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The Power of Knowledge (Old Wizard's Handbook)
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<blockquote data-quote="Veep" data-source="post: 6745447" data-attributes="member: 6793297"><p><strong>Originally posted by Nausicaa:</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Wizard Builds</strong></span></p><p></p><p>Note: some of these builds are a bit outdated since they don't include any post-essential material. I'll put an * Near out of date builds.</p><p></p><p><strong><u><em>Tiefling Dominatrix</em></u>*</strong></p><p>[sblock]</p><p>Implement Attack: +36 (roll twice vs. Will), [P]+27, -2 enlarged, -6 with cunning staff, +5 against will</p><p> Crit: +6d10+12 damage, regain encounter power, gain action point</p><p>Initiative: +34, roll four times</p><p>Movement: Fly 6</p><p></p><p>Dominatrix, level 30</p><p>Tiefling, Wizard, Divine Oracle, Archmage</p><p>Arcane Implement Mastery: Tome of Readiness</p><p>Background: Born Under a Bad Sign</p><p>Tome of Readiness: Furnace of Sand</p><p>Improved Tome of Readiness: Illusory Wall</p><p>Spell Recall: Visions of Wrath</p><p>Archspell: Prismatic Spray</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 18, Dex 15, Int 28, Wis 15, Cha 14</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 10</p><p></p><p>AC: 44 Fort: 38 Reflex: 41 Will: 36</p><p>HP: 154 Bloodied: 77 Surges: 10 Surge Value: 38</p><p>AP: 1</p><p>Current HP: 144</p><p>Surges: 10</p><p>Temp hp: 0</p><p></p><p>TRAINED SKILLS</p><p>Arcana, History, Religion, Heal</p><p></p><p>FEATS</p><p>Free: Versatile Expertise (Staffs, Orbs)</p><p>Level 1: Unarmored Agility</p><p>Level 2: Superior Implement Training (Accurate Staff)</p><p>Level 4: Enlarge Spell</p><p>Level 6: Improved Initiative</p><p>Level 8: White Lotus Riposte</p><p>Level 10: Initiate of the Faith</p><p>Level 11: Improved Tome of Readiness (retrain White Lotus Riposte for Spell Focus)</p><p>Level 12: Arcane Familiar (Rakshasa Claw)</p><p>Level 14: Danger Sense</p><p>Level 16: Paragon Defenses</p><p>Level 18: White Lotus Riposte</p><p>Level 20: White Lotus Master Riposte</p><p>Level 21: Wizard Implement Expertise (retrain White Lotus Master Riposte to Epic Resurgence)</p><p>Level 22: Secrets of Belial (retrain Improved Initiative to Superior Initiative)</p><p> Level 23: retrain White Lotus Riposte to Quickened Spellcasting</p><p>Level 24: Robust Defenses (retrain Paragon Defenses to Arcane Mastery)</p><p> Level 25: retrain Arcane Mastery to Royal Command of Asmodeus</p><p>Level 26: Arcane Mastery</p><p>Level 28: Dual Implement Spellcaster</p><p>Level 30: Spell Accuracy</p><p></p><p>POWERS</p><p>Wizard at-will 1: Winged Horde</p><p>Wizard at-will 1: Beguiling Strands (retrained to Thunderwave at 20)</p><p>Wizard encounter 1: Grasping Shadows</p><p>Wizard daily 1: Flaming Sphere</p><p> Spellbook: Sleep</p><p>Wizard utility 2: Shield</p><p> Spellbook: Guardian Blades</p><p>Wizard encounter 3: Maze of Mirrors</p><p>Wizard daily 5: Visions of Avarice</p><p> Spellbook: Stinking Cloud</p><p>Wizard utility 6: Wizard's Escape</p><p> Spellbook: Emerald Eye</p><p>Wizard encounter 7: Twist of Space</p><p>Wizard daily 9: Summon Succubus</p><p> Spellbook: Visions of Ruin</p><p>Wizard utility 10: Repelling Shield (Illusory Wall with Improved Tome of Readiness)</p><p> Spellbook: Mass Resistance</p><p>Wizard encounter 13: Prismatic Burst (replaces Grasping Shadows)</p><p>Wizard daily 15: Prismatic Beams (replaces Visions of Avarice)</p><p> Spellbook: Wall of Ice</p><p>Wizard utility 16: Repelling Shield</p><p> Spellbook: Stoneskin</p><p>Wizard encounter 17: Phantasmal Horror (replaces Maze of Mirrors)</p><p>Wizard daily 19: Entombing Earth (replaces Prismatic Beams)</p><p> Spellbook: Evard's Ebon Bindings</p><p>Secrets of Belial utility 22: Rune of the Hero's Resolve</p><p>Wizard encounter 23: none taken</p><p>Wizard daily 25: Prismatic Spray (replaces Entombing Earth)</p><p> Spellbook: Summon Marilith</p><p>Wizard encounter 27: Steal Time (replaces Twist of Space)</p><p>Wizard daily 29: Visions of Wrath (replaces Visions of Avarice)</p><p> Spellbook: Summon Abyssal Horde</p><p></p><p>ITEMS</p><p>Adventurer's Kit, +6 Shimmering Starweave Armor (2,625,000 GP), +6 Accurate Cunning Staff (2,125,000 GP), +6 Accurate Staff of Ruin (2,125,000 GP), +1 Orb of Nimble Thoughts (680), +5 Cloak of Distortion (525,000 GP), Replendent Gloves (Epic, 625,000 GP), Opal Ring of Remembrance (2,625,000), Diamond Cincture (paragon, 125,000 GP), Ring of Giants (level 13, 17,000 GP), Siberys Shard of the Mage (epic, 425,000 GP), Dice of Auspicious Fortune (level 11, 9,000 GP), Symbol of Victory (4,200GP), Symbol of Victory (4,200 GP), Crest of Vigilance Eternal (level 12, 13,000 GP), Curse Eye Tattoo (level 8, 3,400 GP), Phrenic Crown (epic tier, level 27, 1,625,000 GP), Zephyr Boots (545,000 GP)</p><p></p><p>GP Spent - 13,401,480</p><p>[/sblock]</p><p></p><p><strong><u>The cheesewizard by Surrealistik</u></strong></p><p>[sblock]</p><p>community.wizards.com/go/thread/view/758...(x)</p><p>[/sblock]</p><p></p><p><strong><u>Illusion of Hope build by Mommy was an Orc</u></strong></p><p>[sblock]</p><p>I'll add this exceptional build as hybrid sample</p><p>community.wizards.com/go/thread/view/758...</p><p>[/sblock]</p><p></p><p><strong><u>Lightning Blaster Evoker/Lightning Scourge by RuinsFate</u></strong></p><p>[sblock]</p><p>level 30 Genasi, Mage, Storm Scourge, Radiant One</p><p>Pact Initiate: Pact Initiate (fey pact)</p><p>Elemental Manifestation: Stormsoul</p><p>Quickened Spellcasting: Stoneblood</p><p>Background: Auspicious Birth (Auspicious Birth Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 24, Con 10, Dex 15, Int 26, Wis 15, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 8, Dex 13, Int 16, Wis 13, Cha 12.</p><p></p><p>AC: 44 Fort: 44 Reflex: 45 Will: 44</p><p>HP: 152 Surges: 6 Surge Value: 38 Initiative: +30</p><p></p><p>TRAINED SKILLS</p><p>Arcana +35, History +35, Religion +35, Insight +22, Bluff +22</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Diplomacy +17, Dungeoneering +20, Endurance +17, Heal +17, Intimidate +17, Nature +22, Perception +17, Stealth +17, Streetwise +17, Thievery +17, Athletics +22</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Superior Implement Training (Accurate staff)</p><p>Level 2: Elemental Empowerment</p><p>Level 4: Staff Expertise</p><p>Level 6: Improved Defenses</p><p>Level 8: Unarmored Agility</p><p>Level 10: Mark of Storm</p><p>Level 11: Pact Initiate</p><p>Level 12: Enlarge Spell</p><p>Level 14: Elemental Echo</p><p>Level 16: Dual Implement Spellcaster</p><p>Level 18: Reserve Maneuver</p><p>Level 20: Vicious Advantage</p><p>Level 21: Wizard Implement Expertise</p><p>Level 22: Quickened Spellcasting</p><p>Level 24: Devastating Critical</p><p>Level 26: Lightning Arc</p><p>Level 28: Epic Will</p><p>Level 30: Superior Initiative</p><p></p><p>Mage Features:</p><p>Apprentice Mage: Evocation (Secondary: Free)</p><p>Expert Mage: Evocation (Secondary: Free)</p><p>Master Mage: Evocation</p><p></p><p>POWERS (Spellbook in brackets)</p><p>Cantrips: Light, Prestidigitation, Suggestion</p><p>Reserve Maneuver: Lightning Bolt</p><p>Mage: Magic Missile</p><p>Pact Initiate: Eyebite (1/enc)</p><p>At-Will 1: Arc Lightning</p><p>At-Will 2: Stoneblood</p><p>Encounter 1: BOrbmaster's Incendiary Detonation (Burning Hands)</p><p>Daily 1: Phantom Chasm or Flaming Sphere or Fountain of Flame (Choose one for spellbook as well)</p><p>Utility 2: Shield (Arcane Mutterings [Arcana Skill Power])</p><p>Encounter 3: Color Spray (Icy Rays)</p><p>Daily 5: Scattering Shock (Visions of Avarice)</p><p>Utility 6: Fire Shield (Summon Iron Cohort)</p><p>Encounter 7: Lightning Bolt (Twist of Space)</p><p>Daily 9: Ice Storm (Symphony of the Dark Court)</p><p>Utility 10: Blur (Illusory Wall)</p><p>Storm Scourge 11: Judgement of the Storm (Fed to reserve maneuver)</p><p>Storm Scourge 12: Lightning Dance</p><p>Encounter 13: Twisting Lightning (Prismatic Burst)</p><p>Daily 15: Prismatic Beams (Blast of Cold)</p><p>Utility 16: Fly (Stoneskin)</p><p>Encounter 17: Dancing Flames (Mass Charm)</p><p>Daily 19: Acid Wave (Wrath of Battle)</p><p>Storm Scourge 20: Wrath of the Clouds</p><p>Utility 22: Mass Fly (Mordenkainen's Mansion)</p><p>Encounter 23: Chain Lightning (Who cares, pick what you like)</p><p>Daily 25: Prismatic Spray (Phantom Reality)</p><p>Encounter 27: Steal Time</p><p>Daily 29: Prismatic Wall (False Reality)</p><p></p><p>ITEMS</p><p>Spellbook</p><p>Opal Ring of Remembrance (epic tier)</p><p>Siberys Shard of the Lightning (epic tier)</p><p>Lightning Accurate staff +6</p><p>Amulet of Protection +6</p><p>Magic Starweave Armor +6</p><p>Accurate staff of Ruin +6</p><p>Eye of Awareness (Epic Tier)</p><p>Belt of the Witch King (Paragon Tier)</p><p>Boots of Quickness (Epic Tier)</p><p></p><p>The idea of this build is giving you a nice little reliable aoe nova every encounter. The idea is to use Promise of Storm, Stoneblood (are burst 2 CA generator as a minor action thanks to Vicious Advantage, Enlarge Spell and Quickened Spellcasting), Chain Lightning (And AP Dancing Flames, Lightning Bolt, Arc Lightning, whatever you have available) to hit multiple targets, preferably which have already been clumped with Mark of Storm, then dealing twice your int mod in enemies-only splash damage through the Storm Scourge 16 and Radiant One 21 features. The AP feature combined with Chain Lightning's multiple attacks will also allow some very easy repositioning or free movement. With Elemental Echo, Opal Ring and the Accurate Staff, each hit comes in at +38 (inc CA thanks to Vicious Advantage) before any external buffs, making you very accurate.