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<blockquote data-quote="Iron Sky" data-source="post: 5331960" data-attributes="member: 60965"><p>The dead, slowed only slightly by the defender's attacks, advance towards the palisade, moaning.</p><p></p><p>[GM]Slight modification to the ally rules below: Minions can take one of each action just like the Mason and Cale.[/GM]</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Dead 1</strong>: Double move.</p><p><strong>Rerisen Dead 3</strong>: Double Move.</p><p><strong>Rerisen Dead 4</strong>: <strong>Rerise</strong>: success. Stand up.</p><p><strong>Rerisen Dead 5</strong>: Double Move.</p><p><strong>Rerisen Dead 6</strong>: <strong>Rerise</strong>: success. Stand up.</p><p><strong>Rerisen Dead 7</strong>: <strong>Rerise</strong>: success. Stand up.</p><p><strong>Rerisen Dead 8</strong>: Double Move.</p><p><strong>Rerisen Dead 9</strong>: Double Move.</p><p></p><p><strong>Rerisen Hulk 1</strong>: Double Move.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Rerisen Dead 1</strong>: <span style="color: Silver">G6</span></p><p><strong>Rerisen Dead 3</strong>: <span style="color: Silver">I11</span></p><p><strong>Rerisen Dead 4</strong>: <span style="color: Silver">A14</span>, <span style="color: Gray">Dazed</span></p><p><strong>Rerisen Dead 5</strong>: <span style="color: Silver">G18</span></p><p><strong>Rerisen Dead 6</strong>: <span style="color: Silver">A23</span>, <span style="color: Gray">Dazed</span></p><p><strong>Rerisen Dead 7</strong>: <span style="color: Silver">A26</span>, <span style="color: Gray">Dazed</span></p><p><strong>Rerisen Dead 8</strong>: <span style="color: Silver">J28</span></p><p><strong>Rerisen Dead 9</strong>: <span style="color: Silver">J30</span></p><p><span style="color: White">Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.</span></p><p></p><p><strong>Rerisen Hulk 1</strong>: <span style="color: Silver">G16</span>, <span style="color: Red">10 damage taken</span>, <span style="color: Gray">+3 to damage rolls against</span></p><p><span style="color: White">Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.</span><span style="color: White"></span></p><p> <span style="color: White"></span><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Livia</strong></span><span style="color: White">: <span style="color: Silver"><span style="color: White">Y17</span></span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Yimanyngurr</strong></span><span style="color: White">: <span style="color: Silver">O9</span> </span></p><p><span style="color: White"></span><span style="color: White"><strong>Eithal</strong></span><span style="color: White">: <span style="color: Silver">O20</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Kaz</strong></span><span style="color: White">: <span style="color: Silver">P27</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Fedrock</strong></span><span style="color: White">:</span> <span style="color: Silver">O16</span></p><p></p><p><strong>Craftsman 1</strong>: <span style="color: Silver">Y19 </span></p><p><strong>Craftsman 2: </strong><span style="color: Silver">AA13</span></p><p><strong>Craftsman 3: </strong><span style="color: Silver">Y21</span></p><p><strong>Craftsman 4: </strong><span style="color: Silver">Z24</span></p><p><strong>Craftsman 5:</strong> <span style="color: Silver">Z14</span></p><p><strong>Craftsman 6:</strong> <span style="color: Silver">M6</span></p><p><strong>Craftsman 7:</strong> <span style="color: Silver">M11</span></p><p><strong>Craftsman 8:</strong> <span style="color: Silver">M17</span></p><p><strong>Craftsman 9:</strong> <span style="color: Silver">N24</span></p><p><strong>Craftsman 10:</strong> <span style="color: Silver">N29</span></p><p>Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. <span style="color: Green"><strong>Longspear</strong></span>(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. <span style="color: Green"><strong>Crossbow</strong></span>(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. <span style="color: Green"><strong>Shortspear</strong></span>(all): +4 vs AC, 3 damage.</p><p></p><p><strong>Master Mason</strong>: <span style="color: Silver">Q18</span></p><p>38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. <span style="color: Green"><strong>Mallet</strong></span>: +7 vs AC, 1d8+3 damage.</p><p></p><p><strong>Captain Cale</strong>: <span style="color: Silver">O18</span></p><p>43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. <span style="color: Green"><strong>All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is concious.