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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7282934" data-attributes="member: 6880599"><p>If your point is that I give a bad examples and/or your showing how a GM could create and out for the players... sure. The GM giving ensuring the players have a way out was my original point too. Combine with the GM needing to provide enough information for the players to know they need to run before the ancient dragon wipes them all out with a single breath attack. Alternatively we could say the scenario was in a dessert or that an ancient dragon is big enough to knock down trees. YOU ARE NOT WRONG. But I really was not trying to focus on the finer points as to whether a forest is a good place to hide from a dragon or not. More to the point do the players have the impression they can escape? If they believe they are trapped the GM should give them a possible way out. If they become aware of the ability to escape based on GM narration or explanation. Example: PLAYER - We can't hide from the dragon in that forest, it's to thin, the Dragon can just push the trees down, and it breaths fire so it could burn the whole forest down killing us anyway. GM - Actually you would know the forest is too dense for the dragon to follow and despite its size would only be able to push a few trees down before loosing it momentum to pursue, plus it rained here yesterday so the whole place is water logged and not likely to catch fire and continue to burn. Then if they fight the dragon the GM allows the dice to fall where they may choose to allow them to die having provided the opportunity.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7282934, member: 6880599"] If your point is that I give a bad examples and/or your showing how a GM could create and out for the players... sure. The GM giving ensuring the players have a way out was my original point too. Combine with the GM needing to provide enough information for the players to know they need to run before the ancient dragon wipes them all out with a single breath attack. Alternatively we could say the scenario was in a dessert or that an ancient dragon is big enough to knock down trees. YOU ARE NOT WRONG. But I really was not trying to focus on the finer points as to whether a forest is a good place to hide from a dragon or not. More to the point do the players have the impression they can escape? If they believe they are trapped the GM should give them a possible way out. If they become aware of the ability to escape based on GM narration or explanation. Example: PLAYER - We can't hide from the dragon in that forest, it's to thin, the Dragon can just push the trees down, and it breaths fire so it could burn the whole forest down killing us anyway. GM - Actually you would know the forest is too dense for the dragon to follow and despite its size would only be able to push a few trees down before loosing it momentum to pursue, plus it rained here yesterday so the whole place is water logged and not likely to catch fire and continue to burn. Then if they fight the dragon the GM allows the dice to fall where they may choose to allow them to die having provided the opportunity. [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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