</p><p></p><p>A lot of power and item selection is flexible, barring certain neccesities such as Stoneblood, Arc Lightning, Chain Lightning and obviously, the Lightning Staff. The items chosen here were to make the build as well-rounded defensively and item-generic as possible. The same goes for utility choices. Even the ED is flexible, although Radiant One is possibly the most damaging option, and offers an extremely potent defensive utility. Planeshaper is also a good choice, although you are welcome to alter it to taste. Feat order can be adjust to preference and playstyle, and if your campaign does not allow mark of storm, perhaps something like Destructive Wizardry (Also a good replacement for the expertise feat if you are being given that free).</p><p></p><p>The starting ability score array is if you want to maximise Strength, but still qualify for Wizard Implement Expertise at epic. If you're not comfortable with a con of 8 (understandable), drop dex and wis each by 1 and up con to 10, then change 2 str boosts as you level (but before 21) to dex and wis. You lose 1 pt of dmg and fort defense for 1 extra healing surge. You can change dex and wis to 11 each and con to 12 for 2 extra surges, but I don't think it's a worthwhile trade at that point.</p><p>[/sblock]</p><p></p><p><strong><u>Genasi Blaster by Alcestis</u></strong></p><p>[sblock]</p><p>level 30</p><p>Genasi, Wizard, Element Unchained, Radiant One</p><p>Build: War Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p>Second Implement: Staff of Defense</p><p>Elemental Manifestation: Stormsoul</p><p>Quickened Spellcasting: Winged Horde</p><p>Background: Auspicious Birth (Auspicious Birth Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 24, Con 14, Dex 15, Int 26, Wis 15, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 14, Con 12, Dex 13, Int 16, Wis 13, Cha 8.</p><p></p><p>AC: 44 Fort: 41 Reflex: 43 Will: 44</p><p>HP: 152 Surges: 8 Surge Value: 38</p><p></p><p>TRAINED SKILLS</p><p>Arcana +32, Religion +32, Nature +24, History +32</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Bluff +15, Diplomacy +15, Dungeoneering +17, Endurance +19, Heal +17, Insight +17, Intimidate +15, Perception +17, Stealth +17, Streetwise +15, Thievery +17, Athletics +22</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Elemental Echo</p><p>Level 2: Elemental Empowerment</p><p>Level 4: Enlarge Spell</p><p>Level 6: Destructive Wizardry</p><p>Level 8: Staff Expertise</p><p>Level 10: Superior Implement Training (Accurate staff)</p><p>Level 11: Dual Implement Spellcaster</p><p>Level 12: War Wizardry (retrained to Spell Accuracy at Level 21)</p><p>Level 14: Implement Focus (Staff)</p><p>Level 16: Unarmored Agility</p><p>Level 18: Improved Tome of Readiness</p><p>Level 20: Superior Reflexes</p><p>Level 21: Arcane Mastery</p><p>Level 22: Quickened Spellcasting</p><p>Level 24: Wizard Implement Expertise</p><p>Level 26: Superior Will</p><p>Level 28: Second Implement</p><p>Level 30: Epic Will</p><p></p><p>POWERS</p><p>Tome of Readiness: Black Fire</p><p>Wizard at-will 1: Arc Lightning</p><p>Wizard at-will 1: Winged Horde</p><p>Wizard encounter 1: Grasping Shadows</p><p>Wizard daily 1: Flaming Sphere</p><p>Wizard daily 1 Spellbook: Fountain of Flame</p><p>Wizard utility 2: Mystical Debris</p><p>Wizard utility 2 Spellbook: Shield</p><p>Wizard encounter 3: Fire Shroud</p><p>Wizard daily 5: Stinking Cloud</p><p>Wizard daily 5 Spellbook: Fireball</p><p>Wizard utility 6: Refocus</p><p>Wizard utility 6 Spellbook: Strategist's Epiphany</p><p>Wizard encounter 7: Twist of Space</p><p>Wizard daily 9: Wall of Fire</p><p>Wizard daily 9 Spellbook: Visions of Ruin</p><p>Wizard utility 10: Illusory Wall</p><p>Wizard utility 10 Spellbook: Blur</p><p>Wizard encounter 13: Prismatic Burst (replaces Grasping Shadows)</p><p>Wizard daily 15: Prismatic Beams (replaces Flaming Sphere)</p><p>Wizard daily 15 Spellbook: Cone of Cold</p><p>Wizard utility 16: Warp in the Weave</p><p>Wizard utility 16 Spellbook: Spectral Vision</p><p>Wizard encounter 17: Thunderlance (replaces Fire Shroud)</p><p>Wizard daily 19: Feast of Destruction (replaces Stinking Cloud)</p><p>Wizard daily 19 Spellbook: Blast of Cold</p><p>Wizard utility 22: Time Stop</p><p>Wizard utility 22 Spellbook: Mordenkainen's Mansion</p><p>Wizard encounter 23: Chain Lightning (replaces Twist of Space)</p><p>Wizard daily 25: Prismatic Spray (replaces Wall of Fire)</p><p>Wizard daily 25 Spellbook: Summon Marilith</p><p>Wizard encounter 27: Steal Time (replaces Black Fire)</p><p>Wizard daily 29: Meteor Swarm (replaces Prismatic Beams)</p><p>Wizard daily 29 Spellbook: Greater Ice Storm</p><p></p><p>ITEMS</p><p>Spellbook, Opal Ring of Remembrance (epic tier), Ring of the Radiant Storm (paragon tier), Accurate staff of Ruin +6, Cloak of Distortion +6, Battle Harness Starweave Armor +6, Belt of the Witch King (paragon tier), Circlet of Mental Onslaught (paragon tier), Gauntlets of Blood (epic tier), Eberron Shard of Lightning (epic tier), Orb of Nimble Thoughts +1, Magic Tome +6, Bracelet of the Radiant Storm (paragon tier), Boots of the Fencing Master (heroic tier)</p><p>[/sblock]</p><p></p><p><strong><u>Eladrin Cold Evoker/Blaster by Myself</u></strong></p><p>[sblock]</p><p>New build for you: this is the time for an uncommon Eladrin Cold Blaster. I chose eladrin to qualify for Winter Sovereign ED. This is a mix build: damage based but with more than decent control (twist of space and steal time as encounter, Prismatic Spray and Elemental Scourge as dailies are quite controllerish). </p><p></p><p>Constant CA on the main target and the Opal Ring gets this character huge accuracy. The ability to teleport after each cold spell as a free action, due to ring of free time is huge in no-flying zones. Use AP to regain powers, since evoker level 10 master feature overwrite level 11 Janissary AP one. </p><p></p><p>Main hand implement: naturally staff of ruin (pre level 16, a frost staff is very nice, but it can be avoided with a decent power pick, which isn't impossible). For the offhand i chose a quite cheap Summoner Staff, since as capstone power was taken the Marilith for its huge damage potential a and at level 19 the angel wretch for its absurd 20 ongoing poison (and frost) damage, that works well with Winter Sovereign save debuffs, even if nerfed to -2 from the original -5... Vulnerable 20 Frost is huge, expecially if you couple it with a prismatic beam or spray effect for double hitting, and the occasional quickened arc lightning. Possible Spellbook choices are: mordenkainen's guardian hound at level 9, the other conjuration Ball Lightining at 15 for minor action extra single target damage. </p><p></p><p>This character can also take a frost weapon offhand, switch to thunder extra damage in the janissary level 16 feature and go for Echoes of Thunder. </p><p></p><p>Off features it gets a +3 bonus to fire spells, so choosing fire spells is nice anyway. </p><p></p><p>As a side note, its utilities are very defensive (as i like) and it has 6 trained skills, so it is very nice also in non-combat encounters.</p><p></p><p>Eladrin Evoker MC Swordmage/Malec-Keth Janissary/Winter Sovereign</p><p></p><p>Str 8 Con 13 Dex 12+2 Int 16+2 Wis 14 Cha 13</p><p></p><p>Level 30 Str 10 Con 18 Dex 16 Int 26 Wis 16 Cha 16</p><p></p><p>HP 144 Bloodied 72 Surges per day 10 Surge Value 36</p><p></p><p>AC 42 = 10 + 15 + 7+ 8 +2 </p><p>Fort 42 = 10 + 15 + 6 + 4 + 7 </p><p>Ref 42 = 10 + 15 + 6 + 8 + 3</p><p>Will 46 = 10 + 15 + 2 + 2 + 1 + 6 + 3 + 7 (+5 vs charm, save stun and daze start of the round)</p><p></p><p>Init 38 = 15+8+8+6 with orb of nimble thoughs</p><p>Speed fly 8 (teleport 5 as free action after cold spell)</p><p></p><p>Trained skills</p><p>Arcana, Dungeoneering, History, Insight, Endurance, Religion</p><p></p><p>Powers</p><p></p><p>At Will</p><p>Freezing Burst</p><p>Arc Lightning</p><p></p><p>Encounter</p><p>Conduit Of Ice - Twisted Lightning - Steal Time</p><p></p><p>Icy Rays - Dancing Flames</p><p></p><p>Winter's Wrath (retrained at 11 Lightning Bolt) - Chain Lightning</p><p></p><p>Twist of Space</p><p></p><p>Dailies </p><p>Fountain of Flame - Prismatic Beams - Summon Marilith</p><p></p><p>Stinking Cloud - Summon Angel Wretch</p><p></p><p>Ice Storm - Prismatic Spray</p><p></p><p>Elemental Scourge </p><p></p><p>Utilities</p><p>Shield </p><p>Wizard's Escape</p><p>Illusory Wall</p><p>Ever Present Escort</p><p>Clever Escape</p><p>Mass Fly</p><p>Rime Armor</p><p></p><p>Feats</p><p></p><p>1 Staff Expertise</p><p>2 Implement Focus</p><p>4 Improved Initiative (retrain at 21 Sup.Init)</p><p>6 Improved Defenses</p><p>8 Enlarge Spell</p><p>10 Heart of the Blade</p><p>11 Wintertouched</p><p>12 Lasting Frost</p><p>14 Unarmored Agility</p><p>16 Reserve Maneuver (Twist of Space)</p><p>18 DIS</p><p>20 Destructive Wizardry </p><p>21 Wizard Implement Expertise</p><p>22 Quickened Spellcasting</p><p>24 Arcane Mastery</p><p>26 Epic Fortitude</p><p>28 Explosive Spellcasting</p><p>30 Epic Will</p><p></p><p>Equipment: +6 Battle Harness Mindpatterned Cloth, +6 Staff of Ruin, +6 Summoner Staff, +1 Orb of Nimble Thoughts, +6 Torc of Power Preservation, Crest of Vigilance Eternal, Zepyr Boots, Gloves of Ice, Belt of the Witch King, Opal Ring of Remembrance, Ring of Free Time, Curse eye tattoo, Siberys shard of merciless cold (epic), Circlet of Arkhosia</p><p>[/sblock]</p><p></p><p><strong><u>Human Mage Illusionist by Myself</u></strong></p><p>[sblock]</p><p></p><p> Human, Illusion Mage, Phiarlan Phantasmist, Archmage</p><p> Features: Illusion Master feature, Enchanter Expert feature.