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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)
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<blockquote data-quote="Iron Sky" data-source="post: 5372305" data-attributes="member: 60965"><p>The Master Mason, Cale, and the craftsmen gather what supplies they think they might need from the wagon and the tower. Mason looks to the group. <span style="color: Sienna">"If you guys are coming back to Daunton, we'd love to have you with us. If you're coming, do we flag the ship or take the road? We probably don't have much time before the ship sails out of sight if we want to go that road?"</span></p><p><span style="color: Sienna"></span></p><p>[GM]Here's what I'm thinking of as the the group's options, which one you choose mostly effects how the next adventure starts:</p><p></p><p>1) Continue on with the next adventure directly. There's two ways you could do that:</p><p>1A) Try to take an extended rest here.</p><p>1B) Take the path under the tower and out into the forest, to find a safe camp, and take an extended rest there.</p><p>2) Take a short break, head to the tavern, shuffle players around a bit, spend some money, head back. There's two ways of doing that:</p><p>2A) Flag down the boat and sail back to Daunton.</p><p>2B) Head back down the road and find a ford back over the river.</p><p></p><p>I suppose the last option would be to split the party, have some do one of options 1 and others do one of options 2 or maybe there's an option I haven't thought of.</p><p></p><p>You guys can rearrange however you want, we'll just hang around in this thread until we get it figured out, then migrate to a new one once we have all our ducks in a row.</p><p></p><p>A level 1 character might have it a bit rough in a group with 3-4s, but you're welcome to bring whoever. Finding a new leader would probably be the best option. I'm also fairly fond of the group we have so far, so my preference would be to see if a 6th player might come as a leader. It's up to you guys though.[/GM]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5372305, member: 60965"] The Master Mason, Cale, and the craftsmen gather what supplies they think they might need from the wagon and the tower. Mason looks to the group. [COLOR=Sienna]"If you guys are coming back to Daunton, we'd love to have you with us. If you're coming, do we flag the ship or take the road? We probably don't have much time before the ship sails out of sight if we want to go that road?" [/COLOR] [GM]Here's what I'm thinking of as the the group's options, which one you choose mostly effects how the next adventure starts: 1) Continue on with the next adventure directly. There's two ways you could do that: 1A) Try to take an extended rest here. 1B) Take the path under the tower and out into the forest, to find a safe camp, and take an extended rest there. 2) Take a short break, head to the tavern, shuffle players around a bit, spend some money, head back. There's two ways of doing that: 2A) Flag down the boat and sail back to Daunton. 2B) Head back down the road and find a ford back over the river. I suppose the last option would be to split the party, have some do one of options 1 and others do one of options 2 or maybe there's an option I haven't thought of. You guys can rearrange however you want, we'll just hang around in this thread until we get it figured out, then migrate to a new one once we have all our ducks in a row. A level 1 character might have it a bit rough in a group with 3-4s, but you're welcome to bring whoever. Finding a new leader would probably be the best option. I'm also fairly fond of the group we have so far, so my preference would be to see if a 6th player might come as a leader. It's up to you guys though.[/GM] [/QUOTE]
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