Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5229354" data-attributes="member: 60965"><p><em><span style="color: Sienna">Foul creatures of chaos. This one vows to bring you back to your eternal rest.</span></em> Kaz says speeding over to the large undead . With suprising speed and accuracy Kaz takes his giant axe and slices it through his undead foe, lopping off an arm.</p><p></p><p><span style="color: Red">They are everywhere!,<span style="color: White"> Fredrock yells as he </span></span>pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. <span style="color: Red">Let's see what you got big one. <span style="color: White">Fredrock challenges the closest Hulk.</span></span></p><p></p><p>As the enemies appear, Corvus' time spent in combat allowed him that split second of a faster reaction and he detached himself from the corpses near him. He took a moment to assess the situation, surround on all sides by unknown assailants, appeared to be undead and the group without much divine protection against them. </p><p> </p><p> <span style="color: SandyBrown">"Shat"</span> the warlord muttered, and saw Livia's bow ready while his watch partner looked for a target, <span style="color: SandyBrown">"Livia! Lock down the targets on the bridge, give me some cover while I move up"</span> he shouts, and his ally's arrow strikes a minor blow that distracts all the enemies. </p><p> </p><p>Seeing Kaz in a vulnerable position, Corvus moves towards the bridge in an effort to help secure that flank.</p><p></p><p>Livia obeys Corvus unthinkingly, shooting an arrow into one of the figures on the bridge. She then whirls around and fires into a cloud of ravens.</p><p></p><p>With the enemies quickly upon them, Gurk lashes out with a flurry of fists all around him. He finishes the attack with one powerful punch and then quickly moves away, hoping to draw more enemies to him.</p><p> </p><p> <span style="color: DarkOrchid"><strong>"Gurk make dead things dead things once more!"</strong></span></p><p></p><p>Both of the dead fall as Gurk strikes.</p><p></p><p><span style="color: Blue">"More smelly bones comin' ta take a bite o' me, eh? We'll see about that!"</span> Yimayngurr steps into the open, taking a careful bead upon the now badly damaged hulk. He then darts directly in front of the shambling undead, and thrusts his longspear to its full length, the spear going straight through its chest and dropping to the creaking bridge planks.</p><p></p><p><span style="color: SandyBrown">"Y'all gayet the beyig fellahs. Ah'll hayandall the icky-little thin's."</span> Eithal turns to face the undead minions popping out of the woods. She attempts to harry them into a group, but her efforts manage only to irritate them.</p><p></p><p>---</p><p></p><p>Moans arise from the dead all around. Horrifyingly, the Hulk that Kaz and Yim dispatched stirs back to life and rise again, as do the two that Gurk dropped. The one the Fedrock struck stays down.</p><p></p><p>Swarms of rotting ravens swirl between Eithal and Fedrock, tearing into the goliath. The ones from across the river swarm Kaz and Corvus as well.</p><p></p><p>The rerisen villagers flail at Gurk, triggering well-honed monkish reflexes that parry the clumsy attempts to hit him. Fedrock likewise fends off the ones attacking him, though one manages to connect with Eithal, almost knocking her into the watery pit.</p><p></p><p>The hulks lash out at Corvus, one of them biting him in the neck and then throwing him backwards, sending the warlord flying over Livia to land heavily on the ground, unmoving.