</p><p> Quickened Spellcasting: Winged Horde</p><p></p><p> FINAL ABILITY SCORES</p><p> Str 10, Con 14, Dex 16, Int 26, Wis 16, Cha 17.</p><p></p><p> STARTING ABILITY SCORES</p><p> Str 8, Con 10, Dex 14, Int 18, Wis 14, Cha 11</p><p></p><p> AC: 42 = 10+15+6+8+1+2</p><p> Fort: 43 = 10+15+6+3+2+4+2+1</p><p> Reflex: 42 = 10+15+6+3+8+1 </p><p> Will: 47 = 10+15+6+3+1+3+4+1+2+2 (+superior will)</p><p></p><p> Illusion spell features: monsters has -2 to hit (-4 if also psychic) and grant CA to the illusionist and to the next hit when hit by illusion attack. The illusionist have concealment, has +1 on the next charm fear psychic or illusion hit roll Phiarlan Phantasmist: Any enemy affected by one of your charm, fear, illusion, or psychic powers takes a -2 penalty to saving throws against that power's effect.</p><p></p><p> Saving throws penalty: with CA (automatic with phantom echoes) penalty is -2 (illusionist's gloves) -2 (spell focus) - 2 (phrenic crown, only first) -4 (cunning staff, only first) -2 (phiarlan phantasmist) -2 (curse eye tattoo with AP)</p><p></p><p> HP: 130 Surges: 8 Surge Value: 32</p><p></p><p> Initiative: +45 = 10+15+8+6+6 (roll twice)</p><p></p><p> TRAINED SKILLS</p><p> Arcana +42, Diplomacy +30, History +41, Religion +41 Nature +41</p><p></p><p> FEATS</p><p> Human: Staff Expertise</p><p> Level 1: Unarmored Agility</p><p> Level 2: Mark of Shadow</p><p> Level 4: Superior Implement Training (Accurate Staff)</p><p> Level 6: Enlarge Spell</p><p> Level 8: Improved Initiative (Retrained to Superior Initiative at level 21)</p><p> Level 10: Improved Defenses</p><p> Level 11: Psychic Lock</p><p> Level 12: Arcane Familiar (Rakshasa Claw)</p><p> Level 14: Spell Focus</p><p> Level 16: Phantom Echoes</p><p>Level 18: Dual Implement Spellcaster</p><p> Level 20: Superior Will</p><p> Level 21: Arcane Mastery</p><p> Level 22: Quickened Spellcasting</p><p> Level 24: Wizard Implement Expertise</p><p> Level 26: Epic Fortitude</p><p> Level 28: Danger Sense</p><p> Level 30: Epic Will</p><p></p><p> POWERS</p><p> Wizard at-will 1: Illusory Ambush</p><p> Wizard at-will 1: Winged Horde</p><p>Human at-will 1: Phantasmal Assault</p><p> Wizard encounter 1: Grasping Shadows</p><p> Wizard encounter 1 Spellbook: Illusory Obstacles</p><p> Wizard daily 1: Phantom Chasm</p><p> Wizard daily 1 Spellbook: Horrid Whispers</p><p> Wizard utility 2: Shield</p><p> Wizard utility 2 Spellbook: Mystical Debris</p><p> Wizard encounter 3: Hypnotic Pattern</p><p> Wizard encounter 3 Spellbok: Maze of Mirrors</p><p> Wizard daily 5: Visions of Avarice</p><p> Wizard daily 5 Spellbook: Web</p><p> Wizard utility 6: Emerald Eye</p><p> Wizard utility 6 Spellbook: Fire Shield</p><p> Wizard encounter 7: Phantom Foes</p><p> Wizard encounter 7 Spellbook: Twist of Space</p><p> Wizard daily 9: Visions of Ruin</p><p> Wizard daily 9 Spellbook: Summon Succubus</p><p> Wizard utility 10: Illusion Wall</p><p> Wizard utility 10 Spellbook: Mass Resistance</p><p> Wizard encounter 13: Illusory Assailant (replaces Grasping Shadows)</p><p> Wizard encounter 13 Spellbook: Prismatic Burst</p><p> Wizard daily 15: Slumber of the White Court (replaces Horrid Whispers)</p><p> Wizard daily 15 Spellbook: Vertigo</p><p> Wizard utility 16: Insightful Riposte</p><p> Wizard utility 16 Spellbook: Stoneskin</p><p> Wizard encounter 17: Phantasmal Horror (replaces Hypnotic Pattern)</p><p> Wizard encounter 17 spellbook: Mass Charm</p><p> Wizard daily 19: Wrath of Battle (replaces Visions of Avarice)</p><p> Wizard daily 19 Spellbook: Summon Angel Wretch</p><p> Wizard utility 22: Time Stop</p><p> Wizard utility 22 Spellbook: Mass Fly</p><p> Wizard encounter 23: Deceptive Shadow (replaces Twist of Space)</p><p> Wizard encounter 23 Spellbook: Charm of False Heroism</p><p> Wizard daily 25: Phantom Reality (replaces Visions of Ruin)</p><p> Wizard daily 25 Spellbook: Mind of Rage</p><p> Wizard encounter 27: Charm of Puppet Strings (replaces Illusory Assailant)</p><p> Wizard encounter 27 Spellbook: Lost in Mists</p><p> Wizard daily 29: Visions of Wrath (replaces Evard's Ebon Bindings)</p><p> Wizard daily 29 Spellbook: False Reality</p><p></p><p> ITEMS</p><p> Spellbook, Accurate Cunning Staff +6, Cloak of Distortion +6, Orb of Nimble Thoughts +1, +1 orb of mental fortitude, Magic Orb +6, Battle Harness Mindpatterned Armor +6, Ring of Free Time (epic tier), Siberys Shard of the Mage (epic tier), Phrenic Crown (Paragon Tier), Illusionist Gloves, Boots of the Fencing Master (heroic tier), Belt of the Witch King (paragon tier), Opal Ring of Remembrance, Curse Eye Tattoo</p><p>[/sblock]</p><p></p><p><strong><u>Tiefling Enchanter by Myself</u></strong></p><p>[sblock]</p><p>Tiefling Wizard (Enchanter Mage) MC Warlock/Entrancing Mystic/Archmage</p><p></p><p>Starting Stats</p><p></p><p>Str 8 Con 12 Dex 12 Int 16 Wis 10 Cha 16</p><p></p><p>Final Stats</p><p></p><p>Str 10 Con 14 Dex 14 Int 28 Wis 12 Cha 28</p><p></p><p>HP 140 Bloodied 70 Surges 14 Surge Value 35</p><p>AC 42 = 10 + 7 (armor) + 2 (feat) + 15 (levels) + 8 (int) </p><p>Fortitude 40 = 10 + 6 (neck) + 7 (feat) + 15 (levels) + 2 (con) </p><p>Reflex 46 = 10 + 6 (neck) + 7 (feat) + 15 (levels) + 8 (int)</p><p>Will 47 = 10 + 6 (neck) + 3 (feat) + 15 (levels) + 8 (cha) + 2 (armor) + 2 (class)</p><p></p><p>Initiative +37 = + 8 (int) + 8 (feat) + 6 (armor) + 15 (levels)</p><p></p><p>Skills</p><p>Arcana +33= +15 (levels) + 5 (trained) + 8 (int) +3 (class) +2 (familiar)</p><p>Bluff +29= +15 (levels) +2 (race) + 2 (enchanter expert) + +2 (illusionist expert) + 8 (charisma)</p><p>Diplomacy +25= +15 (levels) + 2 (enchanter expert) + 8 (cha) </p><p>Insight +21=+15 (levels) + 1 (wisdom) + 5 (trained) </p><p>Religion +31 =+15 (levels) + 8 (int) + 3 (class) + 5 (trained) </p><p>Stealth +21= +15 (levels) + 2 (race) + 2 (dexterity) + 2 (illusion expert)</p><p></p><p>At wills</p><p></p><p>Beguiling Strands </p><p>Hypnotism</p><p></p><p>Encounters</p><p>1 Charm of Misplaced Wrath - Retrained to Mesmeric Hold at level 13 and to Charm of Puppet Strings at level 27</p><p>Spellbook: Grasping Shadows - Illusory Assailant - Steal Time</p><p></p><p>3 Hypnotic Pattern - retrained to Mass Charm at level 17</p><p>Spellbook Maze of Mirrors - Charm of False Glory</p><p></p><p>7 Charm of the Defender retrained to Charm of False Heroism at level 23</p><p>Spellbook Twist of Space - Chain Lightning</p><p></p><p>11 Hekiah's Trance --- Retrained with Reserve Maneuver at level 12 to Phantom Foes and at level 23 to Charm of the Defender.</p><p></p><p>Multiclass encounter power: Eyebite</p><p></p><p>Dailies</p><p>1 Phantom Chasm - retrained to Slumber of the Winter Court at level 15</p><p>Spellbook Sleep - Prismatic Beams - Visions of Wrath</p><p>5 Visions of Avarice - retrained to Wrath of Battle at level 19</p><p>Spellbook Tasha's Forcible Conscription - Evard's Ebon Bindings</p><p>9 Symphony of the Dark Court - retrained to Mind of Rage at level 25</p><p>Spellbook Summon Succubus - Phantom Reality</p><p>20 Ultimatum of the Third Order </p><p></p><p>Utilities</p><p>2 Shield - spellbook Glib Tongue</p><p>6 Emerald Eye - spellbook Wizard's Escape</p><p>10 Illusory Wall - spellbook Blur</p><p>12 Shroud of Adeptus </p><p>16 Fly - spellbook Clever Escape</p><p>22 Wall of Force - spellbook Mass Fly</p><p></p><p>Feats</p><p>1 Staff Expertise</p><p>2 Orb Expertise</p><p>4 Improved Defenses</p><p>6 Superior Implement Training (Accurate Orb)</p><p>8 Improved Initiative (retrained to superior initiative at level 21)</p><p>10 Pact Initiate (Fey)</p><p>11 Arcane Familiar (Rakshasa Hand)</p><p>12 Reserve Maneuver</p><p>14 Unarmored Agility</p><p>16 Spell Focus</p><p>18 Glasya's Charming Words</p><p>20 Secrets of Belial (Serpent's Cunning)</p><p>21 Quickened Spellcasting </p><p>22 Epic Fortitude</p><p>24 Arcane Mastery</p><p>26 Beguiling Enchantment</p><p>28 Epic Reflex</p><p>30 Epic Resurgence</p><p></p><p>Important Items: +6 Battle Harness Mindpatterned Armor, +5 Staff of Sleep and Charm (+5 is not an error), +6 Accurate Orb of Inescapable Consequences, +1 Orb of Fickle Fate, Resplendent Gloves, Belt of the Witch King, Ring of Free Time, Ring of Tenacious Will, Phrenic Crown (Epic Tier), Zephyr Boots, Crest of Vigilance Eternal, +6 Cloak of Distortion.</p><p></p><p>A couple of notes: the feat build is far from definitive. I had 3 (yes, three) open feat slots, because you can't really take enlarge spell, DIS and implement focus. I took Disciple of Inspiration, Epic Reflex and Reserve-Maneuvred out the ugly Entrancing Mystic 11 encounter for an always nice phantom foes.