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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5370562" data-attributes="member: 60965"><p>All three of the dead assaulting Cale go down to short cheers from the party. Unfortunately, one of them revives and slams Kaz's legs, sending him stumbling back.</p><p></p><p>The archer Livia took down doesn't get up again while the others fire another nearly-futile volley at the tower.</p><p></p><p>[sblock=Enemy Actions]<strong>Rerisen Dead 7</strong>: <strong>Rerise</strong>: Fail. Dead.</p><p><strong>Rerisen Dead 8</strong>: <strong>Rerise</strong>: Fail. Dead.</p><p><strong>Rerisen Dead 12</strong>: <strong>Rerise</strong>: Success. <strong>Slam</strong>(-2 prone): 20 AC vs Kaz, hit, 5 damage and push 1.</p><p></p><p><strong>Rerisen Archer 2</strong>: <strong>Longbow</strong>(-5 total cover, -2 attacks): 9 AC vs Craftsman 5, miss.</p><p><strong>Rerisen Archer 4</strong>: <strong>Longbow</strong>(-5 total cover, -2 attacks): CRIT vs Craftsman 5, 4 damage taken by Livia.</p><p><strong>Rerisen Archer 5</strong>: <strong>Rerise</strong>: Fail. Dead.</p><p><strong>Rerisen Archer 6</strong>: <strong>Longbow</strong>(-5 total cover, -2 attacks): 13 AC vs Craftsman 5, miss.</p><p><strong>Rerisen Archer 7</strong>: <strong>Longbow</strong>(-5 total cover): 14 AC vs Craftsman 5, miss.[/sblock]</p><p></p><p>[sblock=Combatants]<strong>Rerisen Dead 12</strong>: <span style="color: Silver">Q8</span>, <span style="color: Gray">dazed</span>, <span style="color: DarkSlateGray">prone</span></p><p><span style="color: White">Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.</span></p><p><em>Rerisen Dead destroyed</em>: <strong>17</strong></p><p></p><p><span style="color: White"><em>Rerisen Hulks destroyed: </em><strong>7</strong></span></p><p><span style="color: White"></span></p><p> <span style="color: White"></span><em>Rerisen Beasts Destroyed: </em><strong>4</strong></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Rerisen Archer 2</strong></span><span style="color: White">: <span style="color: Silver">L14</span></span>, <span style="color: Gray">-2 attacks</span></p><p><span style="color: White"><strong> Rerisen Archer 4</strong></span><span style="color: White">: <span style="color: Silver">M13</span></span>, <span style="color: Gray">-2 attacks</span></p><p><span style="color: White"><strong>Rerisen Archer 6</strong></span><span style="color: White">: </span><span style="color: White"><span style="color: Silver">M15</span></span>, <span style="color: Gray">-2 attacks</span></p><p><span style="color: White"><strong> Rerisen Archer 7</strong></span><span style="color: White">: </span><span style="color: White"><span style="color: Silver">M16</span></span></p><p> <span style="color: White">Rerisen Dead: Minion, AC 14</span>, Ref 14<span style="color: White">, Resist 10 Necrotic,</span> MBA: +6 vs AC, 3 damage.</p><p><em>Rerisen Archers destroyed:</em><strong> 3</strong></p><p></p><p><em>Rerisen Swarms destroyed:</em> <strong>3</strong></p><p></p><p><em><span style="color: White">Rerisen Lords destroyed</span></em><span style="color: White">: <strong>1</strong></span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong></strong><strong> Livia</strong></span><span style="color: White">: </span><span style="color: White"><span style="color: Silver">S12<span style="color: White">,</span> <span style="color: Red">23 damage taken</span></span></span><span style="color: White">, <span style="color: Red">bloodied</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Yimanyngurr</strong></span><span style="color: White">: <span style="color: Silver">T4</span></span><span style="color: White">, <span style="color: Red">11 damage taken</span></span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Eithal</strong></span><span style="color: White">: <span style="color: Silver">Q6, <span style="color: Red">40 damage taken</span></span></span><span style="color: White">, <span style="color: Red">bloodied</span></span><span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Kaz</strong></span><span