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The Retrievers - Cast
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<blockquote data-quote="Harvey" data-source="post: 2102994" data-attributes="member: 28968"><p><strong>Durnn, Earth Genasi Fighter from The North</strong></p><p></p><p>[CODE]</p><p>Name: Durnn</p><p>Region: The North</p><p>Class: Fighter</p><p>Race: Earth Genasi</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral</p><p>Deity: none</p><p>Level: 1</p><p>Exp: 1,000</p><p></p><p>STR 18+2=20 (+5) (16 pts)</p><p>DEX 10 (+0) (2 pts)</p><p>CON 15+2=17 (+3) (8 pts)</p><p>INT 10 (+0) (2 pts)</p><p>WIS 10=2=8 (-1) (2 pts)</p><p>CHA 10=2=8 (-1) (2 pts)</p><p></p><p>HP: 13</p><p>AC: 16 = 10 + 6 (armor) </p><p> Flat-footed: 16</p><p> Touch: 10</p><p>INIT: +0</p><p>BAB: +1 (melee: +6, Ranged +1)</p><p></p><p>Fort: +5 = +2 (base) +3 (ability)</p><p>Ref: +0 = +0 (base) +0 (ability)</p><p>Will: -1 = +0 (base) -1 (ability)</p><p></p><p>Weapon:</p><p>Greataxe +6 attack 1d12+7 damage x3 on 20</p><p>Battleaxe, Masterwork +7 attack 1d8+5 damage x3 on 20</p><p>Silvered Short Sword +6 attack 1d6+4 damage x2 on 19-20</p><p></p><p>Armor:</p><p>Splint Mail +6 AC -7 AC Penalty +0 Max Dex </p><p></p><p>Languages: Chondathan, Common, Illuskan</p><p></p><p>Abilities:</p><p>-- Darkvision 60'</p><p>-- Pass Without Trace (sp) 1/day as 5th level Druid</p><p>-- +1 racial bonus on all earth spells and effects</p><p>-- Outsider</p><p></p><p>Feats:</p><p>-- Power Attack</p><p>-- Improved Sunder*</p><p></p><p>*bonus fighter feat</p><p></p><p>Skill Points: 8 Max Ranks: 4/2</p><p>Skills: Total Ability Ranks Misc</p><p>Climb +1 +5 +3 -7 AP</p><p>Jump +0 +5 +2 -7 AP</p><p>Profession (guard) +2 +0 +2</p><p>Ride +1 +0 +1</p><p></p><p>Starting Gold: 240 gp</p><p>Equipment:</p><p>-- Splint Mail Armor 45.0 lb 200 gp</p><p>-- Greataxe 12.0 lb 20 gp (glove of storing)</p><p>-- Battleaxe 6.0 lb ---- (glove of storing)</p><p>-- Glove of Storing ------ ----</p><p>-- Glove of Storing ------ ----</p><p>-- Silvered Shortsword 2.0 lb ---- (on loan)</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Bedroll 5.0 lb 1 sp</p><p>-- Pouch, Belt 0.5 lb 1 gp</p><p>-- Rations (7 days) 7.0 lb 35 sp</p><p>-- Traveler's Outfit 5.0 lb ----</p><p>-- Waterskin 4.0 lb 1 gp</p><p></p><p>Total Weight: 70.5/88.5 lbs</p><p>Total Money @ Character Creation: 11 gp, 4 sp</p><p>Current Money: 0 gp, 4 sp (gave 9 to Pemberton)</p><p></p><p>Max Weight: 133 light 266 medium 400 heavy</p><p></p><p>Age: 19</p><p>Height: 5'8"</p><p>Weight: 200 lbs</p><p>Eyes: Pitch Black</p><p>Hair: Dark Brown</p><p>Skin: Sand</p><p>[/CODE]</p><p></p><p>Appearance:</p><p>Durnn is an unusual looking man. While he looks like a normal human at first glance, those who take a good look will notice his skin looks like the color of sand, with his skin criss-crossed in cracks that almost resemble scars. His eyes are the most noticable part of him: they are pitch black, with no iris, and with a large crack running across his left eye down his face. He stands a bit smaller than most humans, and can usually be found wearing his splint mail armor (which looks almost dirty) and a dark brown robe that he uses to gover his features. His face seems permanently in a growl, and his strong brow suggests that the finer arts aren't his strong point. You can usually find his greataxe strapped across his back, unless you meet him in combat. </p><p></p><p>Personality:</p><p>Durnn is a grim, quiet man unless you either A) get a drink in him or B) get in his way. He can be quite the hothead, often coming to blows over the mst trivial of matters. He tries his best to contain his temper, and once he gets to know someone, begins to show his nicer side. He loves to brawl, and will always favor busting down the front door over sneaking in the back. Once he gets drunk, however, Durnn can be quite the joker, so long as you keep the ale coming.</p><p></p><p>History:</p><p>[SBLOCK]</p><p>Durnn does not remember his true origins; he was found by a caravan travelling thru the Spine of the World on their way to settle in the Silver Marshes. Not the best of parents, they often neglected their unusual-looking adopted son, often allowing him to get into some sort of trouble. Finally, fed up with his rambunctiousness, they forced him at the age of 15 to find a life for himself. Eager to leave the Marshes for the "big city", Durnn made his way to Waterdeep.</p><p></p><p>Once in Waterdeep, Durnn began his new life as a thief on the streets... however, lacking the stealth and speed needed for a thief, was caught by the town watch on his first pick-pocket. Spending the next year in and out of the watch's jailhouses, he realized the perfect profession for him: be a town watchman! They had it made: they got to dictate the law, and no one ever talked back to them. Impressing to his jailors that he had reformed his ways, Durnn began to learn what he needed to become a member of Waterdeep's town watch.</p><p></p><p>Durnn's career as a member of the town watch lasted for a total of 6 months. While he was a great policeman, he was too easy to anger, and often came to blows when people diagreed with his decisions. Finally, one night, Durnn was sent to break of a barfight. When he did not return, his supervisor brought two men as backup to the bar, and what did they see? Durnn, fists flying, in the middle of the scuffle! Durnn was thrown out of the guard that instant.