</p><p></p><p>Naturally i've left out features, as for all builds. You get +1 to hit and the ability to retain charm powers (most of your power selection) if you miss all targets. Another base +1 to hit with serpent's cunning and the double Emerald Eye-Glib tongue grants a 4 rounds +2 to hit. Plus a very nasty -5 to all saves, to be applied only is some occasions (for example when the target is disabled, stunned or dominated). Glasya works well for the random domination, even if you crit only with a 20. </p><p></p><p>I didn't want to use a full-bag of magic items, so i went for usual ones. I don't have Opal Ring because its +hit bonus doesn't stack with the Staff, which is only +5 for a budget reason, but you can surely afford the +6 one, at least at level 29-30. </p><p></p><p>Defenses are decent. Fortitude is a bit lighter than a normal wizard, due to the fact that all leveling point went to charisma for the level 20 daily. Will defense is much better than normal, naturally, and with that charisma i chose Ring of Tenacious will for that 5-6 extra surges that are never bad.</p><p></p><p>The power selection is pretty vanilla. I chose the best enchanting powers, when i had the chance. At level 13 i went for Mesmeric Hold, since it is a charm power anyway. Finally i kept Slumber of the White Court at level 29, because it is very strong at higher level, but you can retrain to False Reality or Legion's Hold without danger.</p><p></p><p>Last but not least: i chose no warlock powers, even if i could swap a couple of them. The reason is that i don't like too much fey warlock powers. There are a lot to be considered, though: Delusions of Loyalty and Curse of the Golden Mist are two examples.</p><p>[/sblock]</p><p></p><p><strong><u>Tiefling Fire Blaster by Myself</u></strong></p><p>[sblock]</p><p>Pyro-kun level 30</p><p>Tiefling, Mage, Master of Flame, Sage of Ages</p><p>Master Mage feature: pyromancer mage</p><p>Expert Mage feature: evoker mage</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 18, Dex 15, Int 26, Wis 15, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 13, Int 18, Wis 13, Cha 12.</p><p></p><p>AC: 44 Fort: 43 Reflex: 45 Will: 43</p><p>HP: 144 Surges: 10 Surge Value: 36</p><p></p><p>FEATS</p><p>Level 1: Staff Expertise</p><p>Level 2: Improved Defenses</p><p>Level 4: Icy Clutch Of Stygia</p><p>Level 6: Hellfire Blood</p><p>Level 8: Enlarge Spell</p><p>Level 10: Dual Implement Expertise</p><p>Level 11: Hellfire Arcanist</p><p>Level 12: Arcane Admixture (Thunder Cage level 7-17, Winged Horde level 17-23, Acid Storm level 23-30, fire)</p><p>Level 14: Superior Implement Proficiency (Accurate Staff)</p><p>Level 16: Secrets of Belial</p><p>Level 18: Destructive Wizardry</p><p>Level 20: Unarmored Agility</p><p>Level 21: Arcane Mastery</p><p>Level 22: Quickened Spellcasting</p><p>Level 24: Wizard Implement Expertise</p><p>Level 26: Epic Will</p><p>Level 28: Epic Fortitude</p><p>Level 30: Stoking The Fire</p><p></p><p>POWERS</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard at-will 1: Winged Horde</p><p>Wizard encounter 1: Burning Hands</p><p>Wizard daily 1: Flaming Sphere</p><p>Wizard daily 1 Spellbook: Summon Dretch</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Mystical Debris</p><p>Wizard encounter 3: Fireshroud</p><p>Wizard daily 5: Summon Magma Beast</p><p>Wizard daily 5 Spellbook: Visions of Avarice</p><p>Wizard utility 6: Fire Shield</p><p>Wizard utility 6 Spellbook: Summon Iron Cohort</p><p>Wizard encounter 7: Thunder Cage (fire admixtured)</p><p>Wizard daily 9: Summon Hell Hound</p><p>Wizard daily 9 Spellbook: Wall of Fire</p><p>Wizard utility 10: Illusory Wall</p><p>Wizard utility 10 Spellbook: Blur</p><p>Wizard encounter 13: Blackening Pyre</p><p>Wizard daily 15: Prismatic Beams</p><p>Wizard daily 15: Spellbook: Stonewrack</p><p>Wizard utility 16: Clever Escape</p><p>Wizard utility 16: Spellbook: Fly</p><p>Wizard encounter 17: Dancing Flames (retrain thunder cage)</p><p>Wizard daily 19: no retrain</p><p>Wizard utility 22: Wraithform</p><p>Wizard utility 22: Spellbook: Wall of Force</p><p>Wizard encounter 23: Acid Storm (fire admixtured)</p><p>Wizard daily 25: Prismatic Spray</p><p>Wizard daily 25: Spellbook: Summon Abyssal Horde</p><p>Wizard encounter 27: Blazing Death Storm</p><p>Wizard daily 29: Summon Marilith</p><p>Wizard daily 29: Spellbook: Prismatic Wall</p><p></p><p>Items: +6 war mage accurate staff, +6 accurate staff of ruin, +6 battle harness starweave armor, +1 orb of nimble thoughts, Burning Gauntlets (Epic tier), Boots of the Fencing Master, Crest of Vigilance Eternal (heroic tier), Circlet of Arkhosia, Belt of the Witch King, Opal Ring of Remembrance, Ring of Free Time, Siberys Shard of the Mage (epic tier), +6 Torc of Power Preservation, Curse eye tattoo, 4x whetstones of combustion (heroic tier)</p><p>[/sblock]</p><p></p><p><strong><em><u>Wizard|Swordmage classical gish "Succubus" by Furion Thamior*</u></em></strong></p><p>[sblock]</p><p></p><p>Tiefling Succubus, level 30</p><p>Tiefling, Wizard|Swordmage, Blood Mage, Archmage</p><p>Swordmage Aegis (Hybrid): Aegis of Shielding</p><p>Hybrid Talent: Arcane Implement Mastery</p><p>Arcane Implement Mastery: Staff of Defense</p><p>Versatile Expertise: Versatile Expertise (Light Blade)</p><p>Versatile Expertise: Versatile Expertise (Staff)</p><p>Archspell: Destructive Salutation</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 22, Dex 13, Int 28, Wis 12, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 11, Int 18, Wis 10, Cha 10.</p><p></p><p>AC: 45 Fort: 48 Reflex: 48 Will: 45</p><p>HP: 179 Surges: 13 Surge Value: 44</p><p></p><p>TRAINED SKILLS</p><p>Religion +33, History +33, Arcana +35</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Bluff +19, Diplomacy +17, Dungeoneering +16, Endurance +21, Heal +16, Insight +16, Intimidate +17, Nature +16, Perception +16, Stealth +18, Streetwise +17, Thievery +16, Athletics +15</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Wizard's Wrath</p><p>Level 4: Unarmored Agility</p><p>Level 6: Versatile Expertise</p><p>Level 8: Superior Implement Training (Accurate dagger)</p><p>Level 10: Improved Initiative (retrained to Superior Initiative at Level 23)</p><p>Level 11: Arcane Familiar</p><p>Level 12: Spell Focus</p><p>Level 14: Paragon Defenses (retrained to Robust Defenses at Level 22)</p><p>Level 16: Vistani Heritage</p><p>Level 18: Vistani Healer (retrained to Vistani Foresight at Level 24)</p><p>Level 20: Intelligent Blademaster (retrained to Royal Command of Asmodeus at Level 21)</p><p>Level 21: Arcane Mastery</p><p>Level 22: Improved Staff of Defense</p><p>Level 24: Renewed Wrath</p><p>Level 26: Epic Fortitude</p><p>Level 28: Epic Reflexes</p><p>Level 30: Epic Will</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Sword Burst</p><p>Hybrid at-will 1: Winged Horde</p><p>Hybrid encounter 1: Orbmaster's Incendiary Detonation</p><p>Hybrid daily 1: Sweeping Frostblade</p><p>Hybrid utility 2: Channeling Shield (retrained to Shield at Level 16)</p><p>Hybrid encounter 3: Dimensional Vortex</p><p>Hybrid daily 5: Visions of Avarice</p><p>Hybrid utility 6: Wizard's Escape</p><p>Hybrid encounter 7: Twist of Space</p><p>Hybrid daily 9: Summon Succubus</p><p>Hybrid utility 10: Mass Resistance</p><p>Hybrid encounter 13: Prismatic Burst (replaces Orbmaster's Incendiary Detonation)</p><p>Hybrid daily 15: Prismatic Beams (replaces Visions of Avarice)</p><p>Hybrid utility 16: Fate-Spurned Foe</p><p>Hybrid encounter 17: Phantasmal Horror (replaces Twist of Space)</p><p>Hybrid daily 19: Planar Shock (replaces Sweeping Frostblade)</p><p>Hybrid utility 22: Time Stop</p><p>Hybrid encounter 23: Surprising Transposition (replaces Prismatic Burst)</p><p>Hybrid daily 25: Prismatic Spray (replaces Prismatic Beams)</p><p>Hybrid encounter 27: Steal Time (replaces Surprising Transposition)</p><p>Hybrid daily 29: Legion's Hold (replaces Summon Succubus)</p><p></p><p>ITEMS</p><p>Cunning Accurate dagger +6, Belt of Vim (epic tier), Salve of Power (heroic tier), Phylactery of Action (heroic tier), Phrenic Crown (epic tier), Defensive Staff +1, Cloak of Distortion +6, Resplendent Gloves (epic tier), Opal Ring of Remembrance (epic tier), Zephyr Boots (epic tier), Siberys Shard of the Mage (epic tier), Battlemaster's Dagger +3, Orb of Nimble Thoughts +1, Battle Harness Mindpatterned Armor +6</p><p></p><p>[/sblock]</p><p></p><p><strong><u>High Defenses Summoner by Alcestis</u></strong></p><p>[sblock]</p><p>level 30</p><p>Human, Wizard, Bonded Summoner, Indomitable Champion</p><p>Build: Summoner Wizard</p><p>Arcane Implement Mastery: Tome of Binding</p><p>Second Implement: Staff of Defense</p><p>Epic Heroism: Epic Heroism (Constitution)</p><p>Epic Heroism: Epic Heroism (Intelligence)</p><p>Human Power Selection: Bonus At-Will Power</p><p>Quickened Spellcasting: Winged Horde</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 24, Dex 15, Int 28, Wis 16, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 13, Int 16, Wis 14, Cha 10.