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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5217489" data-attributes="member: 60965"><p>[sblock=Mewness]I have all the monsters go in order of their initiative bonuses, so there is a set order they go in. Should make Elemental Spirits work. Also, you can only target objects with powers that say "one object". There aren't many of them (Force Orb is the only one I can think of off the top of my head).[/sblock]</p><p></p><p>[sblock=Another Rule, Stunts, Action Points]I'm pretty flexible on stunts and skill challenges. If you can justify a skill for a skill challenge or stunt, I'll probably go with it.</p><p></p><p>For stunts, just say what you want to do(fluff and rough mechanical idea) and which skill you want to use, then roll the skill. I'll set a DC based on what you are trying to do, then let you know what type of attack and damage rolls to make and final mechanical effects of the stunt if successful. I'll often let you use the skill most related to your power source if you want to do something using your powers. Ex: Arcane characters can use arcana, primal characters can use nature, martial athletics, etc. I'm pretty flexible.</p><p></p><p>I also just added a new houserule in my RL game that I'm going to add here too: you can use an Action Point to reroll a skill check, in or out of combat. It already is a rule by default in the Obsidian Skill Challenge system, I'm just making it universal for skills.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5217489, member: 60965"] [sblock=Mewness]I have all the monsters go in order of their initiative bonuses, so there is a set order they go in. Should make Elemental Spirits work. Also, you can only target objects with powers that say "one object". There aren't many of them (Force Orb is the only one I can think of off the top of my head).[/sblock] [sblock=Another Rule, Stunts, Action Points]I'm pretty flexible on stunts and skill challenges. If you can justify a skill for a skill challenge or stunt, I'll probably go with it. For stunts, just say what you want to do(fluff and rough mechanical idea) and which skill you want to use, then roll the skill. I'll set a DC based on what you are trying to do, then let you know what type of attack and damage rolls to make and final mechanical effects of the stunt if successful. I'll often let you use the skill most related to your power source if you want to do something using your powers. Ex: Arcane characters can use arcana, primal characters can use nature, martial athletics, etc. I'm pretty flexible. I also just added a new houserule in my RL game that I'm going to add here too: you can use an Action Point to reroll a skill check, in or out of combat. It already is a rule by default in the Obsidian Skill Challenge system, I'm just making it universal for skills.[/sblock] [/QUOTE]
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