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The Retaking of Forgehold OOC-4E (Full)
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<blockquote data-quote="Vargo" data-source="post: 4258880" data-attributes="member: 4436"><p>Name: Telsayn Bloodburn</p><p></p><p>Initiative -1; Senses Perception +2</p><p>HP 29; Bloodied 14; Healing Surge 9; Surges Per Day 12</p><p>AC 18;Fort 13, Ref 12, Will 15 </p><p>Speed 5</p><p>Action Points 1</p><p></p><p>-----------------------------------------------------------------</p><p>Age: 22</p><p>Height: 6'6"</p><p>Weight: 260 lbs</p><p></p><p>Racial Features:</p><p>Skill Bonuses: +2 History, +2 Intimidate</p><p>Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls.</p><p>Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.</p><p>Dragon Breath: You can use <em>dragon breath</em> as an encounter power.</p><p></p><p>Class Features:</p><p>Channel Divinity: Once per encounter, you may utilize one of your Divine powers.</p><p>Divine Challenge: You may utilize the Divine Challenge power</p><p>Lay on Hands: You may utilize the Lay On Hands power</p><p></p><p>Proficiencies:</p><p>Armor: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield</p><p>Weapon: Simple melee, military melee, simple ranged</p><p>Implements: Holy symbol</p><p></p><p>Armor: </p><p>Scale, 45gp, 45lbs</p><p>Light shield, 5gp, 6lbs</p><p>Weapon:</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> War pick +4 (1d8+2, 6lbs, Pick, High crit, versatile) 15gp</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Dagger +5 (1d4+2, 5/10, 1lb, Light blade, Off-hand, light thrown) 1gp</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Sling +1 (1d6, 10/20, 0lb, Sling, Load free) 1gp</p><p></p><p>Equipment:</p><p>Standard adventurer's kit, 15gp, 33 lbs</p><p>Lantern 7gp, 2lbs</p><p>11gp</p><p></p><p>-----------------------------------------------------------------</p><p>Alignment Good; Languages Common, Draconic</p><p>Str 14 (+2) Dex 8 (-1) Con 14 (+2)</p><p>Int 11 (+0) Wis 14 (+2) Cha 18 (+4)</p><p>Feats: Enlarged Dragon Breath</p><p>Skills:</p><p>Religion +5*, Diplomacy +9*, Intimidate +11*, Endurance +7*</p><p>* Trained Skill</p><p>Gear 93/140 LBs</p><p>Standard Adventurers Kit (33 lbs.)</p><p></p><p>-----------------------------------------------------------------</p><p>Powers:</p><p>At Will:</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Bolstering Strike: Standard action, +6 (CHA) vs. AC, </p><p>Target: one creature</p><p>Hit: 1d8+4 (CHA) damage, and you gain 2 (WIS) temporary hit points.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Enfeebling Strike: Standard action, +6 (CHA) vs. AC, </p><p>Target: one creature</p><p>Hit: 1d8+4 (CHA) damage. If target is marked, it takes a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Divine Challenge: Minor Action, Close burst 5, Divine, Radiant</p><p>Target: one creature in burst</p><p>Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p>While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.</p><p></p><p>On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge</p><p>on your next turn.</p><p></p><p>You can use divine challenge once per turn.</p><p></p><p>Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Lay on Hands: Minor Action, Melee touch, Divine, Healing</p><p>Target: One creature</p><p>Special: You can use this power a number of times per day equal to your Wisdom Modifier (2), but only once per round.</p><p>Effect:You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.</p><p></p><p>Encounter:</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Channel Divinity: Divine Mettle: Minor action, Close burst 10, Divine</p><p>Target: One creature in burst</p><p>Effect: The target makes a saving throw with a bonus equal to your Charisma modifier. (+4)</p><p></p><p>(Special) Channel Divinity: Divine Strength: Minor action, Personal, Divine</p><p>Effect: Apply your Strength modifier as extra damage on your next attack this turn.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Fearsome Smite: Standard action, Divine, Fear, Weapon</p><p>Target: One creature</p><p>Attack: +6 (CHA) vs. AC</p><p>Hit: 2d8 + 4 (CHA) damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Dragon Breath: Minor action, Acid, Close blast 3 or Close blast 5</p><p>Targets: All creatures in area</p><p>Attack: +4 (CON) versus Reflex</p><p>Hit: 1d6+2 (CON) damage</p><p></p><p>Daily:</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> On Pain of Death: Standard Action, Divine, Implement, Ranged 5</p><p>Target: One creature</p><p>Attack +4 (CHA) vs. Will</p><p>Hit: 3d8 + 4 (CHA) damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends).</p><p>Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends).</p></blockquote><p></p>
