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The Ranger: You got spellcasting in my peanut butter!
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6349044" data-attributes="member: 54843"><p>It's not necessarily that they can't come up with anything. It's that for the sake of "simplicity" (read: uniformity), they decided after the third or so playtest that 90% of the cool alternate resource and ability systems they'd tested out - spell points, skill tricks, expertise dice, etc. - basically needed to either die in a fire or get relegated to "expert" subclasses (like the fighter's eventual Battlemaster subclass). Anyone with a set of varied and complex abilities became a neo-Vancian spellcaster, with the vague promise that maybe in the DMG there would be some alternate systems for the huge percentage of their player base who don't like spell slots. Ugh.</p><p></p><p>Well, lemons to lemonade time. Even if I'm not a fan of this broad design decision, I do think they've done a pretty good job making it work. If you don't want to use magic there are some pretty effective fighter and rogue builds that can do a decent job of accomplishing most of what a ranger does, especially with a bit of multiclassing and feat use. If you're complaining that it's not enough, and you need a full class build to really delve into all the cool things a non-magical ranger should do, then I say get in line with knights, swashbucklers, warlords, brawlers, and all the other martial character types that no longer get their own explicit base class. The only real argument for why the martial ranger needs its own writeup more than these other archetypes is "tradition," and you don't get much more "traditional" in D&D terms than a ranger with Vancian magic.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6349044, member: 54843"] It's not necessarily that they can't come up with anything. It's that for the sake of "simplicity" (read: uniformity), they decided after the third or so playtest that 90% of the cool alternate resource and ability systems they'd tested out - spell points, skill tricks, expertise dice, etc. - basically needed to either die in a fire or get relegated to "expert" subclasses (like the fighter's eventual Battlemaster subclass). Anyone with a set of varied and complex abilities became a neo-Vancian spellcaster, with the vague promise that maybe in the DMG there would be some alternate systems for the huge percentage of their player base who don't like spell slots. Ugh. Well, lemons to lemonade time. Even if I'm not a fan of this broad design decision, I do think they've done a pretty good job making it work. If you don't want to use magic there are some pretty effective fighter and rogue builds that can do a decent job of accomplishing most of what a ranger does, especially with a bit of multiclassing and feat use. If you're complaining that it's not enough, and you need a full class build to really delve into all the cool things a non-magical ranger should do, then I say get in line with knights, swashbucklers, warlords, brawlers, and all the other martial character types that no longer get their own explicit base class. The only real argument for why the martial ranger needs its own writeup more than these other archetypes is "tradition," and you don't get much more "traditional" in D&D terms than a ranger with Vancian magic. [/QUOTE]
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