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The Pride Of Blue Rose
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<blockquote data-quote="Lord Mhoram" data-source="post: 7718922" data-attributes="member: 4789"><p>I understand the uses, and for other people that is fine, but even that example is one I wouldn't care to use. I don't worry about advancing the narrtive - my entire attention is on being my character and being in their headspace - no room for worrying about narrative. If this NPC friend had been established already, then I would think of calling them as a normal flow of character. I don't invent the fact they exist on the spot. That is player, not character input.</p><p></p><p>As I said, I'm something on the extreme end of immersion. My absolute favorite moments in gaming have all been when I've almost got to that state that I forget I'm playing and am the character in feeling and thought. </p><p></p><p>I can deal with "Luck" as a enhancement mechanic, because the action I'm trying is still that 1 to 1 correlation, just with modifiers. If fate points were disconnected from aspects and could only be used to adjust a die roll, I'd be fine with them.</p><p></p><p>Again, not saying this is a bad mechanic, just not one that I like, due to my preferences in why I game.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7718922, member: 4789"] I understand the uses, and for other people that is fine, but even that example is one I wouldn't care to use. I don't worry about advancing the narrtive - my entire attention is on being my character and being in their headspace - no room for worrying about narrative. If this NPC friend had been established already, then I would think of calling them as a normal flow of character. I don't invent the fact they exist on the spot. That is player, not character input. As I said, I'm something on the extreme end of immersion. My absolute favorite moments in gaming have all been when I've almost got to that state that I forget I'm playing and am the character in feeling and thought. I can deal with "Luck" as a enhancement mechanic, because the action I'm trying is still that 1 to 1 correlation, just with modifiers. If fate points were disconnected from aspects and could only be used to adjust a die roll, I'd be fine with them. Again, not saying this is a bad mechanic, just not one that I like, due to my preferences in why I game. [/QUOTE]
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