[QUOTE="Vargo, post: 4258880, member: 4436"] Name: Telsayn Bloodburn Initiative -1; Senses Perception +2 HP 29; Bloodied 14; Healing Surge 9; Surges Per Day 12 AC 18;Fort 13, Ref 12, Will 15 Speed 5 Action Points 1 ----------------------------------------------------------------- Age: 22 Height: 6'6" Weight: 260 lbs Racial Features: Skill Bonuses: +2 History, +2 Intimidate Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier. Dragon Breath: You can use [i]dragon breath[/i] as an encounter power. Class Features: Channel Divinity: Once per encounter, you may utilize one of your Divine powers. Divine Challenge: You may utilize the Divine Challenge power Lay on Hands: You may utilize the Lay On Hands power Proficiencies: Armor: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield Weapon: Simple melee, military melee, simple ranged Implements: Holy symbol Armor: Scale, 45gp, 45lbs Light shield, 5gp, 6lbs Weapon: :bmelee: War pick +4 (1d8+2, 6lbs, Pick, High crit, versatile) 15gp :bmelee: Dagger +5 (1d4+2, 5/10, 1lb, Light blade, Off-hand, light thrown) 1gp :ranged: Sling +1 (1d6, 10/20, 0lb, Sling, Load free) 1gp Equipment: Standard adventurer's kit, 15gp, 33 lbs Lantern 7gp, 2lbs 11gp ----------------------------------------------------------------- Alignment Good; Languages Common, Draconic Str 14 (+2) Dex 8 (-1) Con 14 (+2) Int 11 (+0) Wis 14 (+2) Cha 18 (+4) Feats: Enlarged Dragon Breath Skills: Religion +5*, Diplomacy +9*, Intimidate +11*, Endurance +7* * Trained Skill Gear 93/140 LBs Standard Adventurers Kit (33 lbs.) ----------------------------------------------------------------- Powers: At Will: :melee: Bolstering Strike: Standard action, +6 (CHA) vs. AC, Target: one creature Hit: 1d8+4 (CHA) damage, and you gain 2 (WIS) temporary hit points. :melee: Enfeebling Strike: Standard action, +6 (CHA) vs. AC, Target: one creature Hit: 1d8+4 (CHA) damage. If target is marked, it takes a -2 penalty to attack rolls until the end of your next turn. :close: Divine Challenge: Minor Action, Close burst 5, Divine, Radiant Target: one creature in burst Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. You can use divine challenge once per turn. Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge. :melee: Lay on Hands: Minor Action, Melee touch, Divine, Healing Target: One creature Special: You can use this power a number of times per day equal to your Wisdom Modifier (2), but only once per round. Effect:You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. Encounter: :close: Channel Divinity: Divine Mettle: Minor action, Close burst 10, Divine Target: One creature in burst Effect: The target makes a saving throw with a bonus equal to your Charisma modifier. (+4) (Special) Channel Divinity: Divine Strength: Minor action, Personal, Divine Effect: Apply your Strength modifier as extra damage on your next attack this turn. :melee: Fearsome Smite: Standard action, Divine, Fear, Weapon Target: One creature Attack: +6 (CHA) vs. AC Hit: 2d8 + 4 (CHA) damage. Until the end of your next turn, the target takes a penalty to attack rolls equal to your Wisdom modifier. :close: Dragon Breath: Minor action, Acid, Close blast 3 or Close blast 5 Targets: All creatures in area Attack: +4 (CON) versus Reflex Hit: 1d6+2 (CON) damage Daily: :ranged: On Pain of Death: Standard Action, Divine, Implement, Ranged 5 Target: One creature Attack +4 (CHA) vs. Will Hit: 3d8 + 4 (CHA) damage. Once per round, the target takes 1d8 damage after making any attacks on its turn (save ends). Miss: Half damage. Once per round, the target takes 1d4 damage after making any attacks on its turn (save ends). [/QUOTE]
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