style="color: White">: <span style="color: Silver">S6, <span style="color: Red">17 damage taken</span></span></span><span style="color: White">, <span style="color: Red">bloodied</span></span></p><p><span style="color: White"></span><span style="color: White"><strong>Fedrock</strong></span><span style="color: White">:</span> <span style="color: Silver">S8, <span style="color: Red">23 damage taken</span></span>, <span style="color: Red">bloodied</span>, <span style="color: Gray">DR4</span></p><p></p><p><strong>Craftsman 2: </strong><span style="color: Silver">S11</span></p><p><strong>Craftsman 4: </strong><span style="color: Silver">Fled</span></p><p><strong>Craftsman 5:</strong> <span style="color: Silver">R12</span></p><p>Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. <span style="color: Green"><strong>Longspear</strong></span>(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. <span style="color: Green"><strong>Crossbow</strong></span>(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. <span style="color: Green"><strong>Shortspear</strong></span>(all): +4 vs AC, 3 damage.</p><p><em>Craftsmen killed:</em> <strong>7</strong></p><p><strong></strong></p><p><strong>Master Mason</strong>: <span style="color: Silver">Fled</span>, <span style="color: Red">16 damage taken</span></p><p>38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. <span style="color: Green"><strong>Mallet</strong></span>: +7 vs AC, 1d8+3 damage.</p><p></p><p><strong>Captain Cale</strong>: <span style="color: Silver">Q7</span>, <span style="color: Red">23 damage taken</span>, <span style="color: Red">bloodied</span></p><p>43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. <span style="color: Green"><strong>All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.</strong></span></p><p>[sblock=Cale's powers]<span style="color: Green"><strong>Viper's Strike</strong></span>(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts. </p><p><span style="color: Green"><strong>Paint the Bulls-Eye</strong></span>(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.</p><p><s><span style="color: Red"><strong>Vengeance is Mine</strong></span>: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.</s></p><p><span style="color: Red"><strong>Knight's Move</strong></span>: Move action, an ally within 10 may move their speed as a free action.</p><p><span style="color: Red"><strong>No Gambit is Wasted</strong></span>: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.</p><p><s><span style="color: Red"><strong>Inspiring Word</strong></span>(x2): Minor action, one ally in close burst 5 heals surge+1d6.</s></p><p><s><span style="color: Red"><strong>Second Wind</strong></span></s>: Cale heals 10hp and gains +2 defenses until the end of his next turn.[/sblock][/sblock]</p><p></p><p>[sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.</p><p></p><p>As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock]</p><p></p><p>[sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.</p><p></p><p>*The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5370562, member: 60965"] All three of the dead assaulting Cale go down to short cheers from the party. Unfortunately, one of them revives and slams Kaz's legs, sending him stumbling back. The archer Livia took down doesn't get up again while the others fire another nearly-futile volley at the tower. [sblock=Enemy Actions][B]Rerisen Dead 7[/B]: [B]Rerise[/B]: Fail. Dead. [B]Rerisen Dead 8[/B]: [B]Rerise[/B]: Fail. Dead. [B]Rerisen Dead 12[/B]: [B]Rerise[/B]: Success. [B]Slam[/B](-2 prone): 20 AC vs Kaz, hit, 5 damage and push 1. [B]Rerisen Archer 2[/B]: [B]Longbow[/B](-5 total cover, -2 attacks): 9 AC vs Craftsman 5, miss. [B]Rerisen Archer 4[/B]: [B]Longbow[/B](-5 total cover, -2 attacks): CRIT vs Craftsman 5, 4 damage taken by Livia. [B]Rerisen Archer 5[/B]: [B]Rerise[/B]: Fail. Dead. [B]Rerisen Archer 6[/B]: [B]Longbow[/B](-5 total cover, -2 attacks): 13 AC vs Craftsman 5, miss. [B]Rerisen Archer 7[/B]: [B]Longbow[/B](-5 total cover): 14 AC vs Craftsman 5, miss.