</p><p></p><p>AC: 45 Fort: 51 Reflex: 50 Will: 49</p><p>HP: 205 Surges: 13 Surge Value: 51</p><p></p><p>TRAINED SKILLS</p><p>Nature +23, Arcana +33, Religion +33, Dungeoneering +23, History +33</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Bluff +16, Diplomacy +16, Endurance +22, Heal +18, Insight +18, Intimidate +16, Perception +18, Stealth +17, Streetwise +16, Thievery +17, Athletics +15</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Toughness</p><p>Level 1: Unarmored Agility</p><p>Level 2: Improved Defenses (retrained to Superior Will at Level 11)</p><p>Level 4: Superior Fortitude</p><p>Level 6: Superior Reflexes</p><p>Level 8: Careful Summoner</p><p>Level 10: Superior Implement Training (Accurate staff)</p><p>Level 11: Second Implement</p><p>Level 12: Improved Tome of Binding</p><p>Level 14: Improved Staff of Defense</p><p>Level 16: Dual Implement Spellcaster</p><p>Level 18: Staff Expertise</p><p>Level 20: Improved Initiative (retrained to Superior Initiative at Level 21)</p><p>Level 21: Vengeful Summoner</p><p>Level 22: Quickened Spellcasting</p><p>Level 24: Wizard Implement Expertise</p><p>Level 26: Arcane Mastery</p><p>Level 28: Epic Will</p><p>Level 30: Epic Fortitude</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Winged Horde</p><p>Wizard at-will 1: Arc Lightning</p><p>Wizard at-will 1: Storm Pillar</p><p>Wizard encounter 1: Charm of Misplaced Wrath</p><p>Wizard daily 1: Summon Dretch</p><p>Wizard daily 1 Spellbook: Summon Dust Devil</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Summon Shadow Serpent</p><p>Wizard encounter 3: Blissful Ignorance</p><p>Wizard daily 5: Summon Magma Beast</p><p>Wizard daily 5 Spellbook: Summon Imp</p><p>Wizard utility 6: Summon Iron Cohort</p><p>Wizard utility 6 Spellbook: Refocus</p><p>Wizard encounter 7: Charm of the Defender</p><p>Wizard daily 9: Summon Succubus</p><p>Wizard daily 9 Spellbook: Summon Hell Hound</p><p>Wizard utility 10: Illusory Wall</p><p>Wizard utility 10 Spellbook: Mirror Image</p><p>Wizard encounter 13: Prismatic Burst (replaces Charm of Misplaced Wrath)</p><p>Wizard daily 15: Summon Chainbearer (replaces Summon Dretch)</p><p>Wizard daily 15 Spellbook: Slumber of the Winter Court</p><p>Wizard utility 16: Emerald Eye</p><p>Wizard utility 16 Spellbook: Glib Tongue</p><p>Wizard encounter 17: Mass Charm (replaces Blissful Ignorance)</p><p>Wizard daily 19: Summon Angel Wretch (replaces Summon Magma Beast)</p><p>Wizard daily 19 Spellbook: Summon Black Devourer</p><p>Wizard utility 22: Time Stop</p><p>Wizard utility 22 Spellbook: Phantom Legion</p><p>Wizard encounter 23: Chain Lightning (replaces Charm of the Defender)</p><p>Wizard daily 25: Summon Marilith (replaces Summon Chainbearer)</p><p>Wizard daily 25 Spellbook: Prismatic Spray</p><p>Wizard encounter 27: Steal Time (replaces Prismatic Burst)</p><p>Wizard daily 29: Summon Abyssal Horde (replaces Summon Angel Wretch)</p><p>Wizard daily 29 Spellbook: Summon Living Mountain</p><p></p><p>ITEMS</p><p>Spellbook, Summoner's Accurate staff +6, Tome of Forty Steps +6, Brooch of Vitality +6, Belt of the Witch King (paragon tier), Eye of Awareness (epic tier), Opal Ring of Remembrance (epic tier), Ring of Free Time (epic tier), Boots of Quickness (epic tier), Crest of Vigilance Eternal (paragon tier), Battle Harness Starweave Armor +6</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Veep, post: 6745447, member: 6793297"] [b]Originally posted by Nausicaa:[/b] [CENTER][Size=4][b]Wizard Builds[/b][/size][/CENTER] Note: some of these builds are a bit outdated since they don't include any post-essential material. I'll put an * Near out of date builds. [b][u][i]Tiefling Dominatrix[/i][/u]*[/b] [sblock] Implement Attack: +36 (roll twice vs. Will), [P]+27, -2 enlarged, -6 with cunning staff, +5 against will Crit: +6d10+12 damage, regain encounter power, gain action point Initiative: +34, roll four times Movement: Fly 6 Dominatrix, level 30 Tiefling, Wizard, Divine Oracle, Archmage Arcane Implement Mastery: Tome of Readiness Background: Born Under a Bad Sign Tome of Readiness: Furnace of Sand Improved Tome of Readiness: Illusory Wall Spell Recall: Visions of Wrath Archspell: Prismatic Spray FINAL ABILITY SCORES Str 10, Con 18, Dex 15, Int 28, Wis 15, Cha 14 STARTING ABILITY SCORES Str 8, Con 12, Dex 12, Int 18, Wis 12, Cha 10 AC: 44 Fort: 38 Reflex: 41 Will: 36 HP: 154 Bloodied: 77 Surges: 10 Surge Value: 38 AP: 1 Current HP: 144 Surges: 10 Temp hp: 0 TRAINED SKILLS Arcana, History, Religion, Heal FEATS Free: Versatile Expertise (Staffs, Orbs) Level 1: Unarmored Agility Level 2: Superior Implement Training (Accurate Staff) Level 4: Enlarge Spell Level 6: Improved Initiative Level 8: White Lotus Riposte Level 10: Initiate of the Faith Level 11: Improved Tome of Readiness (retrain White Lotus Riposte for Spell Focus) Level 12: Arcane Familiar (Rakshasa Claw) Level 14: Danger Sense Level 16: Paragon Defenses Level 18: White Lotus Riposte Level 20: White Lotus Master Riposte Level 21: Wizard Implement Expertise (retrain White Lotus Master Riposte to Epic Resurgence) Level 22: Secrets of Belial (retrain Improved Initiative to Superior Initiative) Level 23: retrain White Lotus Riposte to Quickened Spellcasting Level 24: Robust Defenses (retrain Paragon Defenses to Arcane Mastery) Level 25: retrain Arcane Mastery to Royal Command of Asmodeus Level 26: Arcane Mastery Level 28: Dual Implement Spellcaster Level 30: Spell Accuracy POWERS Wizard at-will 1: Winged Horde Wizard at-will 1: Beguiling Strands (retrained to Thunderwave at 20) Wizard encounter 1: Grasping Shadows Wizard daily 1: Flaming Sphere Spellbook: Sleep Wizard utility 2: Shield Spellbook: Guardian Blades Wizard encounter 3: Maze of Mirrors Wizard daily 5: Visions of Avarice Spellbook: Stinking Cloud Wizard utility 6: Wizard's Escape Spellbook: Emerald Eye Wizard encounter 7: Twist of Space Wizard daily 9: Summon Succubus Spellbook: Visions of Ruin Wizard utility 10: Repelling Shield (Illusory Wall with Improved Tome of Readiness) Spellbook: Mass Resistance Wizard encounter 13: Prismatic Burst (replaces Grasping Shadows) Wizard daily 15: Prismatic Beams (replaces Visions of Avarice) Spellbook: Wall of Ice Wizard utility 16: Repelling Shield Spellbook: Stoneskin Wizard encounter 17: Phantasmal Horror (replaces Maze of Mirrors) Wizard daily 19: Entombing Earth (replaces Prismatic Beams) Spellbook: Evard's Ebon Bindings Secrets of Belial utility 22: Rune of the Hero's Resolve Wizard encounter 23: none taken Wizard daily 25: Prismatic Spray (replaces Entombing Earth) Spellbook: Summon Marilith Wizard encounter 27: Steal Time (replaces Twist of Space) Wizard daily 29: Visions of Wrath (replaces Visions of Avarice) Spellbook: Summon Abyssal Horde ITEMS Adventurer's Kit, +6 Shimmering Starweave Armor (2,625,000 GP), +6 Accurate Cunning Staff (2,125,000 GP), +6 Accurate Staff of Ruin (2,125,000 GP), +1 Orb of Nimble Thoughts (680), +5 Cloak of Distortion (525,000 GP), Replendent Gloves (Epic, 625,000 GP), Opal Ring of Remembrance (2,625,000), Diamond Cincture (paragon, 125,000 GP), Ring of Giants (level 13, 17,000 GP), Siberys Shard of the Mage (epic, 425,000 GP), Dice of Auspicious Fortune (level 11, 9,000 GP), Symbol of Victory (4,200GP), Symbol of Victory (4,200 GP), Crest of Vigilance Eternal (level 12, 13,000 GP), Curse Eye Tattoo (level 8, 3,400 GP), Phrenic Crown (epic tier, level 27, 1,625,000 GP), Zephyr Boots (545,000 GP) GP Spent - 13,401,480 [/sblock] [b][u]The cheesewizard by Surrealistik[/u][/b] [sblock] community.wizards.com/go/thread/view/758...(x) [/sblock] [b][u]Illusion of Hope build by Mommy was an Orc[/u][/b] [sblock] I'll add this exceptional build as hybrid sample [URL=/go/thread/view/75882/25937917/The_Illusion_of_Hope:_An_OrbizardInvoker]community.wizards.com/go/thread/view/758...[/URL] [/sblock] [b][u]Lightning Blaster Evoker/Lightning Scourge by RuinsFate[/u][/b] [sblock] level 30 Genasi, Mage, Storm Scourge, Radiant One Pact Initiate: Pact Initiate (fey pact) Elemental Manifestation: Stormsoul Quickened Spellcasting: Stoneblood Background: Auspicious Birth (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 24, Con 10, Dex 15, Int 26, Wis 15, Cha 14. STARTING ABILITY SCORES Str 14, Con 8, Dex 13, Int 16, Wis 13, Cha 12. AC: 44 Fort: 44 Reflex: 45 Will: 44 HP: 152 Surges: 6 Surge Value: 38 Initiative: +30 TRAINED SKILLS Arcana +35, History +35, Religion +35, Insight +22, Bluff +22 UNTRAINED SKILLS Acrobatics +17, Diplomacy +17, Dungeoneering +20, Endurance +17, Heal +17, Intimidate +17, Nature +22, Perception +17, Stealth +17, Streetwise +17, Thievery +17, Athletics +22 FEATS Wizard: Ritual Caster Level 1: Superior Implement Training (Accurate staff) Level 2: Elemental Empowerment Level 4: Staff Expertise Level 6: Improved Defenses Level 8: Unarmored Agility Level 10: Mark of Storm Level 11: Pact Initiate Level 12: Enlarge Spell Level 14: Elemental Echo Level 16: Dual Implement Spellcaster Level 18: Reserve Maneuver Level 20: Vicious Advantage Level 21: Wizard Implement Expertise Level 22: Quickened Spellcasting Level 24: Devastating Critical Level 26: Lightning Arc Level 28: Epic Will Level 30: Superior Initiative Mage Features: Apprentice Mage: Evocation (Secondary: Free) Expert Mage: Evocation (Secondary: Free) Master Mage: Evocation POWERS (Spellbook in brackets) Cantrips: Light, Prestidigitation, Suggestion Reserve Maneuver: Lightning Bolt Mage: Magic Missile Pact Initiate: Eyebite (1/enc) At-Will 1: Arc Lightning At-Will 2: Stoneblood Encounter 1: BOrbmaster's Incendiary Detonation (Burning Hands) Daily 1: Phantom Chasm or Flaming Sphere or Fountain of Flame (Choose one for spellbook as well) Utility 2: Shield (Arcane Mutterings [Arcana Skill Power]) Encounter 3: Color Spray (Icy Rays) Daily 5: Scattering Shock (Visions of Avarice) Utility 6: Fire Shield (Summon Iron Cohort) Encounter 7: Lightning Bolt (Twist of Space) Daily 9: Ice Storm (Symphony of the Dark Court) Utility 10: Blur (Illusory Wall) Storm Scourge 11: Judgement of the Storm (Fed to reserve maneuver) Storm Scourge 12: Lightning Dance Encounter 13: Twisting Lightning (Prismatic Burst) Daily 15: Prismatic Beams (Blast of Cold) Utility 16: Fly (Stoneskin) Encounter 17: Dancing Flames (Mass Charm) Daily 19: Acid Wave (Wrath of Battle) Storm Scourge 20: Wrath of the Clouds Utility 22: Mass Fly (Mordenkainen's Mansion) Encounter 23: Chain Lightning (Who cares, pick what you like) Daily 25: Prismatic Spray (Phantom Reality) Encounter 27: Steal Time Daily 29: Prismatic Wall (False Reality) ITEMS Spellbook Opal Ring of Remembrance (epic tier) Siberys Shard of the Lightning (epic tier) Lightning Accurate staff +6 Amulet of Protection +6 Magic Starweave Armor +6 Accurate staff of Ruin +6 Eye of Awareness (Epic Tier) Belt of the Witch King (Paragon Tier) Boots of Quickness (Epic Tier) The idea of this build is giving you a nice little reliable aoe nova every encounter. The idea is to use Promise of Storm, Stoneblood (are burst 2 CA generator as a minor action thanks to Vicious Advantage, Enlarge Spell and Quickened Spellcasting), Chain Lightning (And AP Dancing Flames, Lightning Bolt, Arc Lightning, whatever you have available) to hit multiple targets, preferably which have already been clumped with Mark of Storm, then dealing twice your int mod in enemies-only splash damage through the Storm Scourge 16 and Radiant One 21 features. The AP feature combined with Chain Lightning's multiple attacks will also allow some very easy repositioning or free movement. With Elemental Echo, Opal Ring and the Accurate Staff, each hit comes in at +38 (inc CA thanks to Vicious Advantage) before any external buffs, making you very accurate. A lot of power and item selection is flexible, barring certain neccesities such as Stoneblood, Arc Lightning, Chain Lightning and obviously, the Lightning Staff. The items chosen here were to make the build as well-rounded defensively and item-generic as possible. The same goes for utility choices. Even the ED is flexible, although Radiant One is possibly the most damaging option, and offers an extremely potent defensive utility. Planeshaper is also a good choice, although you are welcome to alter it to taste. Feat order can be adjust to preference and playstyle, and if your campaign does not allow mark of storm, perhaps something like Destructive Wizardry (Also a good replacement for the expertise feat if you are being given that free). The starting ability score array is if you want to maximise Strength, but still qualify for Wizard Implement Expertise at epic. If you're not comfortable with a con of 8 (understandable), drop dex and wis each by 1 and up con to 10, then change 2 str boosts as you level (but before 21) to dex and wis. You lose 1 pt of dmg and fort defense for 1 extra healing surge. You can change dex and wis to 11 each and con to 12 for 2 extra surges, but I don't think it's a worthwhile trade at that point. [/sblock] [b][u]Genasi Blaster by Alcestis[/u][/b] [sblock] level 30 Genasi, Wizard, Element Unchained, Radiant One Build: War Wizard Arcane Implement Mastery: Tome of Readiness Second Implement: Staff of Defense Elemental Manifestation: Stormsoul Quickened Spellcasting: Winged Horde Background: Auspicious Birth (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 24, Con 14, Dex 15, Int 26, Wis 15, Cha 10. STARTING ABILITY SCORES Str 14, Con 12, Dex 13, Int 16, Wis 13, Cha 8. AC: 44 Fort: 41 Reflex: 43 Will: 44 HP: 152 Surges: 8 Surge Value: 38 TRAINED SKILLS Arcana +32, Religion +32, Nature +24, History +32 UNTRAINED SKILLS Acrobatics +17, Bluff +15, Diplomacy +15, Dungeoneering +17, Endurance +19, Heal +17, Insight +17, Intimidate +15, Perception +17, Stealth +17, Streetwise +15, Thievery +17, Athletics +22 FEATS Wizard: Ritual Caster Level 1: Elemental Echo Level 2: Elemental Empowerment Level 4: Enlarge Spell Level 6: Destructive Wizardry Level 8: Staff Expertise Level 10: Superior Implement Training (Accurate staff) Level 11: Dual Implement Spellcaster Level 12: War Wizardry (retrained to Spell Accuracy at Level 21) Level 14: Implement Focus (Staff) Level 16: Unarmored Agility Level 18: Improved Tome of Readiness Level 20: Superior Reflexes Level 21: Arcane Mastery Level 22: Quickened Spellcasting Level 24: Wizard Implement Expertise Level 26: Superior Will Level 28: Second Implement Level 30: Epic Will POWERS Tome of Readiness: Black Fire Wizard at-will 1: Arc Lightning Wizard at-will 1: Winged Horde Wizard encounter 1: Grasping Shadows Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Fountain of Flame Wizard utility 2: Mystical Debris Wizard utility 2 Spellbook: Shield Wizard encounter 3: Fire Shroud Wizard daily 5: Stinking Cloud Wizard daily 5 Spellbook: Fireball Wizard utility 6: Refocus Wizard utility 6 Spellbook: Strategist's Epiphany Wizard encounter 7: Twist of Space Wizard daily 9: Wall of Fire Wizard daily 9 Spellbook: Visions of Ruin Wizard utility 10: Illusory Wall Wizard utility 10 Spellbook: Blur Wizard encounter 13: Prismatic Burst (replaces Grasping Shadows) Wizard daily 15: Prismatic Beams (replaces Flaming Sphere) Wizard daily 15 Spellbook: Cone of Cold Wizard utility 16: Warp in the Weave Wizard utility 16 Spellbook: Spectral Vision Wizard encounter 17: Thunderlance (replaces Fire Shroud) Wizard daily 19: Feast of Destruction (replaces Stinking Cloud) Wizard daily 19 Spellbook: Blast of Cold Wizard utility 22: Time Stop Wizard utility 22 Spellbook: Mordenkainen's Mansion Wizard encounter 23: Chain Lightning (replaces Twist of Space) Wizard daily 25: Prismatic Spray (replaces Wall of Fire) Wizard daily 25 Spellbook: Summon Marilith Wizard encounter 27: Steal Time (replaces Black Fire) Wizard daily 29: Meteor Swarm (replaces Prismatic Beams) Wizard daily 29 Spellbook: Greater Ice Storm ITEMS Spellbook, Opal Ring of Remembrance (epic tier), Ring of the Radiant Storm (paragon tier), Accurate staff of Ruin +6, Cloak of Distortion +6, Battle Harness Starweave Armor +6, Belt of the Witch King (paragon tier), Circlet of Mental Onslaught (paragon tier), Gauntlets of Blood (epic tier), Eberron Shard of Lightning (epic tier), Orb of Nimble Thoughts +1, Magic Tome +6, Bracelet of the Radiant Storm (paragon tier), Boots of the Fencing Master (heroic tier) [/sblock] [b][u]Eladrin Cold Evoker/Blaster by Myself[/u][/b] [sblock] New build for you: this is the time for an uncommon Eladrin Cold Blaster. I chose eladrin to qualify for Winter Sovereign ED. This is a mix build: damage based but with more than decent control (twist of space and steal time as encounter, Prismatic Spray and Elemental Scourge as dailies are quite controllerish). Constant CA on the main target and the Opal Ring gets this character huge accuracy. The ability to teleport after each cold spell as a free action, due to ring of free time is huge in no-flying zones. Use AP to regain powers, since evoker level 10 master feature overwrite level 11 Janissary AP one. Main hand implement: naturally staff of ruin (pre level 16, a frost staff is very nice, but it can be avoided with a decent power pick, which isn't impossible). For the offhand i chose a quite cheap Summoner Staff, since as capstone power was taken the Marilith for its huge damage potential a and at level 19 the angel wretch for its absurd 20 ongoing poison (and frost) damage, that works well with Winter Sovereign save debuffs, even if nerfed to -2 from the original -5... Vulnerable 20 Frost is huge, expecially if you couple it with a prismatic beam or spray effect for double hitting, and the occasional quickened arc lightning. Possible Spellbook choices are: mordenkainen's guardian hound at level 9, the other conjuration Ball Lightining at 15 for minor action extra single target damage. This character can also take a frost weapon offhand, switch to thunder extra damage in the janissary level 16 feature and go for Echoes of Thunder. Off features it gets a +3 bonus to fire spells, so choosing fire spells is nice anyway. As a side note, its utilities are very defensive (as i like) and it has 6 trained skills, so it is very nice also in non-combat encounters. Eladrin Evoker MC Swordmage/Malec-Keth Janissary/Winter Sovereign Str 8 Con 13 Dex 12+2 Int 16+2 Wis 14 Cha 13 Level 30 Str 10 Con 18 Dex 16 Int 26 Wis 16 Cha 16 HP 144 Bloodied 72 Surges per day 10 Surge Value 36 AC 42 = 10 + 15 + 7+ 8 +2 Fort 42 = 10 + 15 + 6 + 4 + 7 Ref 42 = 10 + 15 + 6 + 8 + 3 Will 46 = 10 + 15 + 2 + 2 + 1 + 6 + 3 + 7 (+5 vs charm, save stun and daze start of the round) Init 38 = 15+8+8+6 with orb of nimble thoughs Speed fly 8 (teleport 5 as free action after cold spell) Trained skills Arcana, Dungeoneering, History, Insight, Endurance, Religion Powers At Will Freezing Burst Arc Lightning Encounter Conduit Of Ice - Twisted Lightning - Steal Time Icy Rays - Dancing Flames Winter's Wrath (retrained at 11 Lightning Bolt) - Chain Lightning Twist of Space Dailies Fountain of Flame - Prismatic Beams - Summon Marilith Stinking Cloud - Summon Angel Wretch Ice Storm - Prismatic Spray Elemental Scourge Utilities Shield Wizard's Escape Illusory Wall Ever Present Escort Clever Escape Mass Fly Rime Armor Feats 1 Staff Expertise 2 Implement Focus 4 Improved Initiative (retrain at 21 Sup.Init) 6 Improved Defenses 8 Enlarge Spell 10 Heart of the Blade 11 Wintertouched 12 Lasting Frost 14 Unarmored Agility 16 Reserve Maneuver (Twist of Space) 18 DIS 20 Destructive Wizardry 21 Wizard Implement Expertise 22 Quickened Spellcasting 24 Arcane Mastery 26 Epic Fortitude 