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The Real problem with 3e D&D
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<blockquote data-quote="Imaro" data-source="post: 3379056" data-attributes="member: 48965"><p>(IMHO) this post still glosses over one of the main sources of complexity in the game. DM's and players have a staggering number of buffs, bonuses, conditions, spell effets, magic item effects etc. to keep track of(and it only increases as level goes up). Even using a monster or NPC straight from the book you still have to remember or check what it's feats, special qualities, spells etc. do and then monitor their effects during play. Each of the players likewise has to keep track of these things for their character, though this is on a lesser scale than a DM. I'm not getting how there's no prep-time involved even with taking monsters and NPC's from the books.</p><p></p><p>D&D can be complex when a.) numerous spellcasting characters are involved(both PC and NPC) b.)DM's don't remember exactly what feat A, or Special Quality B, or Magic Item C, or Spell D, does for each of the monsters and NPC's they are playing(and IMHO this is totally understandable). c.) When using any overly convulted rule that is not used often(grappling).</p></blockquote><p></p>
[QUOTE="Imaro, post: 3379056, member: 48965"] (IMHO) this post still glosses over one of the main sources of complexity in the game. DM's and players have a staggering number of buffs, bonuses, conditions, spell effets, magic item effects etc. to keep track of(and it only increases as level goes up). Even using a monster or NPC straight from the book you still have to remember or check what it's feats, special qualities, spells etc. do and then monitor their effects during play. Each of the players likewise has to keep track of these things for their character, though this is on a lesser scale than a DM. I'm not getting how there's no prep-time involved even with taking monsters and NPC's from the books. D&D can be complex when a.) numerous spellcasting characters are involved(both PC and NPC) b.)DM's don't remember exactly what feat A, or Special Quality B, or Magic Item C, or Spell D, does for each of the monsters and NPC's they are playing(and IMHO this is totally understandable). c.) When using any overly convulted rule that is not used often(grappling). [/QUOTE]
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