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<blockquote data-quote="moritheil" data-source="post: 4266568" data-attributes="member: 30610"><p>CHARACTER NAME : Ainel</p><p>RACE (EL) : Fire Elf +0</p><p>CLASS (LEVEL) : Duskblade 1</p><p>... NET LEVEL : 1</p><p>ALIGNMENT : N</p><p>SIZE : Medium</p><p>SPEED : 30 ft.</p><p>TYPE : Humanoid (Elf)</p><p></p><p>Ainel is a pale elf of medium height with surprisingly coarse features and black eyes. A few whisper that he has non-elf blood somewhere in his lineage, though generally they do not do so in his presence. He dresses in bright blue in town, switching to greys when in the field so as to blend in better. </p><p></p><p>Unlike many mages (and many elves), he goes to great lengths to avoid taking affront personally, instead suggesting some other alternative that fits the circumstances. However, once his patience is exhausted, his anger is terrible.</p><p></p><p>As a matter of personal pride, he trains with the martial weapons of the ancient elves. Ultimately he has taken to pursuing the secrets of the duskblades, as he feels that their path offers him the opportunity to excel at both swordsmanship and magic.</p><p></p><p></p><p>[sblock=crunch]</p><p>EXPERIENCE : 0</p><p>CASH : 240+50 gp - expenses</p><p></p><p>ABILITY SCORES 36 point buy: 6+10+10+10+0</p><p>Str 14 (+2) (14/base)</p><p>Dex 18 (+4) (16/base 2/rac)</p><p>Con 14 (+2) (16/base -2/rac)</p><p>Int 18 (+4) (16/base 2/rac) </p><p>Wis 8 (-1) (8/base)</p><p>Cha 6 (-2) (8/base -2/rac)</p><p></p><p>SAVES</p><p>FORT +4 (2/dusk 2/con)</p><p>REF +4 (4/dex)</p><p>WILL +1 (2/dusk -1/wis) +2 vs. ench</p><p></p><p></p><p>HIT POINTS : 1d8 + 2 = 10</p><p>ARMOR CLASS</p><p>Standard : 18 (10/base 4/dex 4/armor)</p><p>Touch : 14 (10/base 4/dex)</p><p>Flat-Foot : 14 (10/base 4/armor)</p><p></p><p>INITIATIVE : +4 (4/dex)</p><p>BASE ATTACK : +1</p><p>RANGED : +5 (4/dex) </p><p>MELEE : +3 (2/str)</p><p></p><p>WEAPONS</p><p>Spiked Gauntlet [1d4 +2str]</p><p>Glaive [1d10 +3str x3]</p><p>Mighty Composite Longbow [1d8 +1str x3]</p><p></p><p>LANGUAGES</p><p>Auran, Common, Draconic, Elven, Sylvan, Giant</p><p></p><p>RACIAL TRAITS</p><p>• +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma.</p><p>• Medium size.</p><p>• Land speed 30 feet</p><p>• Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects.</p><p>• Low Light Vision.</p><p>• +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to </p><p></p><p>notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals.</p><p>• +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water.</p><p>• -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the </p><p></p><p>water or cold subtype, including extraplanar creatures from the Elemental Plane of Water.</p><p>• Resistance to fire 5.</p><p>• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.</p><p>• Free MWP: rapier, longsword, all straight bows.</p><p>• Favoured Class: Wizard.</p><p></p><p>CLASS FEATURES</p><p>Duskblade: (Sp) 7/day - dancing lights, detect magic, flare, ghost sound, read magic</p><p> Ignore light armor/shield ASF.</p><p></p><p></p><p>FEATS</p><p>Cha 1 . Precocious Apprentice (2nd level spell: seeking ray, +1 2nd level slot, +2 to spellcraft)</p><p>Cha 3 . </p><p>Cha 6 . </p><p>Cha 9 . </p><p>Cha12 . </p><p>Cha15 .</p><p>Cha18 .</p><p>---------------[ Epic Threshold! ]---------------</p><p>Cha21 .</p><p>Cha24 .</p><p></p><p>SKILLS 6*4 = 24</p><p>Concentration +6 (4 ranks 2 con)</p><p>Hide +4 (0 ranks 4 dex)</p><p>Know (arcana) +8 (4 ranks 4 int)</p><p>Know (local) +8 (4 ranks 4 int)</p><p>Know (dungeoneering) +8 (4 ranks 4 int)</p><p>Listen +1 (0 ranks -1 wis 2 elf)</p><p>Move Silently +2 (0 ranks 4 dex -2 ACP)</p><p>Sense Motive +3 (4 ranks -1 wis) </p><p>Spellcraft +8 (4 ranks 4 int)</p><p></p><p>EQUIPMENT 273 gp.