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The reason 4E doesn't work well except for "Dungeon Delves" or "Encounters"
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<blockquote data-quote="Breaks" data-source="post: 5875335" data-attributes="member: 6678259"><p>One feat.</p><p></p><p>Bardic Ritualist and Divine Secretkeeper give you relevant skill trainings and ritual casting (and MC bard or invoker) for a single feat.</p><p></p><p>But as most of the replies on the first page noted, the premise that this exposes a fundamental flaw or weakness of 4e is absurd. You are blatantly disregarding the rules/homebrewing month-long actions, playing your supervillain as if he's dumber than something the ninja turtles might face, and then calling the system you ignored broken.</p><p></p><p>I realize that's harsh, but I mean no offense. If you homebrew a system that allows for 30 days of uninterrupted casting time for your players, give them any item or ritual they ask for without screening them, don't discuss the horrific side-consequences of cutting a town off from all possible trade/supply routes, and don't have your supervillain actively doing terrible deeds or preparing her own terrifying defenses while the PCs are spending a full month not engaging her, then it's you, not your players and not the 4e ritual system that is causing a balance issue.</p><p></p><p>Of course you could just ban rituals and carry on playing your villain like Dr Claw.</p></blockquote><p></p>
[QUOTE="Breaks, post: 5875335, member: 6678259"] One feat. Bardic Ritualist and Divine Secretkeeper give you relevant skill trainings and ritual casting (and MC bard or invoker) for a single feat. But as most of the replies on the first page noted, the premise that this exposes a fundamental flaw or weakness of 4e is absurd. You are blatantly disregarding the rules/homebrewing month-long actions, playing your supervillain as if he's dumber than something the ninja turtles might face, and then calling the system you ignored broken. I realize that's harsh, but I mean no offense. If you homebrew a system that allows for 30 days of uninterrupted casting time for your players, give them any item or ritual they ask for without screening them, don't discuss the horrific side-consequences of cutting a town off from all possible trade/supply routes, and don't have your supervillain actively doing terrible deeds or preparing her own terrifying defenses while the PCs are spending a full month not engaging her, then it's you, not your players and not the 4e ritual system that is causing a balance issue. Of course you could just ban rituals and carry on playing your villain like Dr Claw. [/QUOTE]
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The reason 4E doesn't work well except for "Dungeon Delves" or "Encounters"
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