28 Explosive Spellcasting 30 Epic Will Equipment: +6 Battle Harness Mindpatterned Cloth, +6 Staff of Ruin, +6 Summoner Staff, +1 Orb of Nimble Thoughts, +6 Torc of Power Preservation, Crest of Vigilance Eternal, Zepyr Boots, Gloves of Ice, Belt of the Witch King, Opal Ring of Remembrance, Ring of Free Time, Curse eye tattoo, Siberys shard of merciless cold (epic), Circlet of Arkhosia [/sblock] [b][u]Human Mage Illusionist by Myself[/u][/b] [sblock] Human, Illusion Mage, Phiarlan Phantasmist, Archmage Features: Illusion Master feature, Enchanter Expert feature. Quickened Spellcasting: Winged Horde FINAL ABILITY SCORES Str 10, Con 14, Dex 16, Int 26, Wis 16, Cha 17. STARTING ABILITY SCORES Str 8, Con 10, Dex 14, Int 18, Wis 14, Cha 11 AC: 42 = 10+15+6+8+1+2 Fort: 43 = 10+15+6+3+2+4+2+1 Reflex: 42 = 10+15+6+3+8+1 Will: 47 = 10+15+6+3+1+3+4+1+2+2 (+superior will) Illusion spell features: monsters has -2 to hit (-4 if also psychic) and grant CA to the illusionist and to the next hit when hit by illusion attack. The illusionist have concealment, has +1 on the next charm fear psychic or illusion hit roll Phiarlan Phantasmist: Any enemy affected by one of your charm, fear, illusion, or psychic powers takes a -2 penalty to saving throws against that power's effect. Saving throws penalty: with CA (automatic with phantom echoes) penalty is -2 (illusionist's gloves) -2 (spell focus) - 2 (phrenic crown, only first) -4 (cunning staff, only first) -2 (phiarlan phantasmist) -2 (curse eye tattoo with AP) HP: 130 Surges: 8 Surge Value: 32 Initiative: +45 = 10+15+8+6+6 (roll twice) TRAINED SKILLS Arcana +42, Diplomacy +30, History +41, Religion +41 Nature +41 FEATS Human: Staff Expertise Level 1: Unarmored Agility Level 2: Mark of Shadow Level 4: Superior Implement Training (Accurate Staff) Level 6: Enlarge Spell Level 8: Improved Initiative (Retrained to Superior Initiative at level 21) Level 10: Improved Defenses Level 11: Psychic Lock Level 12: Arcane Familiar (Rakshasa Claw) Level 14: Spell Focus Level 16: Phantom Echoes Level 18: Dual Implement Spellcaster Level 20: Superior Will Level 21: Arcane Mastery Level 22: Quickened Spellcasting Level 24: Wizard Implement Expertise Level 26: Epic Fortitude Level 28: Danger Sense Level 30: Epic Will POWERS Wizard at-will 1: Illusory Ambush Wizard at-will 1: Winged Horde Human at-will 1: Phantasmal Assault Wizard encounter 1: Grasping Shadows Wizard encounter 1 Spellbook: Illusory Obstacles Wizard daily 1: Phantom Chasm Wizard daily 1 Spellbook: Horrid Whispers Wizard utility 2: Shield Wizard utility 2 Spellbook: Mystical Debris Wizard encounter 3: Hypnotic Pattern Wizard encounter 3 Spellbok: Maze of Mirrors Wizard daily 5: Visions of Avarice Wizard daily 5 Spellbook: Web Wizard utility 6: Emerald Eye Wizard utility 6 Spellbook: Fire Shield Wizard encounter 7: Phantom Foes Wizard encounter 7 Spellbook: Twist of Space Wizard daily 9: Visions of Ruin Wizard daily 9 Spellbook: Summon Succubus Wizard utility 10: Illusion Wall Wizard utility 10 Spellbook: Mass Resistance Wizard encounter 13: Illusory Assailant (replaces Grasping Shadows) Wizard encounter 13 Spellbook: Prismatic Burst Wizard daily 15: Slumber of the White Court (replaces Horrid Whispers) Wizard daily 15 Spellbook: Vertigo Wizard utility 16: Insightful Riposte Wizard utility 16 Spellbook: Stoneskin Wizard encounter 17: Phantasmal Horror (replaces Hypnotic Pattern) Wizard encounter 17 spellbook: Mass Charm Wizard daily 19: Wrath of Battle (replaces Visions of Avarice) Wizard daily 19 Spellbook: Summon Angel Wretch Wizard utility 22: Time Stop Wizard utility 22 Spellbook: Mass Fly Wizard encounter 23: Deceptive Shadow (replaces Twist of Space) Wizard encounter 23 Spellbook: Charm of False Heroism Wizard daily 25: Phantom Reality (replaces Visions of Ruin) Wizard daily 25 Spellbook: Mind of Rage Wizard encounter 27: Charm of Puppet Strings (replaces Illusory Assailant) Wizard encounter 27 Spellbook: Lost in Mists Wizard daily 29: Visions of Wrath (replaces Evard's Ebon Bindings) Wizard daily 29 Spellbook: False Reality ITEMS Spellbook, Accurate Cunning Staff +6, Cloak of Distortion +6, Orb of Nimble Thoughts +1, +1 orb of mental fortitude, Magic Orb +6, Battle Harness Mindpatterned Armor +6, Ring of Free Time (epic tier), Siberys Shard of the Mage (epic tier), Phrenic Crown (Paragon Tier), Illusionist Gloves, Boots of the Fencing Master (heroic tier), Belt of the Witch King (paragon tier), Opal Ring of Remembrance, Curse Eye Tattoo [/sblock] [b][u]Tiefling Enchanter by Myself[/u][/b] [sblock] Tiefling Wizard (Enchanter Mage) MC Warlock/Entrancing Mystic/Archmage Starting Stats Str 8 Con 12 Dex 12 Int 16 Wis 10 Cha 16 Final Stats Str 10 Con 14 Dex 14 Int 28 Wis 12 Cha 28 HP 140 Bloodied 70 Surges 14 Surge Value 35 AC 42 = 10 + 7 (armor) + 2 (feat) + 15 (levels) + 8 (int) Fortitude 40 = 10 + 6 (neck) + 7 (feat) + 15 (levels) + 2 (con) Reflex 46 = 10 + 6 (neck) + 7 (feat) + 15 (levels) + 8 (int) Will 47 = 10 + 6 (neck) + 3 (feat) + 15 (levels) + 8 (cha) + 2 (armor) + 2 (class) Initiative +37 = + 8 (int) + 8 (feat) + 6 (armor) + 15 (levels) Skills Arcana +33= +15 (levels) + 5 (trained) + 8 (int) +3 (class) +2 (familiar) Bluff +29= +15 (levels) +2 (race) + 2 (enchanter expert) + +2 (illusionist expert) + 8 (charisma) Diplomacy +25= +15 (levels) + 2 (enchanter expert) + 8 (cha) Insight +21=+15 (levels) + 1 (wisdom) + 5 (trained) Religion +31 =+15 (levels) + 8 (int) + 3 (class) + 5 (trained) Stealth +21= +15 (levels) + 2 (race) + 2 (dexterity) + 2 (illusion expert) At wills Beguiling Strands Hypnotism Encounters 1 Charm of Misplaced Wrath - Retrained to Mesmeric Hold at level 13 and to Charm of Puppet Strings at level 27 Spellbook: Grasping Shadows - Illusory Assailant - Steal Time 3 Hypnotic Pattern - retrained to Mass Charm at level 17 Spellbook Maze of Mirrors - Charm of False Glory 7 Charm of the Defender retrained to Charm of False Heroism at level 23 Spellbook Twist of Space - Chain Lightning 11 Hekiah's Trance --- Retrained with Reserve Maneuver at level 12 to Phantom Foes and at level 23 to Charm of the Defender. Multiclass encounter power: Eyebite Dailies 1 Phantom Chasm - retrained to Slumber of the Winter Court at level 15 Spellbook Sleep - Prismatic Beams - Visions of Wrath 5 Visions of Avarice - retrained to Wrath of Battle at level 19 Spellbook Tasha's Forcible Conscription - Evard's Ebon Bindings 9 Symphony of the Dark Court - retrained to Mind of Rage at level 25 Spellbook Summon Succubus - Phantom Reality 20 Ultimatum of the Third Order Utilities 2 Shield - spellbook Glib Tongue 6 Emerald Eye - spellbook Wizard's Escape 10 Illusory Wall - spellbook Blur 12 Shroud of Adeptus 16 Fly - spellbook Clever Escape 22 Wall of Force - spellbook Mass Fly Feats 1 Staff Expertise 2 Orb Expertise 4 Improved Defenses 6 Superior Implement Training (Accurate Orb) 8 Improved Initiative (retrained to superior initiative at level 21) 10 Pact Initiate (Fey) 11 Arcane Familiar (Rakshasa Hand) 12 Reserve Maneuver 14 Unarmored Agility 16 Spell Focus 18 Glasya's Charming Words 20 Secrets of Belial (Serpent's Cunning) 21 Quickened Spellcasting 22 Epic Fortitude 24 Arcane Mastery 26 Beguiling Enchantment 28 Epic Reflex 30 Epic Resurgence Important Items: +6 Battle Harness Mindpatterned Armor, +5 Staff of Sleep and Charm (+5 is not an error), +6 Accurate Orb of Inescapable Consequences, +1 Orb of Fickle Fate, Resplendent Gloves, Belt of the Witch King, Ring of Free Time, Ring of Tenacious Will, Phrenic Crown (Epic Tier), Zephyr Boots, Crest of Vigilance Eternal, +6 Cloak of Distortion. A couple of notes: the feat build is far from definitive. I had 3 (yes, three) open feat slots, because you can't really take enlarge spell, DIS and implement focus. I took Disciple of Inspiration, Epic Reflex and Reserve-Maneuvred out the ugly Entrancing Mystic 11 encounter for an always nice phantom foes. Naturally i've left out features, as for all builds. You get +1 to hit and the ability to retain charm powers (most of your power selection) if you miss all targets. Another base +1 to hit with serpent's cunning and the double Emerald Eye-Glib tongue grants a 4 rounds +2 to hit. Plus a very nasty -5 to all saves, to be applied only is some occasions (for example when the target is disabled, stunned or dominated). Glasya works well for the random domination, even if you crit only with a 20. I didn't want to use a full-bag of magic items, so i went for usual ones. I don't have Opal Ring because its +hit bonus doesn't stack with the Staff, which is only +5 for a budget reason, but you can surely afford the +6 one, at least at level 29-30. Defenses are decent. Fortitude is a bit lighter than a normal wizard, due to the fact that all leveling point went to charisma for the level 20 daily. Will defense is much better than normal, naturally, and with that charisma i chose Ring of Tenacious will for that 5-6 extra surges that are never bad. The power selection is pretty vanilla. I chose the best enchanting powers, when i had the chance. At level 13 i went for Mesmeric Hold, since it is a charm power anyway. Finally i kept Slumber of the White Court at level 29, because it is very strong at higher level, but you can retrain to False Reality or Legion's Hold without danger. Last but not least: i chose no warlock powers, even if i could swap a couple of them. The reason is that i don't