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<blockquote data-quote="Hussar" data-source="post: 5924944" data-attributes="member: 22779"><p>I'd point something out though about the online playtesting. Online gaming is different from F2F gaming. It just is. There are pros and cons to both, but they are different.</p><p></p><p>Now, you have 40k people on the DDI VTT Beta signup list. Imagine for a second that they all decide to go for the playtest. How do you weed out that information? After all, playtests have to have controls in place so that the data is not skewed. How would thousands of responses from a different play "area" skew the results.</p><p></p><p>For example, one recurring problem in 4e is the number of effects in a round. I totally understand why people would have that problem. I don't. I play online with a framework in Maptools that tracks all of those conditions. With a bit more work, you could have a framework that would actually track those conditions and add them in for you automatically - see the DDI VTT for that.</p><p></p><p>So, if asked if I have a problem with the numbers of conditions in 4e, I have to say, no, I don't. It's not a problem for me.</p><p></p><p>Which brings me back around to skewed data. With thousands of online players using the playtest, their experiences will be different than those on tabletop. Not that their experience is invalid. Of course not. But, "How does our system work in a VTT environment" is not the point of this playtest.</p><p></p><p>It's really that big of a stretch to see why these restrictions are being added. And, as Rogue Agent points out, these restrictions are pretty much standard for any playtest of a game.</p><p></p><p>Not sure if Pathfinder had these issues, but, let's be honest here, there's probably an order of magnitude less people who playtested Pathfinder as are hammering the WOTC servers right now. I'm not really sure WOTC has much of a choice but to "thin the herd" a bit by having a few restrictions in place that will normalize results and allow them to actually track and contact ALL playtesters.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5924944, member: 22779"] I'd point something out though about the online playtesting. Online gaming is different from F2F gaming. It just is. There are pros and cons to both, but they are different. Now, you have 40k people on the DDI VTT Beta signup list. Imagine for a second that they all decide to go for the playtest. How do you weed out that information? After all, playtests have to have controls in place so that the data is not skewed. How would thousands of responses from a different play "area" skew the results. For example, one recurring problem in 4e is the number of effects in a round. I totally understand why people would have that problem. I don't. I play online with a framework in Maptools that tracks all of those conditions. With a bit more work, you could have a framework that would actually track those conditions and add them in for you automatically - see the DDI VTT for that. So, if asked if I have a problem with the numbers of conditions in 4e, I have to say, no, I don't. It's not a problem for me. Which brings me back around to skewed data. With thousands of online players using the playtest, their experiences will be different than those on tabletop. Not that their experience is invalid. Of course not. But, "How does our system work in a VTT environment" is not the point of this playtest. It's really that big of a stretch to see why these restrictions are being added. And, as Rogue Agent points out, these restrictions are pretty much standard for any playtest of a game. Not sure if Pathfinder had these issues, but, let's be honest here, there's probably an order of magnitude less people who playtested Pathfinder as are hammering the WOTC servers right now. I'm not really sure WOTC has much of a choice but to "thin the herd" a bit by having a few restrictions in place that will normalize results and allow them to actually track and contact ALL playtesters. [/QUOTE]
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