</p><p></p><p>The fight is a hazy blur of flailing limbs, the bright crimson blood of the party and the blackish, foul fluids that run through the Rerisen dead, the silent wingbeats of the ravens and the scribbling and scratching of their claws on armor - all muffled slightly by the mist giving the whole combat a surreal quality.</p><p></p><p>[sblock=Xeterog]Battlemind's Demand is Close Burst 3 and the Hulk was 8 squares away, so Fedrock was 5 squares too far away to mark it.[/sblock]</p><p></p><p>[sblock=Cleverusername]Feel free to roll your encounter power against either of the enemies that hit (crit) you. Amazing how the dice work, 4 attacks vs Gurk, all miss, 2 attacks vs Corvus, both crits...[/sblock]</p><p></p><p>[sblock=I forgot to mention earlier]Thanks to your successes on the pre-combat skill checks, none of the enemy started combat hidden, you all had time to ready your weapons, and the enemy got no surprise round.[/sblock]</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Raven Swarm 1</strong>: Move to K3, 1 square up. <em>Beaks and Talons</em>: Melee attack vs Eithal, 25 AC, hit, for 8 damage and 2 necrotic damage.</p><p><strong>Rerisen Raven Swarm 2</strong>: Move to L15, Charge to K11, 1 square up. <em>Beaks and Talons: </em>Crit vs Corvus, for 8 damage and 4 necrotic damage.</p><p><strong>Rerisen Raven Swarm 3</strong>: Move to D15, Charge to E11, 1 square up. <em>Beaks and Talons: </em>19 AC vs Kaz, hit, for 8 damage and 2 necrotic damage.</p><p></p><p><strong>Rerisen Dead 1</strong>: <em>Slam</em>: 11 AC vs Gurk, miss.</p><p><strong>Rerisen Dead 2</strong>: Stand up (dazed)</p><p><strong>Rerisen Dead 3</strong>: Move to D3, <em>Slam</em>: 11 AC vs Gurk, miss.</p><p><strong>Rerisen Dead 4</strong>: <em>Slam</em>: 15 AC vs Eithal, miss</p><p><strong>Rerisen Dead 6</strong>: Charge to M4, <em>Slam</em>: 9 AC vs Fedrock, miss.</p><p><strong>Rerisen Dead 7</strong>: Charge to M3, <em>Slam</em>: 17 AC vs Fedrock, miss.</p><p><strong>Rerisen Dead 8</strong>: Move to J2, <em>Slam</em>: 26 AC vs Eithal, hit for 5 damage and push 1. Eithal's save vs falling into the tower pit: 1d20+2=<a href="http://invisiblecastle.com/roller/view/2585883/" target="_blank">15</a>, no fall, prone.</p><p><strong>Rerisen Dead 9</strong>: <em>Slam</em>: 16 AC vs Gurk, miss.</p><p><strong>Rerisen Dead 10</strong>: <em>Slam</em>: 12 AC vs Eithal, miss.</p><p><strong>Rerisen Dead 11</strong>: Stand up (dazed)</p><p><strong>Rerisen Dead 12</strong>: Charge to C3, <em>Slam</em>: 14 AC vs Gurk, miss.</p><p></p><p><strong>Rerisen Hulk 1</strong>: Stand up (dazed)</p><p><strong>Rerisen Hulk 2</strong>: Move to I10, <em>Slam</em>: 9 AC vs Corvus, miss</p><p><strong>Rerisen Hulk 3</strong>: <em>Slam</em>: Crit vs Corvus, 15 damage and push 2, move to J9.</p><p>[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Gurk</strong>: C4</p><p><strong>Livia</strong>: K9</p><p><strong> Yimanyngurr</strong>: G9</p><p><strong> Eithal</strong>: J3, <span style="color: Red">15 damage taken</span>, <span style="color: Yellow">prone</span></p><p><strong> Corvus</strong>: L8, <span style="color: Red">27 damage taken</span>, <span style="color: Red">bloodied</span>, <span style="color: Red">dying</span>, <span style="color: Yellow">prone</span>, <span style="color: Yellow">unconscious</span></p><p><strong> Kaz</strong>: F10, <span style="color: Red">10 damage taken</span>, <span style="color: Gray">+2 speed</span>, <span style="color: Gray">+2 damage</span></p><p><strong> Fedrock</strong>: L3</p><p></p><p><strong>Rerisen Dead 1</strong>: B3</p><p><strong>Rerisen Dead 2</strong>: C5</p><p><strong>Rerisen Dead 3</strong>: E2, <span style="color: Gray">dazed</span></p><p><strong>Rerisen Dead 4</strong>: I2</p><p><strong>Rerisen Dead 5</strong>: <span style="color: Gray">-Dead-</span></p><p><strong>Rerisen Dead 6</strong>: M4</p><p><strong>Rerisen Dead 7</strong>: M3</p><p><strong>Rerisen Dead 8</strong>: J2</p><p><strong>Rerisen Dead 9</strong>: B5</p><p><strong>Rerisen Dead 10</strong>: J4</p><p><strong>Rerisen Dead 11</strong>: G1, <span style="color: Gray">dazed</span></p><p><strong>Rerisen Dead 12</strong>: C3</p><p>Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.