has trained them and cared for them since they were brought to her as prisoners years past. On hearing about the recent troubles in the region, she asks them to go South and seek out another Frost Giant who has reportedly been living on the Outskirts of Rappakaljadalen for years. She asks them to go find him and see what he has to say about the troubles that are pushing the region to war. With these 2 additions, the party moves Southeast toward the village of Rappakaljadalen. They reach a crossroads just South of Pig Lover Village and just North of Rappakaljadalen and bed down for the night. </p><p></p><p>End of game.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 2607063, member: 34694"] Game 1: Note that each player is allowed 2-5 characters. Each begins with 2. Coincidentally, each player rolls up 1 monster (most of them orcs) and one human or elven character (including 2 Drow). Half the characters start out as orcs (and one half giant) from various villages North of Rappakaljadalen. They are told that many of the villages in the area have been experiencing witchcraft, and that the source is rumoured to be humans living in Rappakaljadalen. The prospects of War are high, espcially as the War Chief of Pig Lover Village is known to be very interested in attacking Rappakaljadalen. Each of these characters travels by his own means to the Southern most orc community, Pig Lover village. There the official Peace Chief of Pig Lover village maintains that all out war with the humans will actually result in the destruction of all the orc villages, and that their only hope of survival at this point is to find a single enemy who can be dealt with as a personal vendetta. He instructs one of the orcs to find and/or produce evidence that the witchcraft has been caused by a single human, acting alone. The individual will then be killed and war will be avoided. The orc characters are informed that some human tracks were seen going over the mountain, and that the tracks are believed to have been the witch. They are also informed that if they approach rappakaljadalen, they cannot expect to make it into the human community undetected. They are told it has a mysterious protector which has ALWAYS been able to warn its inhabitants of approaching visitors and attackers. Half the characters (5) are human like characters who have been hired by a mysterious NPC (whom we have been calling "Bob") who tells them to meet him in a port city in the Northern Clash. The city is under the control of Bjornricket. Most are assigned to work for Bob as a means of working off debts for training. These arrangements are made by proxy just as they are finishing their training in various classes. Each character is given a means of securing passage to the port in question, and the players slowly work their way to the city by sea. Each ends up in a large port town only to find that Bob is North of them in Rappakaljadalen. They are told they can wait for a ship, or they can hook up with a half orc named Pig who happens to have walked overland from Rappakaljadalen just recently. The characters seek out Pig and he says that he is going back overland (through a mountain pass that is slightly dangerous) the very next day. They elect to go with Pig, and he takes them up over the mouintain pass where they are attacked by a small band of orcs and one Hill Giant. Just before the attack a Snow Fox warns is seen darting out in front of them, and it turns out to be the animal form of Gnussette Isildotter, a character who has been travelling with Pig all along. After fighting off the Hill Giant and killing several orcs, the group attempts to travel further, only to be surrounded by orcs and more giants. They hunker down in a defensive position and wait for the inevitable. Back to the orc characters: As they are about to leave for Rappakaljadalen, they are informed that several humans have been trapped in the mountain pass, and the human witch is believed to be among them. Young orcs from all the nearby villages are swarming to the offensive, eager to take part in the first bloodshed in teh area for several generations. The orc party decides to head out and investigate the situation. On arriving at the mountain pass, the orc characters meet several other orcs who are planning the final assault against the foolish humans. Eager to know what is going on, the orc character party successfully talks various orc captains present into allowing them to meet to the humans first. On meeting the Human characters, Pig and Gnussette explain that they had actually travelled over the mountain pass in the hopes of finding a witch they believe to have been harrassing the town of Rappakaljadalen. Several characters are suspicious that Gnussette may be the Witch, but they continue to cooperate with her for the moment as she is too powerful to do without. The orc characters and the humans agree to cooperate with one another to find the Witch who appears to be calling bad luck down on all the communities in the region. One local orc captain responds by attacking the lot of them, resulting in the loss of a single character. The hybrid orc-human party then talks the ranking orc captain amongst the raiding bands to allow them passage out of the mountains. He forces the orc party members present to swear that they will find the witch, and threatens to kill them if they fail to do so. The hybrid party proceeds out of the mountains with a rough sense of common purpose on at least a few points. Each goup is concerned about finding the witch that is responsible for all this conflict, but the orcs are far more interested in this than the humans. For their own part the humans present are more interested in finding their mysterious employer. For the present, they agree to work together. As the game nears its end, a Dwarf and a Gnome join them. Each is a low-level Cleric of Skadi, a Frost Giant Goddess known to have had peaceful relations with the Norse Gods. A High Priestess of Skadi has trained them and cared for them since they were brought to her as prisoners years past. On hearing about the recent troubles in the region, she asks them to go South and seek out another Frost Giant who has reportedly been living on the Outskirts of Rappakaljadalen for years. She asks them to go find him and see what he has to say about the troubles that are pushing the region to war. With these 2 additions, the party moves Southeast toward the village of Rappakaljadalen. They reach a crossroads just South of Pig Lover Village and just North of Rappakaljadalen and bed down for the night. End of game. [/QUOTE]
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