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The Retaking of Forgehold -- Characters
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4366063" data-attributes="member: 834"><p><strong>Mal Malenkirk, human fighter,lvl 2</strong></p><p>STR : 18</p><p>DEX : 13</p><p>CON : 14</p><p>WIS : 14</p><p>INT : 10</p><p>CHA : 8</p><p></p><p>HP : 40 Bloodied 20</p><p></p><p>Initiative : +2</p><p></p><p>AC : 18 (20 with shield)</p><p>Fortitude : 18</p><p>Ref : 13 (15 with shield)</p><p>Will : 14</p><p></p><p>Perception : 13</p><p>Insight : 13</p><p></p><p>Healing Surge : 11 (heal 10hp)</p><p></p><p>Class Features</p><p></p><p>Combat Challenge : Marks enemies on attack until end of next turn (-2 to AC if they attack someone else). If marked enemy shifts or attack someone else, Mal can make an immediate interrupt action (Not same as an AoO). </p><p></p><p>Combat Superiority : Adds WIS bonus to opportunity attack, if AoO was caused by movement, the target stops moving (Can move again if he has actions left).</p><p></p><p></p><p><u>Trained skills</u> :</p><p></p><p>Athletic +10 (+8 with shield), Endurance +8, Intimidate +5, Heal +8</p><p></p><p>Language : Common, Dwarven (The language of gold!)</p><p></p><p>Basic melee attack : +10 VS AC (1D10+6)</p><p>Oportunity attack : +12 VS AC (1D10+6)</p><p></p><p><u>Feat</u></p><p></p><p>Tougness</p><p>Weapon Profciency (Bastard Sword)</p><p>Weapon focus (Bastard Sword)</p><p></p><p><u>Exploits</u></p><p></p><p>Cleave </p><p></p><p>Standard Action</p><p>At-Will</p><p>+10 VS AC</p><p>Hit : 1D10+6 and an adjacent enemy takes 4 hp damage.</p><p></p><p>Crushing Surge</p><p></p><p>Standard Action</p><p>At-Will</p><p>+10 VS AC</p><p>Hit : 1D10+6 (1D10+7 two handed)</p><p>Hit : gain 2 temp hp </p><p></p><p>Tide of Iron </p><p></p><p>Standard Action</p><p>At Will</p><p>+10 VS AC</p><p>Hit : 1D10+6 and the enemy is pushed 1 sqare. May shift in vacated square.</p><p></p><p></p><p>Covering Strike</p><p></p><p>Standard Action</p><p>Encounter</p><p>+10 vs AC</p><p>2D10+6</p><p>Hit : Ally adjacent to target may slide 2 square</p><p></p><p></p><p>Comeback Strike</p><p></p><p>Standard Action</p><p>Daily</p><p>+10 VS AC</p><p>Hit : 2D10+6 and use a healing surge</p><p>Reliable (don't lose it if attack miss)</p><p></p><p>Utility </p><p></p><p>Boundless endurance</p><p>Daily, stance, mino action</p><p>gain regneration 4 (+2 con modifier) when bloodied.</p><p></p><p>Equipment :</p><p></p><p>Scale Armor</p><p>Heavy Shield</p><p>+1 Life Drinker Bastard Sword of </p><p>Short Sword</p><p>Dagger</p><p>2 hand axe</p><p>Adventurer's kit</p><p>93gp</p><p></p><p>[sblock=quickstat]</p><p>HP : 40 / 40</p><p></p><p>AC : 20</p><p>Fort : 18</p><p>Ref : 15</p><p>Will : 14</p><p></p><p>Attack of opportunity : +12, 1d10+6</p><p>Immediate Interrupt : +10, 1d10+6</p><p></p><p>1 AP</p><p>11 surge</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4366063, member: 834"] [b]Mal Malenkirk, human fighter,lvl 2[/b] STR : 18 DEX : 13 CON : 14 WIS : 14 INT : 10 CHA : 8 HP : 40 Bloodied 20 Initiative : +2 AC : 18 (20 with shield) Fortitude : 18 Ref : 13 (15 with shield) Will : 14 Perception : 13 Insight : 13 Healing Surge : 11 (heal 10hp) Class Features Combat Challenge : Marks enemies on attack until end of next turn (-2 to AC if they attack someone else). If marked enemy shifts or attack someone else, Mal can make an immediate interrupt action (Not same as an AoO). Combat Superiority : Adds WIS bonus to opportunity attack, if AoO was caused by movement, the target stops moving (Can move again if he has actions left). [u]Trained skills[/u] : Athletic +10 (+8 with shield), Endurance +8, Intimidate +5, Heal +8 Language : Common, Dwarven (The language of gold!) Basic melee attack : +10 VS AC (1D10+6) Oportunity attack : +12 VS AC (1D10+6) [u]Feat[/u] Tougness Weapon Profciency (Bastard Sword) Weapon focus (Bastard Sword) [u]Exploits[/u] Cleave Standard Action At-Will +10 VS AC Hit : 1D10+6 and an adjacent enemy takes 4 hp damage. Crushing Surge Standard Action At-Will +10 VS AC Hit : 1D10+6 (1D10+7 two handed) Hit : gain 2 temp hp Tide of Iron Standard Action At Will +10 VS AC Hit : 1D10+6 and the enemy is pushed 1 sqare. May shift in vacated square. Covering Strike Standard Action Encounter +10 vs AC 2D10+6 Hit : Ally adjacent to target may slide 2 square Comeback Strike Standard Action Daily +10 VS AC Hit : 2D10+6 and use a healing surge Reliable (don't lose it if attack miss) Utility Boundless endurance Daily, stance, mino action gain regneration 4 (+2 con modifier) when bloodied. Equipment : Scale Armor Heavy Shield +1 Life Drinker Bastard Sword of Short Sword Dagger 2 hand axe Adventurer's kit 93gp [sblock=quickstat] HP : 40 / 40 AC : 20 Fort : 18 Ref : 15 Will : 14 Attack of opportunity : +12, 1d10+6 Immediate Interrupt : +10, 1d10+6 1 AP 11 surge [/sblock] [/QUOTE]
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