</p><p><strong></strong></p><p><strong>Rerisen Hulk 1</strong>: G11, <span style="color: DarkRed">35 damage taken</span>, <span style="color: DarkRed">bloodied</span>, <span style="color: Gray">dazed</span></p><p><strong>Rerisen Hulk 2</strong>: I10</p><p><strong>Rerisen Hulk 3</strong>: J9</p><p>Rerisen Hulk: 36 max hp, AC 15. MBA: +6 vs AC, 2d6+3 damage and push 2.</p><p></p><p><strong>Rerisen Raven Swarm 1</strong>: K3, <span style="color: Magenta">Swarm</span>, <span style="color: Silver">1 square up</span></p><p><strong>Rerisen Raven Swarm 2</strong>: D20, <span style="color: Magenta">Swarm</span>, <span style="color: Silver">1 square up</span></p><p><strong>Rerisen Raven Swarm 3</strong>: L20, <span style="color: Magenta">Swarm</span>, <span style="color: Silver">1 square up</span></p><p><span style="color: Silver"><span style="color: White">Rerisen Raven Swarm: AC 16. <em>Winged Pestilence</em>: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.</span></span></p><p><span style="color: Silver"><span style="color: White"><span style="color: Magenta">Swarm</span>: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable to Burst and Blast attacks.</span></span>[/sblock]</p><p></p><p>[sblock=Rerisen Raven Swarm Aura]Any creature that ends their turn in the aura takes 5 necrotic damage.[/sblock]</p><p></p><p>[sblock=Minor Action; Religion 18(rolled) or Arcana 20(rolled)]These undead were raised by extremely powerful necromancy. Some need to be dispatched multiple times to stay dead, though a particularly solid hit (crit) or radiant damage would probably put them down for good without the risk of them rising again.[/sblock]</p><p></p><p>[sblock=Battlefield Information, (don't forget the Mist ranged attackers)]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb.</p><p></p><p>Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect.</p><p></p><p>Mist: Anything more than 5 squares away has concealment(-2 to attack)[/sblock]</p><p></p><p>[sblock=Map]<img src="http://barney.gonzaga.edu/%7Emaustin/BridgeRound2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5229354, member: 60965"] [I][COLOR=Sienna]Foul creatures of chaos. This one vows to bring you back to your eternal rest.[/COLOR][/I] Kaz says speeding over to the large undead . With suprising speed and accuracy Kaz takes his giant axe and slices it through his undead foe, lopping off an arm. [COLOR=Red]They are everywhere!,[COLOR=White] Fredrock yells as he [/COLOR][/COLOR]pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. [COLOR=Red]Let's see what you got big one. [COLOR=White]Fredrock challenges the closest Hulk.[/COLOR][/COLOR] As the enemies appear, Corvus' time spent in combat allowed him that split second of a faster reaction and he detached himself from the corpses near him. He took a moment to assess the situation, surround on all sides by unknown assailants, appeared to be undead and the group without much divine protection against them. [COLOR=SandyBrown]"Shat"[/COLOR] the warlord muttered, and saw Livia's bow ready while his watch partner looked for a target, [COLOR=SandyBrown]"Livia! Lock down the targets on the bridge, give me some cover while I move