</p><p></p><p>Since then (6 months ago), Durnn has taken many odd jobs throughout Waterdeep, occasionally as bodyguard, occasionally as caravan guard.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Harvey, post: 2102994, member: 28968"] [b]Durnn, Earth Genasi Fighter from The North[/b] [CODE] Name: Durnn Region: The North Class: Fighter Race: Earth Genasi Size: Medium Gender: Male Alignment: Neutral Deity: none Level: 1 Exp: 1,000 STR 18+2=20 (+5) (16 pts) DEX 10 (+0) (2 pts) CON 15+2=17 (+3) (8 pts) INT 10 (+0) (2 pts) WIS 10=2=8 (-1) (2 pts) CHA 10=2=8 (-1) (2 pts) HP: 13 AC: 16 = 10 + 6 (armor) Flat-footed: 16 Touch: 10 INIT: +0 BAB: +1 (melee: +6, Ranged +1) Fort: +5 = +2 (base) +3 (ability) Ref: +0 = +0 (base) +0 (ability) Will: -1 = +0 (base) -1 (ability) Weapon: Greataxe +6 attack 1d12+7 damage x3 on 20 Battleaxe, Masterwork +7 attack 1d8+5 damage x3 on 20 Silvered Short Sword +6 attack 1d6+4 damage x2 on 19-20 Armor: Splint Mail +6 AC -7 AC Penalty +0 Max Dex Languages: Chondathan, Common, Illuskan Abilities: -- Darkvision 60' -- Pass Without Trace (sp) 1/day as 5th level Druid -- +1 racial bonus on all earth spells and effects -- Outsider Feats: -- Power Attack -- Improved Sunder* *bonus fighter feat Skill Points: 8 Max Ranks: 4/2 Skills: Total Ability Ranks Misc Climb +1 +5 +3 -7 AP Jump +0 +5 +2 -7 AP Profession (guard) +2 +0 +2 Ride +1 +0 +1 Starting Gold: 240 gp Equipment: -- Splint Mail Armor 45.0 lb 200 gp -- Greataxe 12.0 lb 20 gp (glove of storing) -- Battleaxe 6.0 lb ---- (glove of storing) -- Glove of Storing ------ ---- -- Glove of Storing ------ ---- -- Silvered Shortsword 2.0 lb ---- (on loan) -- Backpack 2.0 lb 2 gp -- Bedroll 5.0 lb 1 sp -- Pouch, Belt 0.5 lb 1 gp -- Rations (7 days) 7.0 lb 35 sp -- Traveler's Outfit 5.0 lb ---- -- Waterskin 4.0 lb 1 gp Total Weight: 70.5/88.5 lbs Total Money @ Character Creation: 11 gp, 4 sp Current Money: 0 gp, 4 sp (gave 9 to Pemberton) Max Weight: 133 light 266 medium 400 heavy Age: 19 Height: 5'8" Weight: 200 lbs Eyes: Pitch Black Hair: Dark Brown Skin: Sand [/CODE] Appearance: Durnn is an unusual looking man. While he looks like a normal human at first glance, those who take a good look will notice his skin looks like the color of sand, with his skin criss-crossed in cracks that almost resemble scars. His eyes are the most noticable part of him: they are pitch black, with no iris, and with a large crack running across his left eye down his face. He stands a bit smaller than most humans, and can usually be found wearing his splint mail armor (which looks almost dirty) and a dark brown robe that he uses to gover his features. His face seems permanently in a growl, and his strong brow suggests that the finer arts aren't his strong point. You can usually find his greataxe strapped across his back, unless you meet him in combat. Personality: Durnn is a grim, quiet man unless you either A) get a drink in him or B) get in his way. He can be quite the hothead, often coming to blows over the mst trivial of matters. He tries his best to contain his temper, and once he gets to know someone, begins to show his nicer side. He loves to brawl, and will always favor busting down the front door over sneaking in the back. Once he gets drunk, however, Durnn can be quite the joker, so long as you keep the ale coming. History: [SBLOCK] Durnn does not remember his true origins; he was found by a caravan travelling thru the Spine of the World on their way to settle in the Silver Marshes. Not the best of parents, they often neglected their unusual-looking adopted son, often allowing him to get into some sort of trouble. Finally, fed up with his rambunctiousness, they forced him at the age of 15 to find a life for himself. Eager to leave the Marshes for the "big city", Durnn made his way to Waterdeep. Once in Waterdeep, Durnn began his new life as a thief on the streets... however, lacking the stealth and speed needed for a thief, was caught by the town watch on his first pick-pocket. Spending the next year in and out of the watch's jailhouses, he realized the perfect profession for him: be a town watchman! They had it made: they got to dictate the law, and no one ever talked back to them. Impressing to his jailors that he had reformed his ways, Durnn began to learn what he needed to become a member of Waterdeep's town watch. Durnn's career as a member of the town watch lasted for a total of 6 months. While he was a great policeman, he was too easy to anger, and often came to blows when people diagreed with his decisions. Finally, one night, Durnn was sent to break of a barfight. When he did not return, his supervisor brought two men as backup to the bar, and what did they see? Durnn, fists flying, in the middle of the scuffle! Durnn was thrown out of the guard that instant. Since then (6 months ago), Durnn has taken many odd jobs throughout Waterdeep, occasionally as bodyguard, occasionally as caravan guard. [/SBLOCK] [/QUOTE]
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