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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="ProfessorPain" data-source="post: 4657889" data-attributes="member: 82012"><p>And the thief is meant to reflect the chaotic part of the alignment spectrum. Since D&D it has been pretty much about moral absolutes. That doesn't mean there can't be nuance within each given alignment, and it certainly doesn't mean people need to go around playing lawful stupid chracters, but the rules as written have always embraced a view where alignment reflects larger cosmic forces and how you are 'aligned' with them. Personally, I have taken a much more middle of the road approach in my own games. In high fantasy and operatic campaigns the system works just fine, but I have to admit, I have never really been a fan of it. Not a moral relativist by any stretch, (ed: in fact most moral relativists I have met are not true moral relativists, as their moral relativism is grounded in fundamental moral assumptions about power, fairness, equality and exploitation), but I do like texture to my characters. In my campaigns, evil and good exist, most people think they are doing good. Very few actively set out to perform evil deeds (though this does happen when you have Evil Gods at work). Still, at the end of the day, everyone's actions are viewed through a moral lens.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4657889, member: 82012"] And the thief is meant to reflect the chaotic part of the alignment spectrum. Since D&D it has been pretty much about moral absolutes. That doesn't mean there can't be nuance within each given alignment, and it certainly doesn't mean people need to go around playing lawful stupid chracters, but the rules as written have always embraced a view where alignment reflects larger cosmic forces and how you are 'aligned' with them. Personally, I have taken a much more middle of the road approach in my own games. In high fantasy and operatic campaigns the system works just fine, but I have to admit, I have never really been a fan of it. Not a moral relativist by any stretch, (ed: in fact most moral relativists I have met are not true moral relativists, as their moral relativism is grounded in fundamental moral assumptions about power, fairness, equality and exploitation), but I do like texture to my characters. In my campaigns, evil and good exist, most people think they are doing good. Very few actively set out to perform evil deeds (though this does happen when you have Evil Gods at work). Still, at the end of the day, everyone's actions are viewed through a moral lens. [/QUOTE]
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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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