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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="OB1" data-source="post: 7280065" data-attributes="member: 6796241"><p>I think this is right but not quite broad enough. At it's heart I see the major split being game/story. That split informs play style for both players and GMs (as well as rule sets) and depending on which way the scale tips for you can make your enjoyment of a particular game. Let's say we fall on a 0-6 Kinsey like scale with 0 being 100% interested in Story, 6 being 100% interested in Game and 3 being equally interested in both (and instantly doubling their chance for finding a group on Saturday night <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). You can see how a 6 GM and a 0 Player might have compatibility issues. Likewise, a group of 2s might have to do a lot of rewriting of a 5 ruleset to get it to their taste. </p><p></p><p>Hmmm, perhaps this should be called the Gygax scale. I feel a new poll coming on...</p><p></p><p></p><p></p><p>The other interesting thing about the classic Thief was that it could be played by anyone, almost no matter how bad your ability scores were. And as you leveled up, the powers you gained helped to overcome those low abilities. It was the classic, it doesn't matter what you were born with, work hard and network with the right people and you to can be rich and famous, class!</p><p></p><p></p><p></p><p>I'm totally with you on the need for teamwork, but couldn't disagree with you more about your assessment of individuality. True teamwork, to me, is about working together towards common goal to the best of your abilities and the benefit of all. It's not being a special snowflake that's the issue. It's thinking that the only way you could ever have fun on the team is to be the quarterback. So go and create your special snowflake character! Then come to the table to be part of a team, tolerating everyone else and finding a way to marshal the unique combination of abilities in the group to murder things and take their stuff, even if Sally across the table is doing 144 DPR and you are doing 3. On the flip side, it doesn't matter how syngestic your group is on paper if everyone on the team is working towards their own purpose and trying to hog the spotlight.</p></blockquote><p></p>
[QUOTE="OB1, post: 7280065, member: 6796241"] I think this is right but not quite broad enough. At it's heart I see the major split being game/story. That split informs play style for both players and GMs (as well as rule sets) and depending on which way the scale tips for you can make your enjoyment of a particular game. Let's say we fall on a 0-6 Kinsey like scale with 0 being 100% interested in Story, 6 being 100% interested in Game and 3 being equally interested in both (and instantly doubling their chance for finding a group on Saturday night :p). You can see how a 6 GM and a 0 Player might have compatibility issues. Likewise, a group of 2s might have to do a lot of rewriting of a 5 ruleset to get it to their taste. Hmmm, perhaps this should be called the Gygax scale. I feel a new poll coming on... The other interesting thing about the classic Thief was that it could be played by anyone, almost no matter how bad your ability scores were. And as you leveled up, the powers you gained helped to overcome those low abilities. It was the classic, it doesn't matter what you were born with, work hard and network with the right people and you to can be rich and famous, class! I'm totally with you on the need for teamwork, but couldn't disagree with you more about your assessment of individuality. True teamwork, to me, is about working together towards common goal to the best of your abilities and the benefit of all. It's not being a special snowflake that's the issue. It's thinking that the only way you could ever have fun on the team is to be the quarterback. So go and create your special snowflake character! Then come to the table to be part of a team, tolerating everyone else and finding a way to marshal the unique combination of abilities in the group to murder things and take their stuff, even if Sally across the table is doing 144 DPR and you are doing 3. On the flip side, it doesn't matter how syngestic your group is on paper if everyone on the team is working towards their own purpose and trying to hog the spotlight. [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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