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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7282031" data-attributes="member: 6880599"><p>So if a player uses creative and effective tactics which cause that player to succeed they are playing like an "arse". I have had my GM get mad at the same thing because he wanted a player fall unconscious or inflict major damage to the party as a whole with out a TPK. Then we beat it like a minion because of good use of tactics. After all when a player becomes good at something its usually not them who see the game as less enjoyable. It also doesn't make it more difficult for them. I never said it was easy for the GM... I said more rewarding for everyone. Usually hard work on the GMs part equals more fun for everyone during the game. That said, if a GM is finding the work too much usually the better GMs just move the games further apart so they have more time to prep. If a GM finds to the work of GM a pain and uninteresting it kind of seems like they would be happier as a player assuming they can get someone else to step up. I personally enjoy building for sessions and I enjoy seeing what players do each session. The more work and better prepared I am defiantly seems to make a difference, though I usually spend about 4 times the number of hours we play setting up for each session. As a result I am glad let another GM do the work sometimes.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7282031, member: 6880599"] So if a player uses creative and effective tactics which cause that player to succeed they are playing like an "arse". I have had my GM get mad at the same thing because he wanted a player fall unconscious or inflict major damage to the party as a whole with out a TPK. Then we beat it like a minion because of good use of tactics. After all when a player becomes good at something its usually not them who see the game as less enjoyable. It also doesn't make it more difficult for them. I never said it was easy for the GM... I said more rewarding for everyone. Usually hard work on the GMs part equals more fun for everyone during the game. That said, if a GM is finding the work too much usually the better GMs just move the games further apart so they have more time to prep. If a GM finds to the work of GM a pain and uninteresting it kind of seems like they would be happier as a player assuming they can get someone else to step up. I personally enjoy building for sessions and I enjoy seeing what players do each session. The more work and better prepared I am defiantly seems to make a difference, though I usually spend about 4 times the number of hours we play setting up for each session. As a result I am glad let another GM do the work sometimes. [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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