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The Real problem with 3e D&D
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<blockquote data-quote="Blue" data-source="post: 3377047" data-attributes="member: 20564"><p>I see where you're going - and you're right, it's both a strength and a weakness. Funny, it's the type of thing a computer game could handle easily - I wonder how much of our expectations are set from that.</p><p></p><p>For instance, let's look at bonus types. In 2ed, everything added. So you had all these various +1s and +2s that added up to big numbers. When I first saw 3.0, where the same type of bonus only adds once, I thought it was wonderful. But remembering that the cleric's Bless spell overlaps with the Bard's inspire confidence on chance to hit is a major pain.</p><p></p><p>A simple spell like Cat's Grace adds to AC (and touch AC, but not flat footed AC), initiative, Reflex saves, could be a bonus to hit with a feat, could be a bonus to damage with a PrC, could ... we all see.</p><p></p><p>Just to venture a bit away from the details, 3.x added a great concept, but because it has the legacy from older editions with calculation and things dependent on other things, these wonder possibilities that it brings also cause problems. I'm NOT looking for 4ed - I greatly enjoy 3.5. But what could justify it would be a great refactoring of the rules to allow this, moving to a more mature way to do it. But at that point, I'm not even sure it's still D&D.</p><p></p><p>Good luck,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 3377047, member: 20564"] I see where you're going - and you're right, it's both a strength and a weakness. Funny, it's the type of thing a computer game could handle easily - I wonder how much of our expectations are set from that. For instance, let's look at bonus types. In 2ed, everything added. So you had all these various +1s and +2s that added up to big numbers. When I first saw 3.0, where the same type of bonus only adds once, I thought it was wonderful. But remembering that the cleric's Bless spell overlaps with the Bard's inspire confidence on chance to hit is a major pain. A simple spell like Cat's Grace adds to AC (and touch AC, but not flat footed AC), initiative, Reflex saves, could be a bonus to hit with a feat, could be a bonus to damage with a PrC, could ... we all see. Just to venture a bit away from the details, 3.x added a great concept, but because it has the legacy from older editions with calculation and things dependent on other things, these wonder possibilities that it brings also cause problems. I'm NOT looking for 4ed - I greatly enjoy 3.5. But what could justify it would be a great refactoring of the rules to allow this, moving to a more mature way to do it. But at that point, I'm not even sure it's still D&D. Good luck, =Blue(23) [/QUOTE]
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