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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7282939" data-attributes="member: 6880599"><p>It varies more than table to table, it also varies person to person. The "it makes the game unenjoyable they are playing like an arse" is subjective, so if one player does something who and how many players does the player have to annoy before the GM forces them to change? Is just the GM enough? If all the players are fine with it because it helped them survive the encounter but GM doesn't like does the player have to change? That's the one I see the most. Generally, as long as players aren't attacking other players only "Alpha Games" cause problems over another player doing functional/cheesy tactics in combat. I am sure there are exceptions but I have generally seen more players complaining about a player "playing like an arse" when the play against the class/skills/role they selected. I had this problem with a healer that would only heal with healing word after players went unconscious and was using spells to DPS, a wizard research specialist who did not want to investigate in dungeons "because that was not book related", and a strength based fighter with athletics skill who did not want to do manual work for the party. A player that did too well with a skill or in combat? That I have only ever heard form GMs because they were breaking the GMs plans.</p><p></p><p>Not really disagreeing that a player who hurts fun may need to reconsider choices. This is more of a comment on how I have personally seen it in games I have played with 4 different GMs. I am just raising the concern that sometimes the one stopping the fun is not the one being forced to change.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7282939, member: 6880599"] It varies more than table to table, it also varies person to person. The "it makes the game unenjoyable they are playing like an arse" is subjective, so if one player does something who and how many players does the player have to annoy before the GM forces them to change? Is just the GM enough? If all the players are fine with it because it helped them survive the encounter but GM doesn't like does the player have to change? That's the one I see the most. Generally, as long as players aren't attacking other players only "Alpha Games" cause problems over another player doing functional/cheesy tactics in combat. I am sure there are exceptions but I have generally seen more players complaining about a player "playing like an arse" when the play against the class/skills/role they selected. I had this problem with a healer that would only heal with healing word after players went unconscious and was using spells to DPS, a wizard research specialist who did not want to investigate in dungeons "because that was not book related", and a strength based fighter with athletics skill who did not want to do manual work for the party. A player that did too well with a skill or in combat? That I have only ever heard form GMs because they were breaking the GMs plans. Not really disagreeing that a player who hurts fun may need to reconsider choices. This is more of a comment on how I have personally seen it in games I have played with 4 different GMs. I am just raising the concern that sometimes the one stopping the fun is not the one being forced to change. [/QUOTE]
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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