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<blockquote data-quote="Fragsie" data-source="post: 4750573" data-attributes="member: 83065"><p>Hello all, sorry I’ve been absent for a couple of days; you’ve all come up with some pretty cool ideas and points, but they’re spread about a bit so I thought I would summarise and throw in a few new ideas:</p><p> <strong></strong></p><p><strong><u>The Whispering Ravens</u></strong></p><p> -Once a powerful cult in the Allarian Empire, they lost a lot of their power and influence when the empire fell (can anybody point me to information about what happened in Allaria?).</p><p></p><p> -They are worshipers of a female aspect of Hermes/Hermethis/Merkari whose portfolio includes <em>secret knowledge </em>and <em>spies</em>, she is known as the ‘Elysian Raven’ or the ‘Secret Lady’. They believe that Merkari actually <strong>is</strong> female, and has duped the rest of the world into thinking she’s male.</p><p></p><p> -Merkai’s true <em>female</em> name is a secret; perhaps the higher tier of the cult know that name?</p><p></p><p> -The cult is organised hierarchically, with each member only knowing one person in the tier higher than them. Only area leaders (leader of a province or small country) have magical tattoos that allow communication over distance (more on this in another bulletin). Cult members lower than that are probably not aware of how large or organised the cult is; sects in different towns and cities probably have different names. This makes it difficult for anyone to realise their existence. The higher tiers of this hierarchy haven’t been defined too much to sustain an air of mystery about the organisation, they may have an eventual agenda; but right now they are only just beginning to reassert themselves after a long time hidden and inactive.</p><p></p><p> -The idea of long distance communication is kind of essential to the creation of a thriving and successful spy network. However, the whole mythos of the Transitive Isles is at odd with that idea; being a world where geography and so much more is unstable and unpredictable. However, there is magic stable enough to create long distance teleportation gates/portals. I posit that the Whispering Ravens communication magic can be made usable in this setting by using the same restrictions: Only a person with the tattoo can communicate (given during a ritual, permanently takes up a magic item slot). The communication can only happen at certain points in time (once or twice a year, perhaps linked to the stars or some other celestial phenomenon?), and a second ritual must be performed. And finally; the ritual will only work if performed in a permanent ritual site (i.e. a building of certain dimensions and shape, maybe built of a certain material, similar to teleportation rings) that takes a long time and a lot of money to construct.</p><p></p><p> Thoughts??</p></blockquote><p></p>
[QUOTE="Fragsie, post: 4750573, member: 83065"] Hello all, sorry I’ve been absent for a couple of days; you’ve all come up with some pretty cool ideas and points, but they’re spread about a bit so I thought I would summarise and throw in a few new ideas: [B] [U]The Whispering Ravens[/U][/B] -Once a powerful cult in the Allarian Empire, they lost a lot of their power and influence when the empire fell (can anybody point me to information about what happened in Allaria?). -They are worshipers of a female aspect of Hermes/Hermethis/Merkari whose portfolio includes [I]secret knowledge [/I]and [I]spies[/I], she is known as the ‘Elysian Raven’ or the ‘Secret Lady’. They believe that Merkari actually [B]is[/B] female, and has duped the rest of the world into thinking she’s male. -Merkai’s true [I]female[/I] name is a secret; perhaps the higher tier of the cult know that name? -The cult is organised hierarchically, with each member only knowing one person in the tier higher than them. Only area leaders (leader of a province or small country) have magical tattoos that allow communication over distance (more on this in another bulletin). Cult members lower than that are probably not aware of how large or organised the cult is; sects in different towns and cities probably have different names. This makes it difficult for anyone to realise their existence. The higher tiers of this hierarchy haven’t been defined too much to sustain an air of mystery about the organisation, they may have an eventual agenda; but right now they are only just beginning to reassert themselves after a long time hidden and inactive. -The idea of long distance communication is kind of essential to the creation of a thriving and successful spy network. However, the whole mythos of the Transitive Isles is at odd with that idea; being a world where geography and so much more is unstable and unpredictable. However, there is magic stable enough to create long distance teleportation gates/portals. I posit that the Whispering Ravens communication magic can be made usable in this setting by using the same restrictions: Only a person with the tattoo can communicate (given during a ritual, permanently takes up a magic item slot). The communication can only happen at certain points in time (once or twice a year, perhaps linked to the stars or some other celestial phenomenon?), and a second ritual must be performed. And finally; the ritual will only work if performed in a permanent ritual site (i.e. a building of certain dimensions and shape, maybe built of a certain material, similar to teleportation rings) that takes a long time and a lot of money to construct. Thoughts?? [/QUOTE]
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