Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The problem with elves take 2: A severe condemnation [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 3569157" data-attributes="member: 1125"><p>I'm not sure that I agree with this assumption. Although war is common in DnD worlds the same is not true of famine and death from disease. Druids ensure higher crop yeilds and clerics reduced suffering from disease. Therefore the only major threat is from attack - Elfs tend to be seen as a good race to deal with and have magic and forests as protection </p><p></p><p>Now this is entirely false. It is true that you can't have huge population expansion and the intensive grain farming practices employed by humans but then elfs don't have to. </p><p>We have already established the elfs have low population densities this means that forest based cropping is viable. A single grove of trees can include tubers under the soil, mushrooms and other fungus, short leafy vegetables, wild fruits, fern shoots, orchid hearts and a variety of herbs. Insects and birds are useful foods which use the groves as habitat.</p><p></p><p>Now an elf tree village might have a number of groves within its vicinity each of which is indistinguishable from the surrounding forest but which are nonetheless cultivated. Elfs life in these groves too above the ground using the low level ivy and throns as defense against attack </p><p></p><p></p><p></p><p>What we regard as frolicking could be the social rituals of the elfs by which they form political alliances. Elfs know magic and perhaps the frolicking is part of their bardic rituals designed specifically to increase crop yeilds, purify water, fabricate armour and fortifications (Lyre of Building?), cure disease and control weather </p><p></p><p>Elfs make best use of forest based cultivation to support their low densitity populations, they use magical rituals to fortify their position and increase crop yeilds, they form social networks with other 'good races' using elaboarate ritual 'frolicking' and avoid conflict through mastery of their terrain (the Elf Ranger who remains unseen while he shoots from the trees)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 3569157, member: 1125"] I'm not sure that I agree with this assumption. Although war is common in DnD worlds the same is not true of famine and death from disease. Druids ensure higher crop yeilds and clerics reduced suffering from disease. Therefore the only major threat is from attack - Elfs tend to be seen as a good race to deal with and have magic and forests as protection Now this is entirely false. It is true that you can't have huge population expansion and the intensive grain farming practices employed by humans but then elfs don't have to. We have already established the elfs have low population densities this means that forest based cropping is viable. A single grove of trees can include tubers under the soil, mushrooms and other fungus, short leafy vegetables, wild fruits, fern shoots, orchid hearts and a variety of herbs. Insects and birds are useful foods which use the groves as habitat. Now an elf tree village might have a number of groves within its vicinity each of which is indistinguishable from the surrounding forest but which are nonetheless cultivated. Elfs life in these groves too above the ground using the low level ivy and throns as defense against attack What we regard as frolicking could be the social rituals of the elfs by which they form political alliances. Elfs know magic and perhaps the frolicking is part of their bardic rituals designed specifically to increase crop yeilds, purify water, fabricate armour and fortifications (Lyre of Building?), cure disease and control weather Elfs make best use of forest based cultivation to support their low densitity populations, they use magical rituals to fortify their position and increase crop yeilds, they form social networks with other 'good races' using elaboarate ritual 'frolicking' and avoid conflict through mastery of their terrain (the Elf Ranger who remains unseen while he shoots from the trees) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem with elves take 2: A severe condemnation [merged]
Top