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The Rhyot Break - Chapter One: Endless White
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<blockquote data-quote="97mg" data-source="post: 7486928" data-attributes="member: 6799460"><p><strong>Main Party: Heading West</strong></p><p></p><p>Treading west but a few steps, your suspicions are confirmed. Behind the hut lie the motionless bodies of two Korrud guards, throats cut and here and there in each the feathered shafts of arrows protrude. Beside the nearest, a still-loaded light crossbow rests silently in the snow. Clasped to his belt a dagger waits in clear view also. The other body some twenty feet away, appears to have some kind of sword lying beside him.</p><p></p><p>The woman leading you glances at the nearest of the deceased before turning to those recently released from captivity. You of all people have every right to ransack the dead! But her expression is tight and anxious, as if to say <em>don’t take too long about it.</em> Indeed the sounds of Korrud to the east are worthy of concern.</p><p></p><p>Carefully then, she leads you off into the darkness. A cold gust of breeze brushes against your backs as you edge away from the immediate mining area, perhaps for the first time in years. High above you, eastwards, the little light provided by a moon’s rays become obscured by cloud as the Korrud sounds too fade away.</p><p></p><p><span style="color: #0000FF">“This is good,”</span> she says glancing back from where you have come. <span style="color: #0000FF">“But we dare not yet light any torches. We must get as far as we can before our tracks our found.”</span></p><p></p><p>For Zemryn and Faenala the world becomes a circle of monotone shades, it's edges as though painted black. The odd alpine tree stands covered with ice, the soft snow beneath your fur-wrapped feet begins to deepen, as you take steps downhill on a mild decline.</p><p></p><p>[sblock=Local Map]<p style="text-align: center"><img src="http://www.dawnindustry.com/TRBimages/Partymap1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p>[ooc][sblock=Gimlak]Improvised pointy stick does D4 piercing damage. Looks like it would break with repeated use.[/sblock]</p><p>[sblock=Goodies]Your guide will wait for the equivalent of two or three rounds if you wish to search the Korrud guard bodies. There are:</p><ul> <li data-xf-list-type="ul">1x small aquamarine gemstone in a pocket</li> <li data-xf-list-type="ul">1x longsword</li> <li data-xf-list-type="ul">2x dagger and sheath</li> <li data-xf-list-type="ul">1x light crossbow (loaded)</li> <li data-xf-list-type="ul">10x bolts in a quiver</li> <li data-xf-list-type="ul">2x unsavory looking dried rations</li> <li data-xf-list-type="ul">A small metal bottle which when shaken, feels to have liquid inside</li> <li data-xf-list-type="ul">2x belts, leather armor and boots (that probably won’t fit - except if Gob is with us they "might" with a lucky roll?)</li> </ul><p><strong>Faenala:</strong> Can harvest some cured leather here. No sand in sight yet.</p><p><strong>All: </strong>feel free to distribute these goodies as you wish.[/sblock]</p><p></p><p>[sblock=Darkness]I believe only your guide, Zemryn and Faenala have darkvision. To make things easier we’ll assume the others can learn about their surroundings from the whisperings and guidance of their colleagues. Ability checks and attack rolls however, will be at a disadvantage for those without darkvision, for the time being. [/sblock]</p><p></p><p>[sblock=Terrain]Difficult terrain now, movement is half speed. [/sblock]</p><p></p><p><strong>All: </strong>Please make perception checks if you wish and do what you'd like to do.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216340" target="_blank">DM Mystery Roll hehe.: 1D20+2 = [18]+2 = 20</a> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=216389" target="_blank">DM Mystery Roll 2: 1D20 = [12] = 12</a> <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />[/ooc]</p></blockquote><p></p>
[QUOTE="97mg, post: 7486928, member: 6799460"] [b]Main Party: Heading West[/b] Treading west but a few steps, your suspicions are confirmed. Behind the hut lie the motionless bodies of two Korrud guards, throats cut and here and there in each the feathered shafts of arrows protrude. Beside the nearest, a still-loaded light crossbow rests silently in the snow. Clasped to his belt a dagger waits in clear view also. The other body some twenty feet away, appears to have some kind of sword lying beside him. The woman leading you glances at the nearest of the deceased before turning to those recently released from captivity. You of all people have every right to ransack the dead! But her expression is tight and anxious, as if to say [I]don’t take too long about it.[/I] Indeed the sounds of Korrud to the east are worthy of concern. Carefully then, she leads you off into the darkness. A cold gust of breeze brushes against your backs as you edge away from the immediate mining area, perhaps for the first time in years. High above you, eastwards, the little light provided by a moon’s rays become obscured by cloud as the Korrud sounds too fade away. [COLOR="#0000FF"]“This is good,”[/COLOR] she says glancing back from where you have come. [COLOR="#0000FF"]“But we dare not yet light any torches. We must get as far as we can before our tracks our found.”[/COLOR] For Zemryn and Faenala the world becomes a circle of monotone shades, it's edges as though painted black. The odd alpine tree stands covered with ice, the soft snow beneath your fur-wrapped feet begins to deepen, as you take steps downhill on a mild decline. [sblock=Local Map][CENTER][IMG]http://www.dawnindustry.com/TRBimages/Partymap1.jpg[/IMG][/CENTER][/sblock] [ooc][sblock=Gimlak]Improvised pointy stick does D4 piercing damage. Looks like it would break with repeated use.[/sblock] [sblock=Goodies]Your guide will wait for the equivalent of two or three rounds if you wish to search the Korrud guard bodies. There are: [LIST] [*]1x small aquamarine gemstone in a pocket[*]1x longsword[*]2x dagger and sheath[*]1x light crossbow (loaded)[*]10x bolts in a quiver[*]2x unsavory looking dried rations[*]A small metal bottle which when shaken, feels to have liquid inside[*]2x belts, leather armor and boots (that probably won’t fit - except if Gob is with us they "might" with a lucky roll?)[/LIST] [B]Faenala:[/B] Can harvest some cured leather here. No sand in sight yet. [B]All: [/B]feel free to distribute these goodies as you wish.[/sblock] [sblock=Darkness]I believe only your guide, Zemryn and Faenala have darkvision. To make things easier we’ll assume the others can learn about their surroundings from the whisperings and guidance of their colleagues. Ability checks and attack rolls however, will be at a disadvantage for those without darkvision, for the time being. [/sblock] [sblock=Terrain]Difficult terrain now, movement is half speed. [/sblock] [B]All: [/B]Please make perception checks if you wish and do what you'd like to do. [url=http://roll.coyotecode.net/lookup.php?rollid=216340]DM Mystery Roll hehe.: 1D20+2 = [18]+2 = 20[/url] :cool: [url=http://roll.coyotecode.net/lookup.php?rollid=216389]DM Mystery Roll 2: 1D20 = [12] = 12[/url] :uhoh:[/ooc] [/QUOTE]
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