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General Tabletop Discussion
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The "Powergamers (Min/maxer)" vs "Alpha Gamers" vs "Role Play Gamers" vs "GM" balance mismatch "problem(s)"
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<blockquote data-quote="ClaytonCross" data-source="post: 7283518" data-attributes="member: 6880599"><p>I can agree with that which is why I also included all the stats about perception in that I was adding hiding. I wasn't trying to say speed was the only way to get away just that short some GM added options such as terrain features players needed a teleport spell to escape. Your point about possible other options of escape provided by terrain features created by the GMs... was my point of giving characters a possible way out... so sure if a GM has put a challenge in front of players they should not be able to beat</p><p></p><p></p><p> </p><p></p><p>It was a post where I was trying to say GMs should not railroad players with unbeatable odds and call it their decision. He should adjust on the fly to allow some player agency. This gives them the option to fight and either he gives them a chance to escape or a chance to win. If he doesn't give them agency to determine their fate the GM is killing is players. Yes my posts are long and wordy but my example was not the point of the post your relying to. The low players vs the ancient dragon was the point. Then you countered the dragon by saying the players would have the ability to hide in the woods... which depends on how the GM defines the woods and in that case we are back to the point I was making about a GM changing his narrative to allow players a choice, since if the if the GM had it in his head it was a sparce forest he could then make it dense enough to make it where it was useable to hide.</p><p></p><p>...My point is you missed the point of the post ... basically agreed with my point ... and tried to debate if player could hide in GM generated terrain based from a faster opponent in an attempt to .... what? If you had some contention with my post other the listing of a faster larger opponent as a serious threat for players to need the GM to provide narrative options to over come... please elaborate because I missed it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7283518, member: 6880599"] I can agree with that which is why I also included all the stats about perception in that I was adding hiding. I wasn't trying to say speed was the only way to get away just that short some GM added options such as terrain features players needed a teleport spell to escape. Your point about possible other options of escape provided by terrain features created by the GMs... was my point of giving characters a possible way out... so sure if a GM has put a challenge in front of players they should not be able to beat It was a post where I was trying to say GMs should not railroad players with unbeatable odds and call it their decision. He should adjust on the fly to allow some player agency. This gives them the option to fight and either he gives them a chance to escape or a chance to win. If he doesn't give them agency to determine their fate the GM is killing is players. Yes my posts are long and wordy but my example was not the point of the post your relying to. The low players vs the ancient dragon was the point. Then you countered the dragon by saying the players would have the ability to hide in the woods... which depends on how the GM defines the woods and in that case we are back to the point I was making about a GM changing his narrative to allow players a choice, since if the if the GM had it in his head it was a sparce forest he could then make it dense enough to make it where it was useable to hide. ...My point is you missed the point of the post ... basically agreed with my point ... and tried to debate if player could hide in GM generated terrain based from a faster opponent in an attempt to .... what? If you had some contention with my post other the listing of a faster larger opponent as a serious threat for players to need the GM to provide narrative options to over come... please elaborate because I missed it. [/QUOTE]
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