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The Pride Of Blue Rose
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<blockquote data-quote="Aldarc" data-source="post: 7719190" data-attributes="member: 5142"><p>English is not exactly rules heavy/crunch, especially in comparison with other languages, but your point is well taken. </p><p></p><p>My suggestion does not remove aspects, as aspects could still be used for creating/defining your character. This suggestion merely proposed removing compels and a new method for fate point generation that more closely associates in-narrative with the character. One could still, for example, invoke your aspect "My Sister Always Has My Back" for a morale boost on an action in which she is involved. </p><p></p><p>"Proselytiying" is too strong of a word, but I do think that there are ways that you can play Fate that would be more conducive to your playstyle, and it would be a shame for anyone to walk away from a game table when there are easy fixes available that can make their experiences more enjoyable.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7719190, member: 5142"] English is not exactly rules heavy/crunch, especially in comparison with other languages, but your point is well taken. My suggestion does not remove aspects, as aspects could still be used for creating/defining your character. This suggestion merely proposed removing compels and a new method for fate point generation that more closely associates in-narrative with the character. One could still, for example, invoke your aspect "My Sister Always Has My Back" for a morale boost on an action in which she is involved. "Proselytiying" is too strong of a word, but I do think that there are ways that you can play Fate that would be more conducive to your playstyle, and it would be a shame for anyone to walk away from a game table when there are easy fixes available that can make their experiences more enjoyable. [/QUOTE]
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