up"[/COLOR] he shouts, and his ally's arrow strikes a minor blow that distracts all the enemies. Seeing Kaz in a vulnerable position, Corvus moves towards the bridge in an effort to help secure that flank. Livia obeys Corvus unthinkingly, shooting an arrow into one of the figures on the bridge. She then whirls around and fires into a cloud of ravens. With the enemies quickly upon them, Gurk lashes out with a flurry of fists all around him. He finishes the attack with one powerful punch and then quickly moves away, hoping to draw more enemies to him. [COLOR=DarkOrchid][B]"Gurk make dead things dead things once more!"[/B][/COLOR] Both of the dead fall as Gurk strikes. [COLOR=Blue]"More smelly bones comin' ta take a bite o' me, eh? We'll see about that!"[/COLOR] Yimayngurr steps into the open, taking a careful bead upon the now badly damaged hulk. He then darts directly in front of the shambling undead, and thrusts his longspear to its full length, the spear going straight through its chest and dropping to the creaking bridge planks. [COLOR=SandyBrown]"Y'all gayet the beyig fellahs. Ah'll hayandall the icky-little thin's."[/COLOR] Eithal turns to face the undead minions popping out of the woods. She attempts to harry them into a group, but her efforts manage only to irritate them. --- Moans arise from the dead all around. Horrifyingly, the Hulk that Kaz and Yim dispatched stirs back to life and rise again, as do the two that Gurk dropped. The one the Fedrock struck stays down. Swarms of rotting ravens swirl between Eithal and Fedrock, tearing into the goliath. The ones from across the river swarm Kaz and Corvus as well. The rerisen villagers flail at Gurk, triggering well-honed monkish reflexes that parry the clumsy attempts to hit him. Fedrock likewise fends off the ones attacking him, though one manages to connect with Eithal, almost knocking her into the watery pit. The hulks lash out at Corvus, one of them biting him in the neck and then throwing him backwards, sending the warlord flying over Livia to land heavily on the ground, unmoving. The fight is a hazy blur of flailing limbs, the bright crimson blood of the party and the blackish, foul fluids that run through the Rerisen dead, the silent wingbeats of the ravens and the scribbling and scratching of their claws on armor - all muffled slightly by the mist giving the whole combat a surreal quality. [sblock=Xeterog]Battlemind's Demand is Close Burst 3 and the Hulk was 8 squares away, so Fedrock was 5 squares too far away to mark it.[/sblock] [sblock=Cleverusername]Feel free to roll your encounter power against either of the enemies that hit (crit) you. Amazing how the dice work, 4 attacks vs Gurk, all miss, 2 attacks vs Corvus, both crits...[/sblock] [sblock=I forgot to mention earlier]Thanks to your successes on the pre-combat skill checks, none of the enemy started combat hidden, you all had time to ready your weapons, and the enemy got no surprise round.[/sblock] [sblock=Enemy Actions][B]Rerisen Raven Swarm 1[/B]: Move to K3, 1 square up. [I]Beaks and Talons[/I]: Melee attack vs Eithal, 25 AC, hit, for 8 damage and 2 necrotic damage. [B]Rerisen Raven Swarm 2[/B]: Move to L15, Charge to K11, 1 square up. [I]Beaks and Talons: [/I]Crit vs Corvus, for 8 damage and 4 necrotic damage. [B]Rerisen Raven Swarm 3[/B]: Move to D15, Charge to E11, 1 square up. [I]Beaks and Talons: [/I]19 AC vs Kaz, hit, for 8 damage and 2 necrotic damage. [B]Rerisen Dead 1[/B]: [I]Slam[/I]: 11 AC vs Gurk, miss. [B]Rerisen Dead 2[/B]: Stand up (dazed) [B]Rerisen Dead 3[/B]: Move to D3, [I]Slam[/I]: 11 AC vs Gurk, miss. [B]Rerisen Dead 4[/B]: [I]Slam[/I]: 15 AC vs