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The Real problem with 3e D&D
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<blockquote data-quote="Imaro" data-source="post: 3378000" data-attributes="member: 48965"><p>QFT</p><p></p><p>The only thing I can add is that as a DM I feel this even worse than the players. Prep(class, level, templates, feats, skills, spells, etc.) for numerous NPC's and monsters is cumbersome and time-inefficient compared to the actual impact they may or may not have on a campaign or even adventure as a whole(unless you railroad the PC's into situations). Running combats in 3.x(IMHO) has become a series of jotting down bonuses, remembering effects of feats & spells, remembering what bonuses stack and which don't, remembering conditions, decidng tactics,etc. and it tends to bog down what use to be a fast and fun game. Now I feel like the fun is suppose to be all of the options instead of playing the actual game and that just doesn't work for me. </p><p></p><p>Some will say they just stat what is necessary or gloss over the NPC and monster stats. To me this is handwaving and it can have drawbacks with a player who knows the rules as well or better than you and calls you out on something that might be wrong. It also made me realize that if I was going to do this why play D&D 3.x instead of a rules-light d20 alternative. Just my 2 cents.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3378000, member: 48965"] QFT The only thing I can add is that as a DM I feel this even worse than the players. Prep(class, level, templates, feats, skills, spells, etc.) for numerous NPC's and monsters is cumbersome and time-inefficient compared to the actual impact they may or may not have on a campaign or even adventure as a whole(unless you railroad the PC's into situations). Running combats in 3.x(IMHO) has become a series of jotting down bonuses, remembering effects of feats & spells, remembering what bonuses stack and which don't, remembering conditions, decidng tactics,etc. and it tends to bog down what use to be a fast and fun game. Now I feel like the fun is suppose to be all of the options instead of playing the actual game and that just doesn't work for me. Some will say they just stat what is necessary or gloss over the NPC and monster stats. To me this is handwaving and it can have drawbacks with a player who knows the rules as well or better than you and calls you out on something that might be wrong. It also made me realize that if I was going to do this why play D&D 3.x instead of a rules-light d20 alternative. Just my 2 cents. [/QUOTE]
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