like too much fey warlock powers. There are a lot to be considered, though: Delusions of Loyalty and Curse of the Golden Mist are two examples. [/sblock] [b][u]Tiefling Fire Blaster by Myself[/u][/b] [sblock] Pyro-kun level 30 Tiefling, Mage, Master of Flame, Sage of Ages Master Mage feature: pyromancer mage Expert Mage feature: evoker mage FINAL ABILITY SCORES Str 10, Con 18, Dex 15, Int 26, Wis 15, Cha 14. STARTING ABILITY SCORES Str 8, Con 10, Dex 13, Int 18, Wis 13, Cha 12. AC: 44 Fort: 43 Reflex: 45 Will: 43 HP: 144 Surges: 10 Surge Value: 36 FEATS Level 1: Staff Expertise Level 2: Improved Defenses Level 4: Icy Clutch Of Stygia Level 6: Hellfire Blood Level 8: Enlarge Spell Level 10: Dual Implement Expertise Level 11: Hellfire Arcanist Level 12: Arcane Admixture (Thunder Cage level 7-17, Winged Horde level 17-23, Acid Storm level 23-30, fire) Level 14: Superior Implement Proficiency (Accurate Staff) Level 16: Secrets of Belial Level 18: Destructive Wizardry Level 20: Unarmored Agility Level 21: Arcane Mastery Level 22: Quickened Spellcasting Level 24: Wizard Implement Expertise Level 26: Epic Will Level 28: Epic Fortitude Level 30: Stoking The Fire POWERS Wizard at-will 1: Scorching Burst Wizard at-will 1: Winged Horde Wizard encounter 1: Burning Hands Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Summon Dretch Wizard utility 2: Shield Wizard utility 2 Spellbook: Mystical Debris Wizard encounter 3: Fireshroud Wizard daily 5: Summon Magma Beast Wizard daily 5 Spellbook: Visions of Avarice Wizard utility 6: Fire Shield Wizard utility 6 Spellbook: Summon Iron Cohort Wizard encounter 7: Thunder Cage (fire admixtured) Wizard daily 9: Summon Hell Hound Wizard daily 9 Spellbook: Wall of Fire Wizard utility 10: Illusory Wall Wizard utility 10 Spellbook: Blur Wizard encounter 13: Blackening Pyre Wizard daily 15: Prismatic Beams Wizard daily 15: Spellbook: Stonewrack Wizard utility 16: Clever Escape Wizard utility 16: Spellbook: Fly Wizard encounter 17: Dancing Flames (retrain thunder cage) Wizard daily 19: no retrain Wizard utility 22: Wraithform Wizard utility 22: Spellbook: Wall of Force Wizard encounter 23: Acid Storm (fire admixtured) Wizard daily 25: Prismatic Spray Wizard daily 25: Spellbook: Summon Abyssal Horde Wizard encounter 27: Blazing Death Storm Wizard daily 29: Summon Marilith Wizard daily 29: Spellbook: Prismatic Wall Items: +6 war mage accurate staff, +6 accurate staff of ruin, +6 battle harness starweave armor, +1 orb of nimble thoughts, Burning Gauntlets (Epic tier), Boots of the Fencing Master, Crest of Vigilance Eternal (heroic tier), Circlet of Arkhosia, Belt of the Witch King, Opal Ring of Remembrance, Ring of Free Time, Siberys Shard of the Mage (epic tier), +6 Torc of Power Preservation, Curse eye tattoo, 4x whetstones of combustion (heroic tier) [/sblock] [b][i][u]Wizard|Swordmage classical gish "Succubus" by Furion Thamior*[/u][/i][/b] [sblock] Tiefling Succubus, level 30 Tiefling, Wizard|Swordmage, Blood Mage, Archmage Swordmage Aegis (Hybrid): Aegis of Shielding Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Staff of Defense Versatile Expertise: Versatile Expertise (Light Blade) Versatile Expertise: Versatile Expertise (Staff) Archspell: Destructive Salutation FINAL ABILITY SCORES Str 10, Con 22, Dex 13, Int 28, Wis 12, Cha 14. STARTING ABILITY SCORES Str 8, Con 14, Dex 11, Int 18, Wis 10, Cha 10. AC: 45 Fort: 48 Reflex: 48 Will: 45 HP: 179 Surges: 13 Surge Value: 44 TRAINED SKILLS Religion +33, History +33, Arcana +35 UNTRAINED SKILLS Acrobatics +16, Bluff +19, Diplomacy +17, Dungeoneering +16, Endurance +21, Heal +16, Insight +16, Intimidate +17, Nature +16, Perception +16, Stealth +18, Streetwise +17, Thievery +16, Athletics +15 FEATS Level 1: Hybrid Talent Level 2: Wizard's Wrath Level 4: Unarmored Agility Level 6: Versatile Expertise Level 8: Superior Implement Training (Accurate dagger) Level 10: Improved Initiative (retrained to Superior Initiative at Level 23) Level 11: Arcane Familiar Level 12: Spell Focus Level 14: Paragon Defenses (retrained to Robust Defenses at Level 22) Level 16: Vistani Heritage Level 18: Vistani Healer (retrained to Vistani Foresight at Level 24) Level 20: Intelligent Blademaster (retrained to Royal Command of Asmodeus at Level 21) Level 21: Arcane Mastery Level 22: Improved Staff of Defense Level 24: Renewed Wrath Level 26: Epic Fortitude Level 28: Epic Reflexes Level 30: Epic Will POWERS Hybrid at-will 1: Sword Burst Hybrid at-will 1: Winged Horde Hybrid encounter 1: Orbmaster's Incendiary Detonation Hybrid daily 1: Sweeping Frostblade Hybrid utility 2: Channeling Shield (retrained to Shield at Level 16) Hybrid encounter 3: Dimensional Vortex Hybrid daily 5: Visions of Avarice Hybrid utility 6: Wizard's Escape Hybrid encounter 7: Twist of Space Hybrid daily 9: Summon Succubus Hybrid utility 10: Mass Resistance Hybrid encounter 13: Prismatic Burst (replaces Orbmaster's Incendiary Detonation) Hybrid daily 15: Prismatic Beams (replaces Visions of Avarice) Hybrid utility 16: Fate-Spurned Foe Hybrid encounter 17: Phantasmal Horror (replaces Twist of Space) Hybrid daily 19: Planar Shock (replaces Sweeping Frostblade) Hybrid utility 22: Time Stop Hybrid encounter 23: Surprising Transposition (replaces Prismatic Burst) Hybrid daily 25: Prismatic Spray (replaces Prismatic Beams) Hybrid encounter 27: Steal Time (replaces Surprising Transposition) Hybrid daily 29: Legion's Hold (replaces Summon Succubus) ITEMS Cunning Accurate dagger +6, Belt of Vim (epic tier), Salve of Power (heroic tier), Phylactery of Action (heroic tier), Phrenic Crown (epic tier), Defensive Staff +1, Cloak of Distortion +6, Resplendent Gloves (epic tier), Opal Ring of Remembrance (epic tier), Zephyr Boots (epic tier), Siberys Shard of the Mage (epic tier), Battlemaster's Dagger +3, Orb of Nimble Thoughts +1, Battle Harness Mindpatterned Armor +6 [/sblock] [b][u]High Defenses Summoner by Alcestis[/u][/b] [sblock] level 30 Human, Wizard, Bonded Summoner, Indomitable Champion Build: Summoner Wizard Arcane Implement Mastery: Tome of Binding Second Implement: Staff of Defense Epic Heroism: Epic Heroism (Constitution) Epic Heroism: Epic Heroism (Intelligence) Human Power Selection: Bonus At-Will Power Quickened Spellcasting: Winged Horde FINAL ABILITY SCORES Str 10, Con 24, Dex 15, Int 28, Wis 16, Cha 12. STARTING ABILITY SCORES Str 8, Con 14, Dex 13, Int 16, Wis 14, Cha 10. AC: 45 Fort: 51 Reflex: 50 Will: 49 HP: 205 Surges: 13 Surge Value: 51 TRAINED SKILLS Nature +23, Arcana +33, Religion +33, Dungeoneering +23, History +33 UNTRAINED SKILLS Acrobatics +17, Bluff +16, Diplomacy +16, Endurance +22, Heal +18, Insight +18, Intimidate +16, Perception +18, Stealth +17, Streetwise +16, Thievery +17, Athletics +15 FEATS Wizard: Ritual Caster Human: Toughness Level 1: Unarmored Agility Level 2: Improved Defenses (retrained to Superior Will at Level 11) Level 4: Superior Fortitude Level 6: Superior Reflexes Level 8: Careful Summoner Level 10: Superior Implement Training (Accurate staff) Level 11: Second Implement Level 12: Improved Tome of Binding Level 14: Improved Staff of Defense Level 16: Dual Implement Spellcaster Level 18: Staff Expertise Level 20: Improved Initiative (retrained to Superior Initiative at Level 21) Level 21: Vengeful Summoner Level 22: Quickened Spellcasting Level 24: Wizard Implement Expertise Level 26: Arcane Mastery Level 28: Epic Will Level 30: Epic Fortitude POWERS Bonus At-Will Power: Winged Horde Wizard at-will 1: Arc Lightning Wizard at-will 1: Storm Pillar Wizard encounter 1: Charm of Misplaced Wrath Wizard daily 1: Summon Dretch Wizard daily 1 Spellbook: Summon Dust Devil Wizard utility 2: Shield Wizard utility 2 Spellbook: Summon Shadow Serpent Wizard encounter 3: Blissful Ignorance Wizard daily 5: Summon Magma Beast Wizard daily 5 Spellbook: Summon Imp Wizard utility 6: Summon Iron Cohort Wizard utility 6 Spellbook: Refocus Wizard encounter 7: Charm of the Defender Wizard daily 9: Summon Succubus Wizard daily 9 Spellbook: Summon Hell Hound Wizard utility 10: Illusory Wall Wizard utility 10 Spellbook: Mirror Image Wizard encounter 13: Prismatic Burst (replaces Charm of Misplaced Wrath) Wizard daily 15: Summon Chainbearer (replaces Summon Dretch) Wizard daily 15 Spellbook: Slumber of the Winter Court Wizard utility 16: Emerald Eye Wizard utility 16 Spellbook: Glib Tongue Wizard encounter 17: Mass Charm (replaces Blissful Ignorance) Wizard daily 19: Summon Angel Wretch (replaces Summon Magma Beast) Wizard daily 19 Spellbook: Summon Black Devourer Wizard utility 22: Time Stop Wizard utility 22 Spellbook: Phantom Legion Wizard encounter 23: Chain Lightning (replaces Charm of the Defender) Wizard daily 25: Summon Marilith (replaces Summon Chainbearer) Wizard daily 25 Spellbook: Prismatic Spray Wizard encounter 27: Steal Time (replaces Prismatic Burst) Wizard daily 29: Summon Abyssal Horde (replaces Summon Angel Wretch) Wizard daily 29 Spellbook: Summon Living Mountain ITEMS Spellbook, Summoner's Accurate staff +6, Tome of Forty Steps +6, Brooch of Vitality +6, Belt of the Witch King (paragon tier), Eye of Awareness (epic tier), Opal Ring of Remembrance (epic tier), Ring of Free Time (epic tier), Boots of Quickness (epic tier), Crest of Vigilance Eternal (paragon tier), Battle Harness Starweave Armor +6 [/sblock] [/QUOTE]
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