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The Pride Of Blue Rose
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<blockquote data-quote="Lord Mhoram" data-source="post: 7719050" data-attributes="member: 4789"><p>Yeah, that is exactly why those hit me. As my purpose in gaming to become the character I would "cheating" if I didn't have reactions and emotions of that character when that event arises. While playing the GM has someone want the shield, I feel what the character is feeling "Hey, I'm the bearer" and have to work though, in character how he responds. That is the entire point of roleplaying for me - working through those things that I have defined for the character and explore the character's reaction to the world and situations around him. Having mechanics do that for me, takes away why I play.</p><p>It would be like a fight for people that love detailed tactical play (say D&D 4E) in games and rolling one simple roll to decide who won a fight. </p><p></p><p></p><p></p><p>Not familiar with Dungeon World.</p><p></p><p>Blue rose is an amazing setting. I played it in the old version and like the new one. I'm likely not going to play it natively, as our group is HERO only, and I've found it hard to adapt that to solo play (due to it being a bit more lethal system than what I normally play, and unfamiliarity with system). the book is amazing looking, and I love the writing. Planning to play it with another system. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 7719050, member: 4789"] Yeah, that is exactly why those hit me. As my purpose in gaming to become the character I would "cheating" if I didn't have reactions and emotions of that character when that event arises. While playing the GM has someone want the shield, I feel what the character is feeling "Hey, I'm the bearer" and have to work though, in character how he responds. That is the entire point of roleplaying for me - working through those things that I have defined for the character and explore the character's reaction to the world and situations around him. Having mechanics do that for me, takes away why I play. It would be like a fight for people that love detailed tactical play (say D&D 4E) in games and rolling one simple roll to decide who won a fight. Not familiar with Dungeon World. Blue rose is an amazing setting. I played it in the old version and like the new one. I'm likely not going to play it natively, as our group is HERO only, and I've found it hard to adapt that to solo play (due to it being a bit more lethal system than what I normally play, and unfamiliarity with system). the book is amazing looking, and I love the writing. Planning to play it with another system. :) [/QUOTE]
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