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The Pride Of Blue Rose
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<blockquote data-quote="Lord Mhoram" data-source="post: 7718929" data-attributes="member: 4789"><p>Not compels.</p><p></p><p>I'm very much in the mode that what is on your character sheet defines what you do mechanically, but position in world, personality and such are played without mechanical intervention (for the most part). I don't see how being "the worlds greatest detective" should help me improve my roll to investigate - it should be my investigation skill is so high, that the definition come from how good I am, not that I get bennies from a definition, if that makes sense. Very much Task Resolution - the roll is my ability to perform that skill - and it is modified by physical factors, to determine if that single task succeeds. How much I care about something or some abstract definition doesn't change how well I can perform that task.</p><p></p><p>Again, not saying anything against a game or playstyle. It just isn't mine. People like different things. People dislike different things. I happen to dislike fate like systems and it doesn't fit my playstyle. Plenty of games do. </p><p></p><p>I kickstartered blue rose. I love the setting and plan to play it in another systyem. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7718929, member: 4789"] Not compels. I'm very much in the mode that what is on your character sheet defines what you do mechanically, but position in world, personality and such are played without mechanical intervention (for the most part). I don't see how being "the worlds greatest detective" should help me improve my roll to investigate - it should be my investigation skill is so high, that the definition come from how good I am, not that I get bennies from a definition, if that makes sense. Very much Task Resolution - the roll is my ability to perform that skill - and it is modified by physical factors, to determine if that single task succeeds. How much I care about something or some abstract definition doesn't change how well I can perform that task. Again, not saying anything against a game or playstyle. It just isn't mine. People like different things. People dislike different things. I happen to dislike fate like systems and it doesn't fit my playstyle. Plenty of games do. I kickstartered blue rose. I love the setting and plan to play it in another systyem. :) [/QUOTE]
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