Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
The Problem with Goblinoids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goblyns Hoard" data-source="post: 2057082" data-attributes="member: 19970"><p><strong>Termites!</strong></p><p></p><p>My goblyn are really quite different - they're like termites or more precisely like siafu (driver ants) inspired by my run ins with those little bar-stewards in an African rain forest.</p><p></p><p>Basically the goblyn are insectile (template from Savage Species) goblins, hobgoblins and bugbears. The goblin type are workers and drones, the hobgoblins are warriors, and the bugbears are warlords and shock troops. They are subterranean and genderless, and spend most of their time fighting with other hives of goblyn. There is then a single insectile human advanced to large size that is the queen who runs the hive, a small number of male insectile humans that are her mates and several female insectile humans that are the queens daughters. The daughters act like colonels/directors in that they are really running the show based on the queen's direction, and one of them will eventually take over the role of queen and run the hive (when she'll kill her sisters and quickly produce a squad of daughters to help her run the place). The queen is sedantary and spends most of her time laying eggs, but can be vicious if forced into it (so similar to an Alien queen). The goblyn are very opportunistic - whilst they do have some basic mushroom agriculture they are mainly subterranean hunters and have only very primitive technology (mainly because the daughters are the only ones that can really 'learn' and all but one of them gets wiped out every generation). As an example they have learned how to work metal, but not how to smelt it from ore - so they are dependent on stealing metal from humans and dwarves to actually increase their supplies.</p><p></p><p>I also have orcs that are a tribal group that live on an archipelago and raid the human and elven coastal villages - viking like in temperament/activity but pacific islander like in look and feel. They are unrelated to the goblyn and have never come in contact with them.</p><p></p><p>And finally I have a nation called Geomar which is effectively just another country, but is mainly hobgoblins. They are very spartan but primarily because they were forced to become that way when their human neighbours (the Numbari) invaded and tried to exterminate them. In temperament and action they are no different from a militarily inclined human nation, so visiting Geomar is just like visiting the next kingdom except that it's run by six foot green people with pronounced canines. </p><p></p><p>The island orcs and the Geomari have some solidarity as they both feel persecuted by human nations, but they are not formally allied and have had some minor skirmishes.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 2057082, member: 19970"] [b]Termites![/b] My goblyn are really quite different - they're like termites or more precisely like siafu (driver ants) inspired by my run ins with those little bar-stewards in an African rain forest. Basically the goblyn are insectile (template from Savage Species) goblins, hobgoblins and bugbears. The goblin type are workers and drones, the hobgoblins are warriors, and the bugbears are warlords and shock troops. They are subterranean and genderless, and spend most of their time fighting with other hives of goblyn. There is then a single insectile human advanced to large size that is the queen who runs the hive, a small number of male insectile humans that are her mates and several female insectile humans that are the queens daughters. The daughters act like colonels/directors in that they are really running the show based on the queen's direction, and one of them will eventually take over the role of queen and run the hive (when she'll kill her sisters and quickly produce a squad of daughters to help her run the place). The queen is sedantary and spends most of her time laying eggs, but can be vicious if forced into it (so similar to an Alien queen). The goblyn are very opportunistic - whilst they do have some basic mushroom agriculture they are mainly subterranean hunters and have only very primitive technology (mainly because the daughters are the only ones that can really 'learn' and all but one of them gets wiped out every generation). As an example they have learned how to work metal, but not how to smelt it from ore - so they are dependent on stealing metal from humans and dwarves to actually increase their supplies. I also have orcs that are a tribal group that live on an archipelago and raid the human and elven coastal villages - viking like in temperament/activity but pacific islander like in look and feel. They are unrelated to the goblyn and have never come in contact with them. And finally I have a nation called Geomar which is effectively just another country, but is mainly hobgoblins. They are very spartan but primarily because they were forced to become that way when their human neighbours (the Numbari) invaded and tried to exterminate them. In temperament and action they are no different from a militarily inclined human nation, so visiting Geomar is just like visiting the next kingdom except that it's run by six foot green people with pronounced canines. The island orcs and the Geomari have some solidarity as they both feel persecuted by human nations, but they are not formally allied and have had some minor skirmishes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem with Goblinoids
Top