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<blockquote data-quote="Lwaxy" data-source="post: 5926393" data-attributes="member: 53286"><p>For some reason, this thread always wants me to quote to one user instead of doing a new post or quote anyone else. </p><p></p><p>I disagree that the online play market isn't important for the game. More and more people only have time to play online. </p><p></p><p>As for not everyone at the table speaking English being a problem for playtesting, I don't think so at all. On the contrary, it shows how easy rules can be translated. And we, as the GMs, would give feedback about what the players did and how they liked it so there is really no need for every single player to do it. I bet in many groups there will only be one or two people bothering giving feedback, the GM usually being one of them. </p><p></p><p>As a GM, I will need to know how the people I usually play with react to the material, how they handle their characters and make them alive as opposed to us just going through combats and see how the statistics hold up. It is early in the playtest so right now it matters little save the disappointment of the players. But involving everyone right from the beginning or not might make a difference in regards to us using the system later or not. </p><p></p><p>I think maybe the no online thing was more about actually getting the playtests done, as games tend to take much longer online. The not being able to play with anyone's kids though I just don't get. It is not like the 8-year-old player will run around doing anything that could harm wizards. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5926393, member: 53286"] For some reason, this thread always wants me to quote to one user instead of doing a new post or quote anyone else. I disagree that the online play market isn't important for the game. More and more people only have time to play online. As for not everyone at the table speaking English being a problem for playtesting, I don't think so at all. On the contrary, it shows how easy rules can be translated. And we, as the GMs, would give feedback about what the players did and how they liked it so there is really no need for every single player to do it. I bet in many groups there will only be one or two people bothering giving feedback, the GM usually being one of them. As a GM, I will need to know how the people I usually play with react to the material, how they handle their characters and make them alive as opposed to us just going through combats and see how the statistics hold up. It is early in the playtest so right now it matters little save the disappointment of the players. But involving everyone right from the beginning or not might make a difference in regards to us using the system later or not. I think maybe the no online thing was more about actually getting the playtests done, as games tend to take much longer online. The not being able to play with anyone's kids though I just don't get. It is not like the 8-year-old player will run around doing anything that could harm wizards. :uhoh: [/QUOTE]
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