Eithal, miss [B]Rerisen Dead 6[/B]: Charge to M4, [I]Slam[/I]: 9 AC vs Fedrock, miss. [B]Rerisen Dead 7[/B]: Charge to M3, [I]Slam[/I]: 17 AC vs Fedrock, miss. [B]Rerisen Dead 8[/B]: Move to J2, [I]Slam[/I]: 26 AC vs Eithal, hit for 5 damage and push 1. Eithal's save vs falling into the tower pit: 1d20+2=[URL="http://invisiblecastle.com/roller/view/2585883/"]15[/URL], no fall, prone. [B]Rerisen Dead 9[/B]: [I]Slam[/I]: 16 AC vs Gurk, miss. [B]Rerisen Dead 10[/B]: [I]Slam[/I]: 12 AC vs Eithal, miss. [B]Rerisen Dead 11[/B]: Stand up (dazed) [B]Rerisen Dead 12[/B]: Charge to C3, [I]Slam[/I]: 14 AC vs Gurk, miss. [B]Rerisen Hulk 1[/B]: Stand up (dazed) [B]Rerisen Hulk 2[/B]: Move to I10, [I]Slam[/I]: 9 AC vs Corvus, miss [B]Rerisen Hulk 3[/B]: [I]Slam[/I]: Crit vs Corvus, 15 damage and push 2, move to J9. [/sblock] [sblock=Combatants][B]Gurk[/B]: C4 [B]Livia[/B]: K9 [B] Yimanyngurr[/B]: G9 [B] Eithal[/B]: J3, [COLOR=Red]15 damage taken[/COLOR], [COLOR=Yellow]prone[/COLOR] [B] Corvus[/B]: L8, [COLOR=Red]27 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Red]dying[/COLOR], [COLOR=Yellow]prone[/COLOR], [COLOR=Yellow]unconscious[/COLOR] [B] Kaz[/B]: F10, [COLOR=Red]10 damage taken[/COLOR], [COLOR=Gray]+2 speed[/COLOR], [COLOR=Gray]+2 damage[/COLOR] [B] Fedrock[/B]: L3 [B]Rerisen Dead 1[/B]: B3 [B]Rerisen Dead 2[/B]: C5 [B]Rerisen Dead 3[/B]: E2, [COLOR=Gray]dazed[/COLOR] [B]Rerisen Dead 4[/B]: I2 [B]Rerisen Dead 5[/B]: [COLOR=Gray]-Dead-[/COLOR] [B]Rerisen Dead 6[/B]: M4 [B]Rerisen Dead 7[/B]: M3 [B]Rerisen Dead 8[/B]: J2 [B]Rerisen Dead 9[/B]: B5 [B]Rerisen Dead 10[/B]: J4 [B]Rerisen Dead 11[/B]: G1, [COLOR=Gray]dazed[/COLOR] [B]Rerisen Dead 12[/B]: C3 Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1. [B] Rerisen Hulk 1[/B]: G11, [COLOR=DarkRed]35 damage taken[/COLOR], [COLOR=DarkRed]bloodied[/COLOR], [COLOR=Gray]dazed[/COLOR] [B]Rerisen Hulk 2[/B]: I10 [B]Rerisen Hulk 3[/B]: J9 Rerisen Hulk: 36 max hp, AC 15. MBA: +6 vs AC, 2d6+3 damage and push 2. [B]Rerisen Raven Swarm 1[/B]: K3, [COLOR=Magenta]Swarm[/COLOR], [COLOR=Silver]1 square up[/COLOR] [B]Rerisen Raven Swarm 2[/B]: D20, [COLOR=Magenta]Swarm[/COLOR], [COLOR=Silver]1 square up[/COLOR] [B]Rerisen Raven Swarm 3[/B]: L20, [COLOR=Magenta]Swarm[/COLOR], [COLOR=Silver]1 square up [COLOR=White]Rerisen Raven Swarm: AC 16. [I]Winged Pestilence[/I]: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.[/COLOR] [COLOR=White][COLOR=Magenta]Swarm[/COLOR]: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable to Burst and Blast attacks.[/COLOR][/COLOR][/sblock] [sblock=Rerisen Raven Swarm Aura]Any creature that ends their turn in the aura takes 5 necrotic damage.[/sblock] [sblock=Minor Action; Religion 18(rolled) or Arcana 20(rolled)]These undead were raised by extremely powerful necromancy. Some need to be dispatched multiple times to stay dead, though a particularly solid hit (crit) or radiant damage would probably put them down for good without the risk of them rising again.[/sblock] [sblock=Battlefield Information, (don't forget the Mist ranged attackers)]The broken tower falls 10 feet into water, anyone who falls in takes 1d6 damage, though what's left of the wall gives +2 to saving throws against falling in. The walls of the pit are DC 18 to climb. Trees: Squares with green trees are difficult terrain, as are those with bare rock(at the north end of the map and near the bridge). The brown trees near the left-center have no effect. Mist: Anything more than 5 squares away has concealment(-2 to attack)[/sblock] [sblock=Map][IMG]http://barney.gonzaga.edu/%7Emaustin/BridgeRound2.jpg[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
Top