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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Son of Meepo" data-source="post: 5232926" data-attributes="member: 78756"><p>Gurk easily completes the jump, landing in the middle of all his enemies. Though he has been fighting for some time now, he attack with the same fervor as before. As he does so he makes up a little tune.</p><p></p><p><strong><span style="color: DarkOrchid">"Smash their heads!, Smash their heads!</span></strong></p><p><strong><span style="color: DarkOrchid">Smash their head and make them deaaaaaad...</span></strong></p><p><strong><span style="color: DarkOrchid">Again!"</span></strong></p><p></p><p>Whirling death by foot and fists lashes out in all directions. He drops all the undead except one that manages to stumble out of his way. He begins pummeling the birds one by one, attempting to grab a few out of the air with his bare hands, twisting their necks and tossing them casually aside.</p><p></p><p>With one final effort he lunges in the direction of the last of the risen dead, crushing its chest with a mighty blow.</p><p></p><p>[sblock=actions]<strong>Move:</strong> Leap over the tower. <a href="http://invisiblecastle.com/roller/view/2589673/" target="_blank">Running Jump (1d20+8=28)</a></p><p></p><p><strong>Standard:</strong> <span style="color: SeaGreen">Five Storms</span> <a href="http://invisiblecastle.com/roller/view/2589680/" target="_blank">Five Storms CB - 1 (I3 vs Ref, J3 vs Ref, K3 vs Ref, K4 vs Ref, K5 vs Ref, Swarm vs Reflex, Damage) (1d20+5=12, 1d20+5=23, 1d20+5=21, 1d20+5=18, 1d20+5=9, 1d20+5=17, 1d8+5=6)</a></p><p></p><p><strong>Free:</strong> <span style="color: SeaGreen">Stone Fist Flurry of Blows</span>, 6 damage to the remaining Rerisen Dead.</p><p></p><p><strong>Free:</strong> If the raven swarm was hit, use <span style="color: Red">Furious Assault</span> to deal additional damage. <a href="http://invisiblecastle.com/roller/view/2589690/" target="_blank">Furious Assault (1d8=2)</a></p><p></p><p><strong>End of Turn:</strong> Gurk takes 5 damage from the swarm's aura. He has now taken 8 damage total (including the 3 damage he started the encounter with). This does not include any damage he might have taken from the other swarm who would get an OA when he left the first square at the start of his move.</p><p></p><p>If Gurk ends up bloodied as some point, he gains 5 temporary hit point from <span style="color: Red">Half-Orc Resilience</span>.[/sblock]</p><p></p><p>[sblock=stats]<strong><span style="color: DarkOrchid">Gurk Gutstomper</span></strong> Male Half-Orc Monk 1</p><p>Initiative: +8, Passive Perception: 11, Passive Insight: 11, Senses: Low-light Vision</p><p>AC:17, Fort:14, Reflex:16, Will:13</p><p>HP:16/24, Bloodied:12, Surge Value:6, Surges left:6/9</p><p>Action Points: 0</p><p>Powers:</p><p> <span style="color: Green">Crane's Wings</span></p><p><span style="color: Green">Five Storms</span></p><p><span style="color: Green">Stone Fist Flurry of Blows</span></p><p> <span style="color: Red">Furious Assault</span></p><p><span style="color: Red">Half-Orc Resilience</span></p><p> <span style="color: Red"><span style="color: black">Open the Gate of Battle</span></span></p><p> <span style="color: DimGray">Spinning Leopard Maneuver</span></p><p> </p><p>Basic Melee: Monk Unarmed Strike - +6 vs AC; 1d8+3 </p><p>Basic Ranged: Shuriken - +8 vs AC; 1d4+5 [/sblock]</p><p></p><p>[sblock=battlemat]I ran out of dead tokens. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Son of Meepo, post: 5232926, member: 78756"] Gurk easily completes the jump, landing in the middle of all his enemies. Though he has been fighting for some time now, he attack with the same fervor as before. As he does so he makes up a little tune. [B][COLOR=DarkOrchid]"Smash their heads!, Smash their heads! Smash their head and make them deaaaaaad... Again!"[/COLOR][/B] Whirling death by foot and fists lashes out in all directions. He drops all the undead except one that manages to stumble out of his way. He begins pummeling the birds one by one, attempting to grab a few out of the air with his bare hands, twisting their necks and tossing them casually aside. With one final effort he lunges in the direction of the last of the risen dead, crushing its chest with a mighty blow. [sblock=actions][B]Move:[/B] Leap over the tower. [URL="http://invisiblecastle.com/roller/view/2589673/"]Running Jump (1d20+8=28)[/URL] [B]Standard:[/B] [COLOR=SeaGreen]Five Storms[/COLOR] [URL="http://invisiblecastle.com/roller/view/2589680/"]Five Storms CB - 1 (I3 vs Ref, J3 vs Ref, K3 vs Ref, K4 vs Ref, K5 vs Ref, Swarm vs Reflex, Damage) (1d20+5=12, 1d20+5=23, 1d20+5=21, 1d20+5=18, 1d20+5=9, 1d20+5=17, 1d8+5=6)[/URL] [B]Free:[/B] [COLOR=SeaGreen]Stone Fist Flurry of Blows[/COLOR], 6 damage to the remaining Rerisen Dead. [B]Free:[/B] If the raven swarm was hit, use [COLOR=Red]Furious Assault[/COLOR] to deal additional damage. [URL="http://invisiblecastle.com/roller/view/2589690/"]Furious Assault (1d8=2)[/URL] [B]End of Turn:[/B] Gurk takes 5 damage from the swarm's aura. He has now taken 8 damage total (including the 3 damage he started the encounter with). This does not include any damage he might have taken from the other swarm who would get an OA when he left the first square at the start of his move. If Gurk ends up bloodied as some point, he gains 5 temporary hit point from [COLOR=Red]Half-Orc Resilience[/COLOR].[/sblock] [sblock=stats][B][COLOR=DarkOrchid]Gurk Gutstomper[/COLOR][/B] Male Half-Orc Monk 1 Initiative: +8, Passive Perception: 11, Passive Insight: 11, Senses: Low-light Vision AC:17, Fort:14, Reflex:16, Will:13 HP:16/24, Bloodied:12, Surge Value:6, Surges left:6/9 Action Points: 0 Powers: [COLOR=Green]Crane's Wings Five Storms Stone Fist Flurry of Blows[/COLOR] [COLOR=Red]Furious Assault Half-Orc Resilience [COLOR=black]Open the Gate of Battle[/COLOR][/COLOR] [COLOR=DimGray]Spinning Leopard Maneuver[/COLOR] Basic Melee: Monk Unarmed Strike - +6 vs AC; 1d8+3 Basic Ranged: Shuriken - +8 vs AC; 1d4+5 [/sblock] [sblock=battlemat]I ran out of dead tokens. :)[/sblock] [/QUOTE]
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