Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The price of a horse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Antonlowe" data-source="post: 7074868" data-attributes="member: 57841"><p>There have been some really interesting responses to this thread. Thank you all. </p><p></p><p>Currently I am doing a major rebuild of 5e for my own personal use. I wanted to give some thought about how the economy works. </p><p></p><p>Its “simulationist” in the sense that I try to come up with some basic rules and then see what that would actually mean, if the world worked based on those rules. Not in the sense that I am trying to recreate an accurate simulation of England Circa 1067. </p><p></p><p>The first rule I came up with to be the basis of the economy is that</p><p> “A person can spend the day Earning a Living. They roll a d20 add proficiency bonus if appropriate, and earn the result in copper pieces”. </p><p></p><p>That’s where I came up with the 12.5cp per day. </p><p>Next I decided upon some basics for costs of living. A person with no other concerns ought to be well off, with a little of extra pocket money they could spend on luxuries or capital investment. You could survive on half that much, but it would suck. You could spend more to maintain a particular lifestyle, if you wanted to….. </p><p></p><p>>5cp per day = Wretched (disadvantage on all downtime checks)</p><p>5cp per day = Subsistence (disadvantage on all downtime checks except Earning a Living)</p><p>10cp per day = Well off (no modifiers)</p><p>50cp per day = Arriostocratic</p><p></p><p>I used those two rules to come up with a basic tax system. Most nobles want to get as much as they can out of their peasants. So they set the taxation rate at a level where the peasants can live at a subsistence level. This is common, but not monolithic. </p><p>A ‘happy’ kingdom will probably set the tax rate at 2cp per day. </p><p>I assume that most people will spend all of their money on living expenses until they reach well off (10cp per day). At which point they will start to diverge.</p></blockquote><p></p>
[QUOTE="Antonlowe, post: 7074868, member: 57841"] There have been some really interesting responses to this thread. Thank you all. Currently I am doing a major rebuild of 5e for my own personal use. I wanted to give some thought about how the economy works. Its “simulationist” in the sense that I try to come up with some basic rules and then see what that would actually mean, if the world worked based on those rules. Not in the sense that I am trying to recreate an accurate simulation of England Circa 1067. The first rule I came up with to be the basis of the economy is that “A person can spend the day Earning a Living. They roll a d20 add proficiency bonus if appropriate, and earn the result in copper pieces”. That’s where I came up with the 12.5cp per day. Next I decided upon some basics for costs of living. A person with no other concerns ought to be well off, with a little of extra pocket money they could spend on luxuries or capital investment. You could survive on half that much, but it would suck. You could spend more to maintain a particular lifestyle, if you wanted to….. >5cp per day = Wretched (disadvantage on all downtime checks) 5cp per day = Subsistence (disadvantage on all downtime checks except Earning a Living) 10cp per day = Well off (no modifiers) 50cp per day = Arriostocratic I used those two rules to come up with a basic tax system. Most nobles want to get as much as they can out of their peasants. So they set the taxation rate at a level where the peasants can live at a subsistence level. This is common, but not monolithic. A ‘happy’ kingdom will probably set the tax rate at 2cp per day. I assume that most people will spend all of their money on living expenses until they reach well off (10cp per day). At which point they will start to diverge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The price of a horse.
Top