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The Retaking of Forgehold OOC-4E (Full)
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<blockquote data-quote="Shalimar" data-source="post: 4258566" data-attributes="member: 9600"><p>Mira</p><p>Female Human Rogue 1</p><p></p><p>Initiative +6; Senses Perception +5</p><p>HP 24; Bloodied 12; Healing Surge 6; Surges Per Day 7</p><p>AC 16; Fort 12, Ref 17, Will 13</p><p>Speed 6</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Racial Features:</p><p>Bonus At Will: You know one extra at will power from your class</p><p>Bonus Feat: You gain a bonus feat at first level</p><p>Bonus Skill: You are trained in one extra class skill</p><p>Human Defense Bonus: You gain a +1 racial bonus to Fort, Ref, and Will Defenses</p><p></p><p>Class Features:</p><p>First Strike: At the start of an encounter you have combat advantage against any creatures that have not yet acted in the encounter</p><p>Artful Dodger: You gain a +3(Cha Modifier) bonus to AC against Opportunity Attacks</p><p>Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.</p><p>Sneak Attack: when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group deal +2d6 damage</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, Leather</p><p>Weapon: Dagger, Hand-Crossbow, Shuriken, Sling, Short Sword</p><p></p><p>Armor: Leather Armor (+2 AC, 15 lbs.)</p><p>Weapon:</p><p>Dagger +5/+8 (1d4, 5/10 R, 1 lb., Light Blade, Off-hand, Light Thrown)</p><p>Short Sword +4 (1d6, 2 lbs., Light Blade)</p><p>Shuriken +7 (1d6, 6/12 R, ½ lbs. per 5, Light Blade, Light Thrown) x30</p><p></p><p>-----------------------------------------------------------------</p><p>Alignment Good; Languages Common, Elven</p><p>Str 13 (+1) Dex 18 (+4) Con 12 (+1)</p><p>Int 10 (+0) Wis 11 (+0) Cha 14 (+2)</p><p>Feats: Skill Training (Diplomacy), Quick draw</p><p>Skills:</p><p>Acrobatics +9*, Bluff +7*, Diplomacy +7*, Insight +5*, Perception +5*, Stealth +9*, Thievery +9*</p><p>* Trained Skill</p><p>Gear 0 gp. 55/120 LBs</p><p>Standard Adventurers Kit (33 lbs.)</p><p>Thieves Tools (1 lbs.)</p><p></p><p>-----------------------------------------------------------------</p><p>Powers:</p><p>At Will:</p><p>Piercing Strike – Dex vs. Reflex - Melee</p><p>Hit- 1[W]+4[Dex]</p><p></p><p>Sly Flourish – Dex vs. AC</p><p>Hit – 1[W] +4[Dex] +2[Cha]</p><p></p><p>Riposte Strike – Dex vs. AC - Melee</p><p>Hit – 1[W] +4[Dex]</p><p>Effect - if opponent attacks you before start of next turn attack him as an immediate interrupt Str. vs. Dex (1[w] + 1[Str] Damage) </p><p></p><p>Encounter:</p><p>Dazing Strike – Rogue 1 - Dex vs. AC – Melee</p><p>Hit – 1[W] + 4[Dex], target is dazed until end of your next turn </p><p></p><p>Daily:</p><p>Blinding Barrage – Rogue 1- Dex vs. AC</p><p>Area – Close Blast 3</p><p>Hit – 2[W] +4[Dex], target is blinded until the end of your next turn</p><p>Miss – Half damage, target is not blinded</p></blockquote><p></p>
[QUOTE="Shalimar, post: 4258566, member: 9600"] Mira Female Human Rogue 1 Initiative +6; Senses Perception +5 HP 24; Bloodied 12; Healing Surge 6; Surges Per Day 7 AC 16; Fort 12, Ref 17, Will 13 Speed 6 Action Points 1 ----------------------------------------------------------------- Racial Features: Bonus At Will: You know one extra at will power from your class Bonus Feat: You gain a bonus feat at first level Bonus Skill: You are trained in one extra class skill Human Defense Bonus: You gain a +1 racial bonus to Fort, Ref, and Will Defenses Class Features: First Strike: At the start of an encounter you have combat advantage against any creatures that have not yet acted in the encounter Artful Dodger: You gain a +3(Cha Modifier) bonus to AC against Opportunity Attacks Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. Sneak Attack: when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group deal +2d6 damage Proficiencies: Armor: Cloth, Leather Weapon: Dagger, Hand-Crossbow, Shuriken, Sling, Short Sword Armor: Leather Armor (+2 AC, 15 lbs.) Weapon: Dagger +5/+8 (1d4, 5/10 R, 1 lb., Light Blade, Off-hand, Light Thrown) Short Sword +4 (1d6, 2 lbs., Light Blade) Shuriken +7 (1d6, 6/12 R, ½ lbs. per 5, Light Blade, Light Thrown) x30 ----------------------------------------------------------------- Alignment Good; Languages Common, Elven Str 13 (+1) Dex 18 (+4) Con 12 (+1) Int 10 (+0) Wis 11 (+0) Cha 14 (+2) Feats: Skill Training (Diplomacy), Quick draw Skills: Acrobatics +9*, Bluff +7*, Diplomacy +7*, Insight +5*, Perception +5*, Stealth +9*, Thievery +9* * Trained Skill Gear 0 gp. 55/120 LBs Standard Adventurers Kit (33 lbs.) Thieves Tools (1 lbs.) ----------------------------------------------------------------- Powers: At Will: Piercing Strike – Dex vs. Reflex - Melee Hit- 1[W]+4[Dex] Sly Flourish – Dex vs. AC Hit – 1[W] +4[Dex] +2[Cha] Riposte Strike – Dex vs. AC - Melee Hit – 1[W] +4[Dex] Effect - if opponent attacks you before start of next turn attack him as an immediate interrupt Str. vs. Dex (1[w] + 1[Str] Damage) Encounter: Dazing Strike – Rogue 1 - Dex vs. AC – Melee Hit – 1[W] + 4[Dex], target is dazed until end of your next turn Daily: Blinding Barrage – Rogue 1- Dex vs. AC Area – Close Blast 3 Hit – 2[W] +4[Dex], target is blinded until the end of your next turn Miss – Half damage, target is not blinded [/QUOTE]
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