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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7279678" data-attributes="member: 6880599"><p>So a really good and the only healer/scout/crowd control caster/tank/face/skill junky in your party breaks the game?</p><p></p><p>... or am I correct in say you are talking about DPR? </p><p></p><p>Sure any player who steals the spot light all the time is being an jerk an that a problem but nothing you listed that I highlighted bold is about power difference it is role play. </p><p></p><p>But your ultimate complaint (if I am not mistaken) is the underlined part where your seem to be saying that DPR range makes is <strong>one of the things </strong>that makes it hard to put everyone the spot light. The problem I see with this is that the assumption is that every player needs to shine in <strong>combat</strong>. Their is no problem with a scout leading the party by 60ft so he can attempt to keep the party from falling into ambushes but that's not a power differential issue and if that character doesn't shine its because the GM never gives the party a reason to have a scout. <strong>Does having a reason for every party member to shine other than combat require more work by the GM defiantly!!! </strong>But the reward to the GM and players is generally related to the work the GM is willing to put in. To be clear that is not a "lazy GM = bad game" comment. Different GMs have different play styles and can get away with different abouts of work but if one player is shining in combat and the others are not, what did they spend their resources on? Obviously it was something important to them or they would not have cared to get it. If that is the case and the only gratification the GM is offering them is combat, then the GM has 2 choices, give them some of what they built for or let them re-roll into a more combat design. I personally think pushing players to a combat design is a bad idea heading to "Alpha DPR power gamer" wars invoked by the GMs decisions but as LowKey and other pointed out if they are all at the same level power becomes irrelevant because they GM just rescales encounters to the group.</p><p></p><p>I would also, being a lonewolf and breaking the cardinal sin of separating the group is not as big a problem if you divide the group up entirely and rotate through them all give each one their own challenge and then bringing them back together. I mean sure as a whole it is a group game but as a player I don't mind watching a couple of players do their own thing a bit particularly if I know I am going to get a turn and I can focus on enjoying their story more when I am not thinking of my next move so I don't slow down game play for everyone when it is my turn. After all we almost always do that on "down time". That of course is going to be different per each group of players and something the GM is going to have to test and determine. The GM may also not have time to come up with multiple stories between session but still want to play. That doesn't mean you have to do it all the time. Just when the GM has the time and desire to mix things up.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7279678, member: 6880599"] So a really good and the only healer/scout/crowd control caster/tank/face/skill junky in your party breaks the game? ... or am I correct in say you are talking about DPR? Sure any player who steals the spot light all the time is being an jerk an that a problem but nothing you listed that I highlighted bold is about power difference it is role play. But your ultimate complaint (if I am not mistaken) is the underlined part where your seem to be saying that DPR range makes is [B]one of the things [/B]that makes it hard to put everyone the spot light. The problem I see with this is that the assumption is that every player needs to shine in [B]combat[/B]. Their is no problem with a scout leading the party by 60ft so he can attempt to keep the party from falling into ambushes but that's not a power differential issue and if that character doesn't shine its because the GM never gives the party a reason to have a scout. [B]Does having a reason for every party member to shine other than combat require more work by the GM defiantly!!! [/B]But the reward to the GM and players is generally related to the work the GM is willing to put in. To be clear that is not a "lazy GM = bad game" comment. Different GMs have different play styles and can get away with different abouts of work but if one player is shining in combat and the others are not, what did they spend their resources on? Obviously it was something important to them or they would not have cared to get it. If that is the case and the only gratification the GM is offering them is combat, then the GM has 2 choices, give them some of what they built for or let them re-roll into a more combat design. I personally think pushing players to a combat design is a bad idea heading to "Alpha DPR power gamer" wars invoked by the GMs decisions but as LowKey and other pointed out if they are all at the same level power becomes irrelevant because they GM just rescales encounters to the group. I would also, being a lonewolf and breaking the cardinal sin of separating the group is not as big a problem if you divide the group up entirely and rotate through them all give each one their own challenge and then bringing them back together. I mean sure as a whole it is a group game but as a player I don't mind watching a couple of players do their own thing a bit particularly if I know I am going to get a turn and I can focus on enjoying their story more when I am not thinking of my next move so I don't slow down game play for everyone when it is my turn. After all we almost always do that on "down time". That of course is going to be different per each group of players and something the GM is going to have to test and determine. The GM may also not have time to come up with multiple stories between session but still want to play. That doesn't mean you have to do it all the time. Just when the GM has the time and desire to mix things up. [/QUOTE]
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