</strong></span></p><p>[sblock=Cale's attacks]<span style="color: Green"><strong>Viper's Strike</strong></span>(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage and the enemy provokes and OA from an ally if it shifts. </p><p><span style="color: Green"><strong>Paint the Bulls-Eye</strong></span>(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.</p><p><span style="color: Red"><strong>Vengeance is Mine</strong></span>: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.</p><p><span style="color: Red"><strong>No Gambit is Wasted</strong></span>: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.</p><p></p><p>As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock]</p><p></p><p>[sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.</p><p></p><p>*The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5331960, member: 60965"] The dead, slowed only slightly by the defender's attacks, advance towards the palisade, moaning. [GM]Slight modification to the ally rules below: Minions can take one of each action just like the Mason and Cale.[/GM] [sblock=Enemy Actions][B]Rerisen Dead 1[/B]: Double move. [B]Rerisen Dead 3[/B]: Double Move. [B]Rerisen Dead 4[/B]: [B]Rerise[/B]: success. Stand up. [B]Rerisen Dead 5[/B]: Double Move. [B]Rerisen Dead 6[/B]: [B]Rerise[/B]: success. Stand up. [B]Rerisen Dead 7[/B]: [B]Rerise[/B]: success. Stand up. [B]Rerisen Dead 8[/B]: Double Move. [B]Rerisen Dead 9[/B]: Double Move. [B]Rerisen Hulk 1[/B]: Double Move.[/sblock] [sblock=Combatants][B]Rerisen Dead 1[/B]: [COLOR=Silver]G6[/COLOR] [B]Rerisen Dead 3[/B]: [COLOR=Silver]I11[/COLOR] [B]Rerisen Dead 4[/B]: [COLOR=Silver]A14[/COLOR], [COLOR=Gray]Dazed[/COLOR] [B]Rerisen Dead 5[/B]: [COLOR=Silver]G18[/COLOR] [B]Rerisen Dead 6[/B]: [COLOR=Silver]A23[/COLOR], [COLOR=Gray]Dazed[/COLOR] [B]Rerisen Dead 7[/B]: [COLOR=Silver]A26[/COLOR], [COLOR=Gray]Dazed[/COLOR] [B]Rerisen Dead 8[/B]: [COLOR=Silver]J28[/COLOR] [B]Rerisen Dead 9[/B]: [COLOR=Silver]J30[/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.[/COLOR] [B]Rerisen Hulk 1[/B]: [COLOR=Silver]G16[/COLOR], [COLOR=Red]10 damage taken[/COLOR], [COLOR=Gray]+3 to damage rolls against[/COLOR] [COLOR=White]Rerisen Hulk: 36 max hp, AC 15, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.[/COLOR][COLOR=White] [/COLOR][COLOR=White][B] Livia[/B][/COLOR][COLOR=White]: [COLOR=Silver][COLOR=White]Y17[/COLOR][/COLOR] [/COLOR][COLOR=White][B]Yimanyngurr[/B][/COLOR][COLOR=White]: [COLOR=Silver]O9[/COLOR] [/COLOR][COLOR=White][B]Eithal[/B][/COLOR][COLOR=White]: [COLOR=Silver]O20[/COLOR] [/COLOR][COLOR=White][B]Kaz[/B][/COLOR][COLOR=White]: [COLOR=Silver]P27[/COLOR] [/COLOR][COLOR=White][B]Fedrock[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=Silver]O16[/COLOR] [B]Craftsman 1[/B]: [COLOR=Silver]Y19 [/COLOR] [B]Craftsman 2: [/B][COLOR=Silver]AA13[/COLOR] [B]Craftsman 3: [/B][COLOR=Silver]Y21[/COLOR] [B]Craftsman 4: [/B][COLOR=Silver]Z24[/COLOR] [B]Craftsman 5:[/B] [COLOR=Silver]Z14[/COLOR] [B]Craftsman 6:[/B] [COLOR=Silver]M6[/COLOR] [B]Craftsman 7:[/B] [COLOR=Silver]M11[/COLOR] [B]Craftsman 8:[/B] [COLOR=Silver]M17[/COLOR] [B]Craftsman 9:[/B] [COLOR=Silver]N24[/COLOR] [B]Craftsman 10:[/B] [COLOR=Silver]N29[/COLOR] Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. [COLOR=Green][B]Longspear[/B][/COLOR](Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. [COLOR=Green][B]Crossbow[/B][/COLOR](Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. [COLOR=Green][B]Shortspear[/B][/COLOR](all): +4 vs AC, 3 damage. [B]Master Mason[/B]: [COLOR=Silver]Q18[/COLOR] 38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. [COLOR=Green][B]Mallet[/B][/COLOR]: +7 vs AC, 1d8+3 damage. [B]Captain Cale[/B]: [COLOR=Silver]O18[/COLOR] 43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. [COLOR=Green][B]All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is concious.[/B][/COLOR] [sblock=Cale's attacks][COLOR=Green][B]Viper's Strike[/B][/COLOR](MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage and the enemy provokes and OA from an ally if it shifts. [COLOR=Green][B]Paint the Bulls-Eye[/B][/COLOR](RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn. [COLOR=Red][B]Vengeance is Mine[/B][/COLOR]: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target. [COLOR=Red][B]No Gambit is Wasted[/B][/COLOR]: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.[/sblock] [/sblock] [sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them. As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock] [sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always. *The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them. [/sblock] [/QUOTE]
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