Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5220742" data-attributes="member: 60965"><p>The night is dark, the only like coming from the fires that the party struggles to keep burning with damp wood, sudden gusts, and the water running down the cliff face.</p><p></p><p>Standing on watch is miserable. To get a good view of the surrounds, those on watch have to leave even the marginal shelter of the cliff, exposed to the rain and winds directly. </p><p></p><p>[sblock=Required Check]Everyone on watch makes an Endurance or Nature 15(rolled) check or loses a healing surge at the start of the next day from chills and exhaustion. For every watch where the fire goes out, the DC increases by 2. Roll it either way and I'll let you know the final DC once everyone has finished their watches.[/sblock]</p><p></p><p>[sblock=First Watch]You are cold and wet, huddled in blankets as the storm tears into you. Even the most stalwart of you look back at those shivering by the fire with longing.[sblock=Perception 18(Darkvision), 20(Low-light), 22(Normal)]You see and hear something moving around in the storm just at the edge of vision at random intervals throughout your watch, but it has always vanishes like a figment of your imagination when you point it out or examine it more closely...[/sblock][sblock=Insight 20]There is something out there in the night, something dangerous and malevolent. You can sense it watching you and even your dreams are nightmares full of figures chasing you, always behind you, just out your vision. By the time your watch is over, you almost wish something would attack, if only you could have something tangible to fight.[/sblock][sblock=Nature 16]You keep the fire going.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this <em>cold</em>. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Second Watch]The storm intensifies while you are on watch and it's a struggle to keep the fire going. Mason wakes up briefly and gives you a small flask of something highly alcoholic to ward of the chill, but even with it the cold cuts to the bone.[sblock=Nature 18]You keep the fire going despite the intensity of the storm.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this <em>cold</em>. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Arcana 20]You sense a hint of dark magics in the night, perhaps the storm, perhaps something else...[sblock=Arcana 25]You detect a web of magic around the camp, a subtle, black curse that you manage to dispel with fragments of a half-forgotten ritual. Mechanical benefit: You gain an extra action point at the start of the next day.[/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Third Watch]You're awakened from your fitful, chilled sleep into a wet hell. It's a struggle to keep the fire going, especially since most of the nearby wood has already been burned, require stumbling treks into the wet dark for wood.[sblock=Nature 20]You keep the fire from going out, despite the intensity of the storm and the dwindling wood supply.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this <em>cold</em>. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Dungeoneering 20]Towards the end of watch, as it begins to get light, you see that the rain has weakened the cliff face. It could collapse at any moment on those just stirring from their blankets...[/sblock][/sblock]</p><p></p><p>At dawn the rain still falls as everyone awakens, soaked, groggy, coughing, and chilled from a night of fitful sleep and dark dreams...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5220742, member: 60965"] The night is dark, the only like coming from the fires that the party struggles to keep burning with damp wood, sudden gusts, and the water running down the cliff face. Standing on watch is miserable. To get a good view of the surrounds, those on watch have to leave even the marginal shelter of the cliff, exposed to the rain and winds directly. [sblock=Required Check]Everyone on watch makes an Endurance or Nature 15(rolled) check or loses a healing surge at the start of the next day from chills and exhaustion. For every watch where the fire goes out, the DC increases by 2. Roll it either way and I'll let you know the final DC once everyone has finished their watches.[/sblock] [sblock=First Watch]You are cold and wet, huddled in blankets as the storm tears into you. Even the most stalwart of you look back at those shivering by the fire with longing.[sblock=Perception 18(Darkvision), 20(Low-light), 22(Normal)]You see and hear something moving around in the storm just at the edge of vision at random intervals throughout your watch, but it has always vanishes like a figment of your imagination when you point it out or examine it more closely...[/sblock][sblock=Insight 20]There is something out there in the night, something dangerous and malevolent. You can sense it watching you and even your dreams are nightmares full of figures chasing you, always behind you, just out your vision. By the time your watch is over, you almost wish something would attack, if only you could have something tangible to fight.[/sblock][sblock=Nature 16]You keep the fire going.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this [I]cold[/I]. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][/sblock] [sblock=Second Watch]The storm intensifies while you are on watch and it's a struggle to keep the fire going. Mason wakes up briefly and gives you a small flask of something highly alcoholic to ward of the chill, but even with it the cold cuts to the bone.[sblock=Nature 18]You keep the fire going despite the intensity of the storm.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this [I]cold[/I]. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Arcana 20]You sense a hint of dark magics in the night, perhaps the storm, perhaps something else...[sblock=Arcana 25]You detect a web of magic around the camp, a subtle, black curse that you manage to dispel with fragments of a half-forgotten ritual. Mechanical benefit: You gain an extra action point at the start of the next day.[/sblock][/sblock][/sblock] [sblock=Third Watch]You're awakened from your fitful, chilled sleep into a wet hell. It's a struggle to keep the fire going, especially since most of the nearby wood has already been burned, require stumbling treks into the wet dark for wood.[sblock=Nature 20]You keep the fire from going out, despite the intensity of the storm and the dwindling wood supply.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this [I]cold[/I]. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Dungeoneering 20]Towards the end of watch, as it begins to get light, you see that the rain has weakened the cliff face. It could collapse at any moment on those just stirring from their blankets...[/sblock][/sblock] At dawn the rain still falls as everyone awakens, soaked, groggy, coughing, and chilled from a night of fitful sleep and dark dreams... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
Top