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The Pet Store: A Familiar Keeper's Handbook (by Krika)
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<blockquote data-quote="Nibelung" data-source="post: 6709610" data-attributes="member: 74499"><p><strong>Originally posted by Krika:</strong></p><p></p><p><span style="font-size: 22px">Outfitting: Items and Ritual</span></p><p></p><p><strong>Items</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Safe Retreat</span> (Wondrous, Dra. 377): This is your Pokeball. No really, I am not kinding, this is an honest to (diety) Pokeball. Works like one, and apparently looks a bit like one. Fairly good, especially if you really need those passive things. Also, it isn't a familiar item, so thatyou can have this, and something else. </p><p>Familiar's Baldric (Familiar, Dra. 377): Lowest level item. It is fairly bland, but it does its job well, especially if you have nothing better to equip you familiar with. </p><p><span style="color: #00ccff">Familiar's Cowl</span> (Familiar, Dra. 377): There are 19 <em>(number is out-of-date and is no longer accuracte, but you get the idea)</em> monsters against which this does not apply in the compendium. Against all the rest, cover, i.e., +2 to defenses and an oppurtunity to stealth is in order. The daily invisiblity power's wording means that your familiar can do anything, and it still remains invisible. This is an awesome item. </p><p><span style="color: #800080">Homing Collar</span> (Familiar, Dra. 377): Not a particularly useful or even powerful item. The teleportation has not given range, so you can use it for some cheesy sneaking into buildings, but really not worth the money. </p><p>Lucky Charm (Familiar, Dra. 382): Idealy all the attacks should miss your familiar, but this is still weak for a paragon tier item. Mobility is nice, bu there are better items to get. </p><p><span style="color: #0000ff">Charm of Protection</span> (Familiar, Dra 382): An encounter power, and an immediate interrupt, so it can cause the triggering attack to miss. Very nice until you can get a Cowl. </p><p>[/sblock]</p><p></p><p><strong>Ritual</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Familiar Mount</span> (Level 4, Arcana, Dra. 382): Fun times can be had with this, especially if you can get rid of, or reduce the compnent cost. The wording on the hit points is like the shaman's companion, in that if one hit doesn't take it down, it doesn't lose anything. If you can now put mount items on it, go get that Impenetrable Barding, and you have a fairly tough creature to ride on. Best for something that has fly speed with hover, as you can go crazy places with it. Note though, the CutSev has ruled against being able to put mount items on a familiar affected by this ritual. Take this how you will, or ignore it, just be warned.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709610, member: 74499"] [b]Originally posted by Krika:[/b] [SIZE=6]Outfitting: Items and Ritual[/SIZE] [b]Items[/b] [sblock] [COLOR=#0000ff]Safe Retreat[/COLOR] (Wondrous, Dra. 377): This is your Pokeball. No really, I am not kinding, this is an honest to (diety) Pokeball. Works like one, and apparently looks a bit like one. Fairly good, especially if you really need those passive things. Also, it isn't a familiar item, so thatyou can have this, and something else. Familiar's Baldric (Familiar, Dra. 377): Lowest level item. It is fairly bland, but it does its job well, especially if you have nothing better to equip you familiar with. [COLOR=#00ccff]Familiar's Cowl[/COLOR] (Familiar, Dra. 377): There are 19 [i](number is out-of-date and is no longer accuracte, but you get the idea)[/i] monsters against which this does not apply in the compendium. Against all the rest, cover, i.e., +2 to defenses and an oppurtunity to stealth is in order. The daily invisiblity power's wording means that your familiar can do anything, and it still remains invisible. This is an awesome item. [COLOR=#800080]Homing Collar[/COLOR] (Familiar, Dra. 377): Not a particularly useful or even powerful item. The teleportation has not given range, so you can use it for some cheesy sneaking into buildings, but really not worth the money. Lucky Charm (Familiar, Dra. 382): Idealy all the attacks should miss your familiar, but this is still weak for a paragon tier item. Mobility is nice, bu there are better items to get. [COLOR=#0000ff]Charm of Protection[/COLOR] (Familiar, Dra 382): An encounter power, and an immediate interrupt, so it can cause the triggering attack to miss. Very nice until you can get a Cowl. [/sblock] [b]Ritual[/b] [sblock] [COLOR=#0000ff]Familiar Mount[/COLOR] (Level 4, Arcana, Dra. 382): Fun times can be had with this, especially if you can get rid of, or reduce the compnent cost. The wording on the hit points is like the shaman's companion, in that if one hit doesn't take it down, it doesn't lose anything. If you can now put mount items on it, go get that Impenetrable Barding, and you have a fairly tough creature to ride on. Best for something that has fly speed with hover, as you can go crazy places with it. Note though, the CutSev has ruled against being able to put mount items on a familiar affected by this ritual. Take this how you will, or ignore it, just be warned. [/sblock] [/QUOTE]
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