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The perils of winter
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<blockquote data-quote="Zustiur" data-source="post: 6057576" data-attributes="member: 1544"><p>I got carried away with the game description there, and didn't comment on everything I wanted to comment on.</p><p></p><p>I'll hold onto ice storms as a future weapon. A blizzard should be scary enough for now.</p><p>By my estimation of how winds work, they're either safe from the wind-near-water issue, or really badly affected by it. Depends on which of their two home-villages they travel to. </p><p></p><p>Thin ice won't be an issue for getting home. Their homes are on this side of the river. Might be useful for post-blizzard hijinks though.</p><p></p><p>I think for the sake of the game, I'll ignore the breathing issue. Also, they don't have horses. Not being able to see more than 5' could be a useful element to highlight though. I'll look for a way to work that in. Could be a chance to work in some backstory for the unrecognized sorcerer (i.e. she doesn't realize she's got the sorcerous bloodline yet).</p><p></p><p>Wow is all I can really say to that.</p><p></p><p>This is very reassuring. Thank you.</p><p></p><p>Ah, good point. It is around, or possibly below 0F, and its going to be very windy. If they even think about going outside during the blizzard I'll throw damage at them. 1hp per round aught to do it.</p><p></p><p>HAH, that's the amount that it should reach once they've reached home. I couldn't have planned that better if I'd known!!</p><p></p><p>Also noted for future use. I intend to give the party the option of travelling through a mountain pass, taking the low lands, or sailing in about 3 levels' time. Should be interesting.</p><p></p><p>It's worth saying twice. WOW.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 6057576, member: 1544"] I got carried away with the game description there, and didn't comment on everything I wanted to comment on. I'll hold onto ice storms as a future weapon. A blizzard should be scary enough for now. By my estimation of how winds work, they're either safe from the wind-near-water issue, or really badly affected by it. Depends on which of their two home-villages they travel to. Thin ice won't be an issue for getting home. Their homes are on this side of the river. Might be useful for post-blizzard hijinks though. I think for the sake of the game, I'll ignore the breathing issue. Also, they don't have horses. Not being able to see more than 5' could be a useful element to highlight though. I'll look for a way to work that in. Could be a chance to work in some backstory for the unrecognized sorcerer (i.e. she doesn't realize she's got the sorcerous bloodline yet). Wow is all I can really say to that. This is very reassuring. Thank you. Ah, good point. It is around, or possibly below 0F, and its going to be very windy. If they even think about going outside during the blizzard I'll throw damage at them. 1hp per round aught to do it. HAH, that's the amount that it should reach once they've reached home. I couldn't have planned that better if I'd known!! Also noted for future use. I intend to give the party the option of travelling through a mountain pass, taking the low lands, or sailing in about 3 levels' time. Should be interesting. It's worth saying twice. WOW. [/QUOTE]
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