</p><p>Adventurer's Outfit</p><p>Chain Shirt [100 gp; AC 4 ACP -2]</p><p>Cold Iron Caltrops x5 [10 gp]</p><p>Spiked Gauntlet [5 gp; 1d4]</p><p>Glaive [8 gp; 1d10 x3]</p><p>Mighty Composite Longbow [150 gp; 1d8 x3 add +1str bon to dmg]</p><p></p><p>STUFF (cost 14.3 gp)</p><p></p><p>Hooded Lantern [7 gp]</p><p>Oil x10 [1 gp]</p><p>Shovel [2 gp]</p><p>Waterskin [1 gp]</p><p>Symbol [1 gp]</p><p>Tindertwig [1 gp]</p><p>Bedroll [1 sp]</p><p>Parchment [2 sp]</p><p>Chalk x5 [5 cp]</p><p>Whetstone [2 cp]</p><p>Flask of water [3 cp]</p><p></p><p></p><p>SPELLS KNOWN (spells/day: 3/3/1)</p><p>0 - acid splash, disrupt undead, ray of frost, touch of fatigue</p><p>1 - Rouse, Color Spray</p><p>2 - Seeking Ray (medium range touch attack, 4d6 electricity; ignores cover/concealment/melee penalties)</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4266568, member: 30610"] CHARACTER NAME : Ainel RACE (EL) : Fire Elf +0 CLASS (LEVEL) : Duskblade 1 ... NET LEVEL : 1 ALIGNMENT : N SIZE : Medium SPEED : 30 ft. TYPE : Humanoid (Elf) Ainel is a pale elf of medium height with surprisingly coarse features and black eyes. A few whisper that he has non-elf blood somewhere in his lineage, though generally they do not do so in his presence. He dresses in bright blue in town, switching to greys when in the field so as to blend in better. Unlike many mages (and many elves), he goes to great lengths to avoid taking affront personally, instead suggesting some other alternative that fits the circumstances. However, once his patience is exhausted, his anger is terrible. As a matter of personal pride, he trains with the martial weapons of the ancient elves. Ultimately he has taken to pursuing the secrets of the duskblades, as he feels that their path offers him the opportunity to excel at both swordsmanship and magic. [sblock=crunch] EXPERIENCE : 0 CASH : 240+50 gp - expenses ABILITY SCORES 36 point buy: 6+10+10+10+0 Str 14 (+2) (14/base) Dex 18 (+4) (16/base 2/rac) Con 14 (+2) (16/base -2/rac) Int 18 (+4) (16/base 2/rac) Wis 8 (-1) (8/base) Cha 6 (-2) (8/base -2/rac) SAVES FORT +4 (2/dusk 2/con) REF +4 (4/dex) WILL +1 (2/dusk -1/wis) +2 vs. ench HIT POINTS : 1d8 + 2 = 10 ARMOR CLASS Standard : 18 (10/base 4/dex 4/armor) Touch : 14 (10/base 4/dex) Flat-Foot : 14 (10/base 4/armor) INITIATIVE : +4 (4/dex) BASE ATTACK : +1 RANGED : +5 (4/dex) MELEE : +3 (2/str) WEAPONS Spiked Gauntlet [1d4 +2str] Glaive [1d10 +3str x3] Mighty Composite Longbow [1d8 +1str x3] LANGUAGES Auran, Common, Draconic, Elven, Sylvan, Giant RACIAL TRAITS • +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma. • Medium size. • Land speed 30 feet • Immunity to magic sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells and effects. • Low Light Vision. • +2 racial bonus on Listen, Search and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for that door. An elf’s senses are so keen that she practically has a sixth sense about hidden portals. • +1 racial bonus on attack rolls against creatures of the water subtype, including extraplanar creatures from the Elemental Plane of Water. • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the water or cold subtype, including extraplanar creatures from the Elemental Plane of Water. • Resistance to fire 5. • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. • Free MWP: rapier, longsword, all straight bows. • Favoured Class: Wizard. CLASS FEATURES Duskblade: (Sp) 7/day - dancing lights, detect magic, flare, ghost sound, read magic Ignore light armor/shield ASF. FEATS Cha 1 . Precocious Apprentice (2nd level spell: seeking ray, +1 2nd level slot, +2 to spellcraft) Cha 3 . Cha 6 . Cha 9 . Cha12 . Cha15 . Cha18 . ---------------[ Epic Threshold! ]--------------- Cha21 . Cha24 . SKILLS 6*4 = 24 Concentration +6 (4 ranks 2 con) Hide +4 (0 ranks 4 dex) Know (arcana) +8 (4 ranks 4 int) Know (local) +8 (4 ranks 4 int) Know (dungeoneering) +8 (4 ranks 4 int) Listen +1 (0 ranks -1 wis 2 elf) Move Silently +2 (0 ranks 4 dex -2 ACP) Sense Motive +3 (4 ranks -1 wis) Spellcraft +8 (4 ranks 4 int) EQUIPMENT 273 gp. Adventurer's Outfit Chain Shirt [100 gp; AC 4 ACP -2] Cold Iron Caltrops x5 [10 gp] Spiked Gauntlet [5 gp; 1d4] Glaive [8 gp; 1d10 x3] Mighty Composite Longbow [150 gp; 1d8 x3 add +1str bon to dmg] STUFF (cost 14.3 gp) Hooded Lantern [7 gp] Oil x10 [1 gp] Shovel [2 gp] Waterskin [1 gp] Symbol [1 gp] Tindertwig [1 gp] Bedroll [1 sp] Parchment [2 sp] Chalk x5 [5 cp] Whetstone [2 cp] Flask of water [3 cp] SPELLS KNOWN (spells/day: 3/3/1) 0 - acid splash, disrupt undead, ray of frost, touch of fatigue 1 - Rouse, Color Spray 2 - Seeking Ray (medium range touch attack, 4d6 electricity; ignores cover/concealment/melee penalties) [/sblock] [/QUOTE]
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