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<blockquote data-quote="Kobold Avenger" data-source="post: 8188004" data-attributes="member: 779"><p>The appearance tables from the 2e's Planewalkers Handbook compiled below, which was divided into 2 tables with the 2nd one being rarer traits.</p><p></p><p>Small horns on Forehead</p><p>Small horns on Temples</p><p>Single horn on forehead</p><p>Long, thin face</p><p>Fangs</p><p>All teeth are pointed</p><p>Forked tongue</p><p>Pointed ears</p><p>Fanlike ears</p><p>Extremely long nose</p><p>Very small (almost unnoticeable) nose</p><p>Extremely long eyelashes</p><p>Red eyes</p><p>Black eyes (no whites)</p><p>Feline eyes</p><p>Extremely deep-set eyes</p><p>Green hair</p><p>Blue hair</p><p>Multicolored hair</p><p>Six fingers(including thumbs)</p><p>Three fingers (including thumbs)</p><p>Black fingernails</p><p>Red fingernails</p><p>Fingers one inch longer than normal</p><p>Arms six inches longer than normal</p><p>Legs six inches longer than normal</p><p>Horselike legs</p><p>Goatlike legs</p><p>Goatlike hooves</p><p>Long, thin tail</p><p>Horselike tail</p><p>Lizardlike tail</p><p>Spiny ridges on back</p><p>Spiny ridges all over body</p><p>Hairless body</p><p>Body covered in short fur or long hair</p><p>Body covered in striped markings</p><p>Extremely greasy skin</p><p>Scaly skin</p><p>Leathery skin</p><p>Small feathers rather than hair on 10-100% of body</p><p>Green-tinted skin</p><p>Blue-tinted skin</p><p>Red-tinted skin</p><p>Special side effect (roll table below)</p><p></p><p>Ashy odor surrounds body</p><p>Sulfurous odor surrounds body</p><p>Rotting odor surrounds body</p><p>Skin exudes ash grit</p><p>Body cast no shadow</p><p>Body has no reflection in mirror</p><p>Susceptible to spells such as spirit wrack and cacofiend</p><p>Tanar'ri react towards tiefling as though baatezu</p><p>Baatezu react toward tiefling as though tanar'ri</p><p>Presense cause unease in NPCs, reactions at -4</p><p>Prolonged touche wither normal plants</p><p>Fingers treated as class (1d4/1d3 damage)</p><p>Touch inflicts 1 point of damage due to high body heat</p><p>Touch inflicts 1 point of damage due to cold body temperature</p><p>Odd skin composition results in base AC of 1d6+3</p><p>Cannot reproduce</p><p>Holy water inflicts 1d6 damage</p><p>Exposure to direct sunlight inflicts 1 point of damage per round</p><p>Cannot enter "holy" areas</p><p>Harmed only by magical or silver weapons</p><p>Intuitively speaks the language of one race</p><p></p><p>I'd have the traits from the 2nd table in one table. While most of them are interesting to keep, some would be removed especially if they have game mechanics attached. I feel ones referring to possibly unusual hair or skin colors might have more colors added, or just be summarized as an "unusual color for your mortal ancestry". Obviously the horns in the chart above need large horns as an option as well.</p><p></p><p>There's other options I'd add like vestigal wings or vestigal limbs, or a snake head attached, and probably others.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8188004, member: 779"] The appearance tables from the 2e's Planewalkers Handbook compiled below, which was divided into 2 tables with the 2nd one being rarer traits. Small horns on Forehead Small horns on Temples Single horn on forehead Long, thin face Fangs All teeth are pointed Forked tongue Pointed ears Fanlike ears Extremely long nose Very small (almost unnoticeable) nose Extremely long eyelashes Red eyes Black eyes (no whites) Feline eyes Extremely deep-set eyes Green hair Blue hair Multicolored hair Six fingers(including thumbs) Three fingers (including thumbs) Black fingernails Red fingernails Fingers one inch longer than normal Arms six inches longer than normal Legs six inches longer than normal Horselike legs Goatlike legs Goatlike hooves Long, thin tail Horselike tail Lizardlike tail Spiny ridges on back Spiny ridges all over body Hairless body Body covered in short fur or long hair Body covered in striped markings Extremely greasy skin Scaly skin Leathery skin Small feathers rather than hair on 10-100% of body Green-tinted skin Blue-tinted skin Red-tinted skin Special side effect (roll table below) Ashy odor surrounds body Sulfurous odor surrounds body Rotting odor surrounds body Skin exudes ash grit Body cast no shadow Body has no reflection in mirror Susceptible to spells such as spirit wrack and cacofiend Tanar'ri react towards tiefling as though baatezu Baatezu react toward tiefling as though tanar'ri Presense cause unease in NPCs, reactions at -4 Prolonged touche wither normal plants Fingers treated as class (1d4/1d3 damage) Touch inflicts 1 point of damage due to high body heat Touch inflicts 1 point of damage due to cold body temperature Odd skin composition results in base AC of 1d6+3 Cannot reproduce Holy water inflicts 1d6 damage Exposure to direct sunlight inflicts 1 point of damage per round Cannot enter "holy" areas Harmed only by magical or silver weapons Intuitively speaks the language of one race I'd have the traits from the 2nd table in one table. While most of them are interesting to keep, some would be removed especially if they have game mechanics attached. I feel ones referring to possibly unusual hair or skin colors might have more colors added, or just be summarized as an "unusual color for your mortal ancestry". Obviously the horns in the chart above need large horns as an option as well. There's other options I'd add like vestigal wings or vestigal limbs, or a snake head attached, and probably others. [/QUOTE]
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