Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Resurrection of Mike Mearls Games.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9266550" data-attributes="member: 6807784"><p>I think the idea of Skill Challenges in Mearls' method has to be considered in respect to his new style of Ability Checks. Mearls new ability checks are essentially Ability Oracles. You roll a skill, similar to PbtA, you get a result that influences the narrative, spanning from setbacks to critical successes and including complications and successes.</p><p></p><p>These Ability Oracles make it so you aren't really concerned about the nitty gritty specifics of 5E rules, but you're more concerned with what the die roll is telling you about the fiction. Getting a success with a complication means you've almost finished scaling the cliff, but the smell of the waste bucket a pirate unwittingly dumped on you might make you wretch on your next turn. If either side ends up with more progress, the fiction moves to the next scene, using those progress tallies to build itself.</p><p></p><p>This means that, unlike standard success/binary Ability Checks, Ability Oracles end up becoming storytelling rules that I personally think fit the average 5E RPer's ideation of the game anyway. You get more information about the fiction from the roll, and you aren't worried about counting exact feet but instead dealing with the narrative universe you're playing in. I think this thus brings both the OSR and Story Games styles of play into 5E in an elegant way.</p><p></p><p>I left my comment (first comment) on more constructive critiques in Mearls patreon, but ultimately I think this angle of skill challenges, one put into a stat block format, will heavily revolutionize how I run my 5E games.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9266550, member: 6807784"] I think the idea of Skill Challenges in Mearls' method has to be considered in respect to his new style of Ability Checks. Mearls new ability checks are essentially Ability Oracles. You roll a skill, similar to PbtA, you get a result that influences the narrative, spanning from setbacks to critical successes and including complications and successes. These Ability Oracles make it so you aren't really concerned about the nitty gritty specifics of 5E rules, but you're more concerned with what the die roll is telling you about the fiction. Getting a success with a complication means you've almost finished scaling the cliff, but the smell of the waste bucket a pirate unwittingly dumped on you might make you wretch on your next turn. If either side ends up with more progress, the fiction moves to the next scene, using those progress tallies to build itself. This means that, unlike standard success/binary Ability Checks, Ability Oracles end up becoming storytelling rules that I personally think fit the average 5E RPer's ideation of the game anyway. You get more information about the fiction from the roll, and you aren't worried about counting exact feet but instead dealing with the narrative universe you're playing in. I think this thus brings both the OSR and Story Games styles of play into 5E in an elegant way. I left my comment (first comment) on more constructive critiques in Mearls patreon, but ultimately I think this angle of skill challenges, one put into a stat block format, will heavily revolutionize how I run my 5E games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Resurrection of Mike Mearls Games.
Top