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The players know too much
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<blockquote data-quote="Nevvur" data-source="post: 6765124" data-attributes="member: 6783882"><p>Just wanted to see how people feel about players having access to the campaigns/modules in AL, or running through them a second (or third...) time with new characters. With the limitations imposed by AL guidelines, DMs are pretty limited in what they can do to mix things up and keep them fresh.</p><p></p><p>Does it decrease the sense of tension or drama? Is it handy having someone know what's going on in case the rest of the players feel stuck? What has your experience been with this situation? When it detracts from a game, how do you address it?</p><p></p><p>A slightly disappointing account of Oubliette of Fort Iron below</p><p>[sblock]</p><p>One of the players blurted out something about the winding tunnel resembling intestines, followed by comparing the Shards of Ogremoch to turds, and the shape of the acid lake resembling a stomach. I had planned on drawing a minimap on the side of the battlemat to track their progress through the dungeon, thinking it would be cool to see their reactions when the nature of the oubliette finally dawned on them. I sort of felt like he robbed both myself and the other players of this reveal early on. I actually don't know for a fact that this person has access to the Expeditions modules, but he's made a few other uncanny observations in other modules. [/sblock]</p></blockquote><p></p>
[QUOTE="Nevvur, post: 6765124, member: 6783882"] Just wanted to see how people feel about players having access to the campaigns/modules in AL, or running through them a second (or third...) time with new characters. With the limitations imposed by AL guidelines, DMs are pretty limited in what they can do to mix things up and keep them fresh. Does it decrease the sense of tension or drama? Is it handy having someone know what's going on in case the rest of the players feel stuck? What has your experience been with this situation? When it detracts from a game, how do you address it? A slightly disappointing account of Oubliette of Fort Iron below [sblock] One of the players blurted out something about the winding tunnel resembling intestines, followed by comparing the Shards of Ogremoch to turds, and the shape of the acid lake resembling a stomach. I had planned on drawing a minimap on the side of the battlemat to track their progress through the dungeon, thinking it would be cool to see their reactions when the nature of the oubliette finally dawned on them. I sort of felt like he robbed both myself and the other players of this reveal early on. I actually don't know for a fact that this person has access to the Expeditions modules, but he's made a few other uncanny observations in other modules. [/sblock] [/QUOTE]
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