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General Tabletop Discussion
*Dungeons & Dragons
The revival economy
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<blockquote data-quote="MarkB" data-source="post: 7199246" data-attributes="member: 40176"><p>I think this is a useful exercise in terms of pricing these services for PCs, but in terms of worldbuilding, the raw economics of raising the dead will tend to be overshadowed by less straightforward factors - subjective ones that will vary from setting to setting, and from DM to DM.</p><p></p><p>For a start, these purveyors of life are not mere contract workers offering a specific service - they are the devout and respected senior practitioners of major established religions. In most cases, their primary consideration in determining who can claim their services should not be a simple "can they afford it?"</p><p></p><p>They are, after all, being asked to retrieve a soul who has gone to join their god, to reverse the natural order of life and death - not something a person in their position should undertake lightly.</p><p></p><p>They also have their own duties to perform, which extend well beyond providing spellcasting services.</p><p></p><p>Then there's the whole "soul must be free and willing to return" clause. How many souls who have moved on to a heavenly afterlife truly have any interest in getting stuck back inside a piece of meat again? And how many who are trapped in eternal hellish torment have the freedom to simply choose to leave?</p><p></p><p>How much shorter does that queue for expensive clerical services become as the percentage of successful castings goes down?</p><p></p><p>If revival of the dead really is a standard industry within your gameworld, how does that impact things like inheritance law? Is there a statute of limitations on how long someone can be dead before they lose all claim to their titles, belongings, etc? Is there a minimum grace period before a person's will can be executed, to allow for possible revival? If a person 'wills' a portion of their wealth towards their own revival, does that require their estate (and remains) to be held in escrow until their lawyer reaches the front of the queue?</p></blockquote><p></p>
[QUOTE="MarkB, post: 7199246, member: 40176"] I think this is a useful exercise in terms of pricing these services for PCs, but in terms of worldbuilding, the raw economics of raising the dead will tend to be overshadowed by less straightforward factors - subjective ones that will vary from setting to setting, and from DM to DM. For a start, these purveyors of life are not mere contract workers offering a specific service - they are the devout and respected senior practitioners of major established religions. In most cases, their primary consideration in determining who can claim their services should not be a simple "can they afford it?" They are, after all, being asked to retrieve a soul who has gone to join their god, to reverse the natural order of life and death - not something a person in their position should undertake lightly. They also have their own duties to perform, which extend well beyond providing spellcasting services. Then there's the whole "soul must be free and willing to return" clause. How many souls who have moved on to a heavenly afterlife truly have any interest in getting stuck back inside a piece of meat again? And how many who are trapped in eternal hellish torment have the freedom to simply choose to leave? How much shorter does that queue for expensive clerical services become as the percentage of successful castings goes down? If revival of the dead really is a standard industry within your gameworld, how does that impact things like inheritance law? Is there a statute of limitations on how long someone can be dead before they lose all claim to their titles, belongings, etc? Is there a minimum grace period before a person's will can be executed, to allow for possible revival? If a person 'wills' a portion of their wealth towards their own revival, does that require their estate (and remains) to be held in escrow until their lawyer reaches the front of the queue? [/QUOTE]
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