[/sblock] [sblock=Combatants][B]Rerisen Dead 12[/B]: [COLOR=Silver]Q8[/COLOR], [COLOR=Gray]dazed[/COLOR], [COLOR=DarkSlateGray]prone[/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.[/COLOR] [I]Rerisen Dead destroyed[/I]: [B]17[/B] [COLOR=White][I]Rerisen Hulks destroyed: [/I][B]7[/B] [/COLOR][I]Rerisen Beasts Destroyed: [/I][B]4[/B] [COLOR=White][B] Rerisen Archer 2[/B][/COLOR][COLOR=White]: [COLOR=Silver]L14[/COLOR][/COLOR], [COLOR=Gray]-2 attacks[/COLOR] [COLOR=White][B] Rerisen Archer 4[/B][/COLOR][COLOR=White]: [COLOR=Silver]M13[/COLOR][/COLOR], [COLOR=Gray]-2 attacks[/COLOR] [COLOR=White][B]Rerisen Archer 6[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][COLOR=Silver]M15[/COLOR][/COLOR], [COLOR=Gray]-2 attacks[/COLOR] [COLOR=White][B] Rerisen Archer 7[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][COLOR=Silver]M16[/COLOR][/COLOR] [COLOR=White]Rerisen Dead: Minion, AC 14[/COLOR], Ref 14[COLOR=White], Resist 10 Necrotic,[/COLOR] MBA: +6 vs AC, 3 damage. [I]Rerisen Archers destroyed:[/I][B] 3[/B] [I]Rerisen Swarms destroyed:[/I] [B]3[/B] [I][COLOR=White]Rerisen Lords destroyed[/COLOR][/I][COLOR=White]: [B]1 [/B][B] Livia[/B][/COLOR][COLOR=White]: [/COLOR][COLOR=White][COLOR=Silver]S12[COLOR=White],[/COLOR] [COLOR=Red]23 damage taken[/COLOR][/COLOR][/COLOR][COLOR=White], [COLOR=Red]bloodied[/COLOR] [/COLOR][COLOR=White][B]Yimanyngurr[/B][/COLOR][COLOR=White]: [COLOR=Silver]T4[/COLOR][/COLOR][COLOR=White], [COLOR=Red]11 damage taken[/COLOR][/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Eithal[/B][/COLOR][COLOR=White]: [COLOR=Silver]Q6, [COLOR=Red]40 damage taken[/COLOR][/COLOR][/COLOR][COLOR=White], [COLOR=Red]bloodied[/COLOR][/COLOR][COLOR=White] [/COLOR][COLOR=White][B]Kaz[/B][/COLOR][COLOR=White]: [COLOR=Silver]S6, [COLOR=Red]17 damage taken[/COLOR][/COLOR][/COLOR][COLOR=White], [COLOR=Red]bloodied[/COLOR] [/COLOR][COLOR=White][B]Fedrock[/B][/COLOR][COLOR=White]:[/COLOR] [COLOR=Silver]S8, [COLOR=Red]23 damage taken[/COLOR][/COLOR], [COLOR=Red]bloodied[/COLOR], [COLOR=Gray]DR4[/COLOR] [B]Craftsman 2: [/B][COLOR=Silver]S11[/COLOR] [B]Craftsman 4: [/B][COLOR=Silver]Fled[/COLOR] [B]Craftsman 5:[/B] [COLOR=Silver]R12[/COLOR] Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. [COLOR=Green][B]Longspear[/B][/COLOR](Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. [COLOR=Green][B]Crossbow[/B][/COLOR](Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. [COLOR=Green][B]Shortspear[/B][/COLOR](all): +4 vs AC, 3 damage. [I]Craftsmen killed:[/I] [B]7 [/B] [B]Master Mason[/B]: [COLOR=Silver]Fled[/COLOR], [COLOR=Red]16 damage taken[/COLOR] 38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. [COLOR=Green][B]Mallet[/B][/COLOR]: +7 vs AC, 1d8+3 damage. [B]Captain Cale[/B]: [COLOR=Silver]Q7[/COLOR], [COLOR=Red]23 damage taken[/COLOR], [COLOR=Red]bloodied[/COLOR] 43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. [COLOR=Green][B]All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.[/B][/COLOR] [sblock=Cale's powers][COLOR=Green][B]Viper's Strike[/B][/COLOR](MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts. [COLOR=Green][B]Paint the Bulls-Eye[/B][/COLOR](RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn. [s][COLOR=Red][B]Vengeance is Mine[/B][/COLOR]: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.[/s] [COLOR=Red][B]Knight's Move[/B][/COLOR]: Move action, an ally within 10 may move their speed as a free action. [COLOR=Red][B]No Gambit is Wasted[/B][/COLOR]: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted. [s][COLOR=Red][B]Inspiring Word[/B][/COLOR](x2): Minor action, one ally in close burst 5 heals surge+1d6.[/s] [s][COLOR=Red][B]Second Wind[/B][/COLOR][/s]: Cale heals 10hp and gains +2 defenses until the end of his next turn.[/sblock][/sblock] [sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them. As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock] [sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always. *The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.[/sblock] [/QUOTE]
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