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General Tabletop Discussion
*Pathfinder & Starfinder
The Problems With Modularity
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<blockquote data-quote="pauljathome" data-source="post: 5809408" data-attributes="member: 21807"><p>You're not the only one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Its an incredibly ambitious goal. I work in software development and I can assure you that having intelligent, creative, well trained people (which the 5th edition design team is) is NOT even remotely a guarantee of success when you pursue ambitious goals.</p><p></p><p>My biggest concerns mirror yours</p><p>1) Balancing all the options is going to be insanely difficult</p><p>2) Writing adventures for the final system may well be prohibitively difficult.</p><p></p><p>The second point is very important to me. As a GM one of the main reasons that I play D&D (as opposed to the zillions of other RPGs) is that I can buy lots of modules/Adventure Paths. While I change them very substantially its still easier to start from one than to start from scratch.</p><p></p><p>The key unknowns at this point are how long WOTC has and how receptive to feedback from the open playtests it is going to be (the two being very, very related, of course).</p><p></p><p>The shorter a time frame they have the less likely they are to pull this off. But the time frame is going to be strongly influenced by pressure from HASBRO and the impact that the simple announcement of 5th edition and the diversion of resources will have on 4th edition product sales.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5809408, member: 21807"] You're not the only one :-) Its an incredibly ambitious goal. I work in software development and I can assure you that having intelligent, creative, well trained people (which the 5th edition design team is) is NOT even remotely a guarantee of success when you pursue ambitious goals. My biggest concerns mirror yours 1) Balancing all the options is going to be insanely difficult 2) Writing adventures for the final system may well be prohibitively difficult. The second point is very important to me. As a GM one of the main reasons that I play D&D (as opposed to the zillions of other RPGs) is that I can buy lots of modules/Adventure Paths. While I change them very substantially its still easier to start from one than to start from scratch. The key unknowns at this point are how long WOTC has and how receptive to feedback from the open playtests it is going to be (the two being very, very related, of course). The shorter a time frame they have the less likely they are to pull this off. But the time frame is going to be strongly influenced by pressure from HASBRO and the impact that the simple announcement of 5th edition and the diversion of resources will have on 4th edition product sales. [/QUOTE]
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