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<blockquote data-quote="Halford" data-source="post: 4267350" data-attributes="member: 64844"><p>Jemal: Yes the laws are from unearthed Arcana, they are also on the SRD</p><p>here [Sblock=Link]<a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm" target="_blank">http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm</a>[/Sblock].</p><p></p><p>No you do not have to take a flaw, though for each one you take you get a bonus feat.</p><p></p><p>Yes you may augment militia equipment with your own money, the militia is happy to see you better equipped and gladly accepts money for upgrades.</p><p></p><p>Rayex: Yes Cleric starting gold it is. Is there anything else you wish to determine about Rhukan? I am a big fan of intergrating character background into the game, and anything not dictated by you I will feel free to have my <s>evil</s> way with. If you do not wish me to do that let me know.</p><p></p><p>I am also going to need you to explain this to me... I assume it was left over from another character?</p><p></p><p>Attack:</p><p>Claw: +17 (5base + 12str + 1enchantment - 1size), 2d6+12 damage, Threat 20/x2????</p><p></p><p>moritheil: A nice build, gotta love Seeking Ray! I will allow Fire Elf, but will warn you that given the region you -2 on cold saves could be more troublesome than in an average campaign.</p><p></p><p>Legildur: A beefy front liner would certainly fill out the group nicely, but don't feel obligated I would rather you played something you would have more fun with.</p><p></p><p>OutlawJT: Just so everyone is aware I know OutlawJT in person and he had in effect signed up there earlier - I had not expected so many takers so soon. I have no problem running for seven, and we should have a good ward against player attrition!</p><p></p><p>After careful consideration I have decided to allow 3 Eberron races, at least 2 of which are also featured in Monster Manuals. You may play Shifters, Kalashtar and Changelings. Mot of the racial feats for these races are fine, but please indicate in advance any you feel might be considered especially powerful, or any you will b unduly distressed to find yourself unable to take.</p><p></p><p>Looking at Weretouched Master the first four levels are fine, but a 10th level character with a +16 to strength and a +8 to Con is frankly terrifying. I also have to wonder why anyone would want to play a Rat Weretouched Master. I suggest tying each animal form into a static set of stats and having a steady progression of increases. Perhaps +2 to one stat at every other level beyond fourth, e.g.</p><p></p><p>Weretouched Master Rat</p><p>5th: +2 Dex</p><p>6th: +2 Con</p><p>7th: +2 Dex</p><p>8th: +2 Con</p><p>9th: +2 Dex</p><p>10th: +2 Dex</p><p></p><p>+12 overall which would have different progressions based upon the creature chosen.</p><p></p><p>Still powerful, but not quite so scary... Of course we can discuss that via email something I am prepared to do with all players btw, feel free to prpose anything that takes your fancy and I will be more than happy to work with you on it.</p></blockquote><p></p>
[QUOTE="Halford, post: 4267350, member: 64844"] Jemal: Yes the laws are from unearthed Arcana, they are also on the SRD here [Sblock=Link][url]http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm[/url][/Sblock]. No you do not have to take a flaw, though for each one you take you get a bonus feat. Yes you may augment militia equipment with your own money, the militia is happy to see you better equipped and gladly accepts money for upgrades. Rayex: Yes Cleric starting gold it is. Is there anything else you wish to determine about Rhukan? I am a big fan of intergrating character background into the game, and anything not dictated by you I will feel free to have my [S]evil[/S] way with. If you do not wish me to do that let me know. I am also going to need you to explain this to me... I assume it was left over from another character? Attack: Claw: +17 (5base + 12str + 1enchantment - 1size), 2d6+12 damage, Threat 20/x2???? moritheil: A nice build, gotta love Seeking Ray! I will allow Fire Elf, but will warn you that given the region you -2 on cold saves could be more troublesome than in an average campaign. Legildur: A beefy front liner would certainly fill out the group nicely, but don't feel obligated I would rather you played something you would have more fun with. OutlawJT: Just so everyone is aware I know OutlawJT in person and he had in effect signed up there earlier - I had not expected so many takers so soon. I have no problem running for seven, and we should have a good ward against player attrition! After careful consideration I have decided to allow 3 Eberron races, at least 2 of which are also featured in Monster Manuals. You may play Shifters, Kalashtar and Changelings. Mot of the racial feats for these races are fine, but please indicate in advance any you feel might be considered especially powerful, or any you will b unduly distressed to find yourself unable to take. Looking at Weretouched Master the first four levels are fine, but a 10th level character with a +16 to strength and a +8 to Con is frankly terrifying. I also have to wonder why anyone would want to play a Rat Weretouched Master. I suggest tying each animal form into a static set of stats and having a steady progression of increases. Perhaps +2 to one stat at every other level beyond fourth, e.g. Weretouched Master Rat 5th: +2 Dex 6th: +2 Con 7th: +2 Dex 8th: +2 Con 9th: +2 Dex 10th: +2 Dex +12 overall which would have different progressions based upon the creature chosen. Still powerful, but not quite so scary... Of course we can discuss that via email something I am prepared to do with all players btw, feel free to prpose anything that takes your fancy and I will be more than happy to work with you on it. [/QUOTE]
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