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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5326311" data-attributes="member: 60965"><p><span style="color: DarkRed">"I forgot all about courtesy, my name is Captain Cale. I was the ill-fated commander of this expedition. Not long after we got here, we had encounters with the dead, lost our scouts in the woods. We set out in force to take them on and just ended up making more of the bastards. We pulled back here and two days ago they started attacking us every hour. The pushes got stronger and stronger until the overwhelmed us last time. I'm the only one left... all alone, hiding as the ravens swirled and my men screamed, pulled apart or dragged into the woods..."</span></p><p></p><p>He pauses for a moment, his eyes closed, then reopens them, his eyes burning. <span style="color: DarkRed">"I will kill the one who leads them, the one with the black sword and scarlet armor, or die trying. I have the feeling that next time they come back, they won't stop until we're dead or he is. Oh, a final note. There's a stash of healing potions in the storage rooms. Not sure how many, they kind-of got forgotten in the chaos."</span></p><p></p><p>Mason returns as everyone makes preparations, panting. <span style="color: Sienna">"The sub-level has a winch that lowers a small platform down to the dock looks like it will hold five or six people. It also opens out into some switchbacks that cut back and forth down the cliff to the docks or branches off into the deep forest so we have a way out if everything goes wrong. Did anyone signal the ship?"</span></p><p></p><p>Ravens begin swirling over the forest and Livia comes running out of the woods, passing Fredrock as he finishes up the palisades and nodding to Kaz and Yim running the nervous craftsmen through their final paces with their weapons. They nod back to her and she raps on the door, letting Eithal know it's time. The attack is coming.</p><p></p><p>The craftsmen shift nervously in their new weapons and armor, watching the silent ravens circling the forest, drawing nearer and nearer.</p><p></p><p>[GM]I'll get the battle started tomorrow. Results of your preparations:</p><p></p><p><strong>Setting traps</strong>: <em>Livia</em> - Base: Attacks on d4 randomly selected enemies as they enter the map at +3 vs Reflex, 1d6+3 damage. <strong>DC 18 reached</strong>: d6 random enemies, +5 vs Reflex, 1d8+3 damage.</p><p><strong>Building the Palisades</strong>: <em>Fredrock</em> - Base: Palisades have 12 Defense, 20hp per square, do +3 vs Fort, 1d6+3 damage to anything climbing them. <strong>DC 18 Reached</strong>: 15 defense, 30hp, +5 vs Fort, 1d8+3 damage. </p><p>Repairing the Door: Eithal - Base: Doors have Athletics 20 to break, 10 Defense, 25hp. <strong>DC 18 Reached</strong>: Athletics 25 to break, 15 Defense, 40hp</p><p><strong>Equiping the Craftsmen</strong>: <em>Yim</em> - Base: Craftsmen are minions, have short spears, 12 AC, 11 Fort, 11 Reflex, 10 Will, speed 5. +3 to hit, 3 damage. <strong>DC 18 Reached</strong>: 15 AC, 12 Fort, 13 Reflex, 11 Will. +5 to hit, 5 damage. Half have longspears (reach 2), half have crossbows (range 15/30) and all have light shields.</p><p><strong>Preparing the Craftsmen</strong>: <em>Kaz</em> - Base: As above. <strong>DC 18 Failed</strong>: Reduced to 10 Wil, +4 to hit, 4 damage, speed 4. Flee maximum speed if roll a 1.</p><p><strong>Searching the lower level</strong>: <em>Master Mason</em> - You know the way out and the winch is ready.</p><p><strong>"Cracking" Captain Cale</strong>: <em>Captain Cale</em> - he will fight alongside you and remembered the stash of healing potions.</p><p></p><p>You also may each have:</p><p>*1 Longspear</p><p>*1 Crossbow and 20 bolts or 1 Longbow and 20 bolts or 5 Javelins</p><p>*1 Heavy Shield[/GM]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5326311, member: 60965"] [COLOR=DarkRed]"I forgot all about courtesy, my name is Captain Cale. I was the ill-fated commander of this expedition. Not long after we got here, we had encounters with the dead, lost our scouts in the woods. We set out in force to take them on and just ended up making more of the bastards. We pulled back here and two days ago they started attacking us every hour. The pushes got stronger and stronger until the overwhelmed us last time. I'm the only one left... all alone, hiding as the ravens swirled and my men screamed, pulled apart or dragged into the woods..."[/COLOR] He pauses for a moment, his eyes closed, then reopens them, his eyes burning. [COLOR=DarkRed]"I will kill the one who leads them, the one with the black sword and scarlet armor, or die trying. I have the feeling that next time they come back, they won't stop until we're dead or he is. Oh, a final note. There's a stash of healing potions in the storage rooms. Not sure how many, they kind-of got forgotten in the chaos."[/COLOR] Mason returns as everyone makes preparations, panting. [COLOR=Sienna]"The sub-level has a winch that lowers a small platform down to the dock looks like it will hold five or six people. It also opens out into some switchbacks that cut back and forth down the cliff to the docks or branches off into the deep forest so we have a way out if everything goes wrong. Did anyone signal the ship?"[/COLOR] Ravens begin swirling over the forest and Livia comes running out of the woods, passing Fredrock as he finishes up the palisades and nodding to Kaz and Yim running the nervous craftsmen through their final paces with their weapons. They nod back to her and she raps on the door, letting Eithal know it's time. The attack is coming. The craftsmen shift nervously in their new weapons and armor, watching the silent ravens circling the forest, drawing nearer and nearer. [GM]I'll get the battle started tomorrow. Results of your preparations: [B]Setting traps[/B]: [I]Livia[/I] - Base: Attacks on d4 randomly selected enemies as they enter the map at +3 vs Reflex, 1d6+3 damage. [B]DC 18 reached[/B]: d6 random enemies, +5 vs Reflex, 1d8+3 damage. [B]Building the Palisades[/B]: [I]Fredrock[/I] - Base: Palisades have 12 Defense, 20hp per square, do +3 vs Fort, 1d6+3 damage to anything climbing them. [B]DC 18 Reached[/B]: 15 defense, 30hp, +5 vs Fort, 1d8+3 damage. Repairing the Door: Eithal - Base: Doors have Athletics 20 to break, 10 Defense, 25hp. [B]DC 18 Reached[/B]: Athletics 25 to break, 15 Defense, 40hp [B]Equiping the Craftsmen[/B]: [I]Yim[/I] - Base: Craftsmen are minions, have short spears, 12 AC, 11 Fort, 11 Reflex, 10 Will, speed 5. +3 to hit, 3 damage. [B]DC 18 Reached[/B]: 15 AC, 12 Fort, 13 Reflex, 11 Will. +5 to hit, 5 damage. Half have longspears (reach 2), half have crossbows (range 15/30) and all have light shields. [B]Preparing the Craftsmen[/B]: [I]Kaz[/I] - Base: As above. [B]DC 18 Failed[/B]: Reduced to 10 Wil, +4 to hit, 4 damage, speed 4. Flee maximum speed if roll a 1. [B]Searching the lower level[/B]: [I]Master Mason[/I] - You know the way out and the winch is ready. [B]"Cracking" Captain Cale[/B]: [I]Captain Cale[/I] - he will fight alongside you and remembered the stash of healing potions. You also may each have: *1 Longspear *1 Crossbow and 20 bolts or 1 Longbow and 20 bolts or 5 Javelins *1 Heavy Shield[/GM] [/QUOTE]
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