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General Tabletop Discussion
*Pathfinder & Starfinder
The Problems With Modularity
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<blockquote data-quote="Dausuul" data-source="post: 5809390" data-attributes="member: 58197"><p>I think this is probably right. Just because you've got a stripped-down, lightweight BD&D-type character adventuring alongside a tricked-out 3E-type character doesn't mean that one of them is playing in BD&D and the other is playing in 3E. Taking the "climb walls" example, the 3E-type character might have a bunch of skill points to allocate while the BD&D-type character just gets a flat across-the-board skill bonus. The 3E character can specialize to be moderately better than the BD&D character at certain things, at the cost of not being as good at other stuff. But they'd both use the same rules for climbing walls.</p><p></p><p>(Note: I am not privy to the design and am just using this as an example of how things <em>could</em> work.)</p><p></p><p>I'd point out that WotC has already done this "varying complexity" approach. That is, after all, the whole point of Essentials; you have characters who are lighter and simpler than core 4E, adventuring alongside regular 4E characters with all the bells and whistles. I think it works quite well... although if you're playing an Essentials character, you can quickly get bored with the non-Essentials folks taking forever on their turns.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5809390, member: 58197"] I think this is probably right. Just because you've got a stripped-down, lightweight BD&D-type character adventuring alongside a tricked-out 3E-type character doesn't mean that one of them is playing in BD&D and the other is playing in 3E. Taking the "climb walls" example, the 3E-type character might have a bunch of skill points to allocate while the BD&D-type character just gets a flat across-the-board skill bonus. The 3E character can specialize to be moderately better than the BD&D character at certain things, at the cost of not being as good at other stuff. But they'd both use the same rules for climbing walls. (Note: I am not privy to the design and am just using this as an example of how things [I]could[/I] work.) I'd point out that WotC has already done this "varying complexity" approach. That is, after all, the whole point of Essentials; you have characters who are lighter and simpler than core 4E, adventuring alongside regular 4E characters with all the bells and whistles. I think it works quite well... although if you're playing an Essentials character, you can quickly get bored with the non-Essentials folks taking forever on their turns. [/QUOTE]
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